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Assassin's Creed Wiki

David "Rez" Alvarez is a Senior Concept Artist at Ubisoft Annecy, who is currently working on future projects for the Assassin's Creed series, after completing work on Assassin's Creed: Revelations in early 2011.

Prior to this, he took part in a number of projects at Ubisoft Montreal, including the multiplayer of Assassin's Creed: Brotherhood. He is best known for his concept art on Castel Gandolfo, San Donato and Alhambra. In 2009, Alvarez worked on Assassin's Creed II as a Concept and Level Artist.

Biography

Alvarez was born on May 14, 1981 in Rhone-Alpes, France. Initially, Alvarez studied commerce at Institut d'Economie scientifique et de Gestion DUT (1999 – 2001), but upon completing this course, he felt that art was his true calling. In 2004, Alvarez enrolled at the Ecole d'art supérieure Emile Cohl, where he studied graphic design, art and illustration. During this time, he worked freelance for Eden Games on various projects, including a joint university project with Unreal Engine in which he received a Distinction grade.

Upon graduating in 2008, Alvarez began his career with Ubisoft, where he worked for a year before pursuing other freelance projects. However, Ubisoft were so impressed with his style and art that they actively sought to have him work on their Assassin's Creed series.

Games credited

  • Test Drive 2 (2007) - Unreal Engine
  • Assassin's Creed II (2009) - Ubisoft
  • Assassin's Creed: Brotherhood (2010) - Ubisoft
  • Assassin's Creed: Project Legacy (2010 – 2011) - Ubisoft
  • Assassin's Creed: Revelations (2011) - Ubisoft
  • Assassin's Creed III (2012) - Ubisoft

Gallery

This gallery contains concept artwork created by David Alvarez for the Assassin's Creed series.

Trivia

  • Alvarez has expert level proficiency with such software as; Adobe Photoshop, Corel Painter, Adobe Dreamweaver & Flash, Adobe Illustrator, Autodesk 3DS Max, Pixologic ZBrush, Autodesk Maya, Adobe After Effects and Adobe Premiere.
  • During his time working on his final year project for university, Alvarez gained proficiency as an Unreal Game Engine editor.
  • He was also one of the artists at Ubisoft to have had their work featured in an international art exhibition.
  • As well as his previous accomplishments, Alvarez is an award winning sculptor.

External links

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