Assassin's Creed Wiki
Assassin's Creed Wiki

Deadly Game was an altered representation of a fragmented genetic memory.


Templar Knights are everywhere in Acre. These are the elite of the Templar order, their most dangerous soldiers. If Altaïr were to attempt his assassination now, he may not make it out alive.

They are not just dangerous to him, however; our every moment in the city we are at risk because of these armored hounds. They need to be culled.

We will scour the streets of them, and remove their threat from over our heads.


The Levantine Assassins met inside Acre Citadel.

  • Levantine Assassin 1: The Templars have doubled the guard on the city's rooftops. Altaïr will have trouble reaching his targets.
  • Levantine Assassin 2: We need to thin out the Templar presence, especially their knights.

The Levantine Assassins eliminated the Crusader forces and two Templar knights stationed on the city's battlements and rooftops, clearing the way for Altaïr, who ran along a walkway and retrieved a Templar flag from a bell-tower balcony, before running onto an empty rooftop. Dropping from the city walls, the Assassins killed the last Templar knight, and looting the pockets of the corpse's uniform, the Assassins found a note.

  • Levantine Assassin 3: I have something here.
  • Levantine Assassin 2: What is it?
  • Levantine Assassin 1: A friend of Montferrat's, named Isembart, is coming to the city to serve as his bodyguard. A knight renowned for his prowess in battle and feared by allies and foes alike.
  • Levantine Assassin 3: Our brother is a skilled swordsman, but if by some twist of fate he must face the swords of both Montferrat AND this beast... it is too risky.
  • Levantine Assassin 2: Yes. We must not allow Sir Isambert to reach Montferrat's side! It says here he will soon be arriving by ship.
  • Levantine Assassin 1: Then let us away to the docks! We need to intercept and eliminate him!

The Levantine Assassins headed towards the city's docks to preemptively eliminate Isembart.


The Levantine Assassins eliminated the Crusaders and Templar knights in Acre, and were made aware that William had hired a Templar knight to be his bodyguard.

Behind the scenes

Despite 100% synchronization requiring that both treasure chests be unlocked, this feat is impossible in-game as there is no way to access the second chest. The first chest is in the highest room of the main tower, with the Assassins exiting on the roof and being unable to descend, while the second chest is in the tower's underground store room which is only accessible from the ground level.



Assassin's Creed: Rebellion memories
Story Missions
Region 1
Prologue - The Chapter House - The Merchant of Death - The Pen and the Sword - Supply Switch - Death to Ramírez
Region 2
On the Hunt for Ramírez - The Auto-Da-Fé - The Artifact - A Lap Dog's Death - The Breaching of Sádaba Castle - The Monastery of St. Lucia
Region 3
A War of Attrition - The Supply Train - Retiring Captain Ordóñez - Ammunition Ablaze - A Spy Among Us - The Fall of Granada
Region 4
The Rescue of a Northern Ally - Stealth in Sahagún - The León Lead - The Abbot Extraction - Sobroso Surprise - A Brother's Betrayal
Region 5
Higher Education - Pieces of Silver - Stealing Toledo - Rebellion - The Forge
Standard Missions
Region 1
Into Darkness - Spies and Thieves - A Thief in the Night - Loyal Cause - Thick as Thieves - Training Session - House Cleaning
Region 2
Shadow Run - Enemy of My Enemy - Eavesdropping - Is Anyone Home? - Visceral Hunt - Got a Light? - Innocent's Blood - Uninvited Guest
Region 3
Last Rites - Saboteur in the Flanks - Rendezvous in the Slums - Closing In - Mounting Threat - Eternal Rest - Foresight - Gutter Rat
Region 4
Pay It Forward - Consequences of Luxury - Falling Between the Cracks - Down the Drain - Case Closed - Hasty Departure - Gathering Ammunition - Network Breach
Region 5
Supply Run - For Those In Need - Follow the Money - Falling Star - Diverting Funds
Loot Missions
Region 1
The Lord's Plan - Blade in the Night - Laid to Rest - Welcome Party - Countermeasures - Concrete Retribution - Thorn in the Side
Region 2
Angry Strike - Meeting Report - Off The Record - Harbinger Sanctum - Treasure Hunt - Iron Madness - Construction Strike - King of the Hill
Region 3
Dead End - Keep the Faith - Beacon of Light - Futile Recruitment - Stockpiling - Rodent in the Keep - Into the Depths of Dark Hearts - Calm Before the Storm
Region 4
Fleet of Foot - Early Retirement - Tug-o-War - Someone Call the Exterminator - Preemptive Strike - In Plain Sight - Good Cop Bad Cop - Hiding in Plain Sight
Region 5
Death to Vultures - Trimming the Fat - Extending a Hand - Moonlight Flight - Web of Spies
Legacy Missions
Region 1
The Escapists - Fight Fire with Fire - Rotten Transaction - A Maze of Information - Cloak and Dagger - Two Birds, One Stone - Bad Blood
Region 2
Hide and Seek - Breaking the Chains - The Long Climb - Breach of Contract - Permission Denied - All Rooms Unlocked - Anointing of the Sick - Grocery Shopping
Region 3
Dog of the Lord - Plan of Attack - Snuffed Out - In Good Company - Reclaiming the Ramparts - Paper Trail - Liberation of Beliefs - A Defusing Sound
Region 4
Eagle Eye - Mirador's Demise - Package Delayed - Change of Heart - Flexible Alliances - Rise and Fall - Eviction Notice - Revenge for the Fallen
Region 5
Imposter Syndrome - Cache as Cache Can - Two for the Price of One - A Force To be Reckoned - Springing the Trap
Helix Rift Events
Horacio's Retribution
Home Sweet Home - Deal Breaker - One Stop Too Many - Noble Deeds - Horacio's Payback
The Art of the Heist
The First Painting - The Second Painting - The Third Painting - The Fourth Painting - The Final Painting
Freerunner Frenzy
Challenge 1 - Challenge 2 - Challenge 3 - Challenge 4 - Challenge 5 - Challenge 6
Swift Assassination
Challenge 1 - Challenge 2 - Challenge 3 - Challenge 4 - Challenge 5 - Challenge 6
The Ottoman Connection
Uncovering Clues - Clearing the Way - Castle Combat - A Bad Deal - Expert Escape
DPS All-Stars
Challenge 1 - Challenge 2 - Challenge 3 - Challenge 4 - Challenge 5 - Challenge 6
Spears for Hire
Ears to the Ground - Blade Before Dusk - Saving Spartans - Limited Supply - Campfires in Korinthia - Thaddeus' Charge - Manmade Draught - Inside Athens - A Discrete Meeting - The Last General
Stealthy Operations
Challenge 1 - Challenge 2 - Challenge 3 - Challenge 4 - Challenge 5 - Challenge 6
For Democracy!
The Burden of Command - ‎‎End of a Journey‎ - Saving Athenians‎ - Spartan Supplies - Korinthian Chaos - Erastos' Charge - Thicker than Water - Inside Megara - Heraclius' Messenger - Glory for Athens
A War in the Shadows
Rat Catching - Hell's Horses - The Meat Cellar - The Hydra's Heads - The Slaver's Demise
The Mask of the Ibis
The Night of the Eagles - The Jackal's Path - The Buried Halls - The City of the Dead - The Bounty of Thoth
Crossed Blades - Interruptions - The Kennel-Master - Vengeance - Storm Chasing
The Eagle's Shadow
Illusory Words - With Arms Open - Deadly Game - Fighting Fair - The Unseen Knife
The Hunter's Hounds
Road to Riches - Empty Masks - The Serpent Coils - Achilles' Heel - The Hydra's Nest
Echoes Through the Animus
Egypt - Granada - Acre - Florence - Greece
Dead Men's Gold
A Drunken Sailor - Into the Rigging - The Leviathan's Bones - A Fistful of Doubloons - Blood and Thunder
The Ravens' Wound
Taking the Eyes - The Fury of the Northman - The Horn of the Valkyrie - Hunting Wolves - The Hidden Annals
Campaign Missions
Caribbean Sea, 1713 CE
Mission 1 - Mission 2 - Mission 3 - Mission 4 - Mission 5
Naples, 1499 CE
Mission 1 - Mission 2 - Mission 3 - Mission 4 - Mission 5