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(figured his gallery was getting big enough for a gallery page - source for the games credited is his Behance resume) Tag: rte-source |
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+ | [[File:David_Alvarez.jpg|thumb|250px|David Alvarez]] |
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− | {{Imageneed}} |
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+ | '''David "Rez" Alvarez''' is a Senior Concept Artist at [[Ubisoft]] Annecy, as well as a teacher at the Emile Cohl school. His contributions to the [[Assassin's Creed (series)|''Assassin's Creed'' series]] primarily consist of setting and landscape concepts for the series' multiplayer and singleplayer components. |
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− | '''David "Rez" Alvarez''' is a senior concept artist at [[Ubisoft]] Annecy, who is currently working on future [[Assassin’s Creed Series|''Assassin’s Creed series'']] projects, after completing work on ''[[Assassin's Creed Revelations]]'' in early 2011. |
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− | Prior to this, he took part in a number of projects at Ubisoft Montreal, including ''[[Assassin's Creed: Brotherhood]]'' Multiplayer. He is best known for his concept art on [[Castel Gandolfo]], [[San Donato]] and [[Alhambra]]. In 2009, Alvarez worked on ''[[Assassin's Creed II]]'' as a concept and level artist. |
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==Biography== |
==Biography== |
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− | Alvarez was born on |
+ | Alvarez was born on 14 May 1981 in Haute-Vienne, [[France]]. Initially, Alvarez studied commerce at Institut d'Economie scientifique et de Gestion DUT (1999 – 2001), but upon completing this course, he felt that art was his true calling. In 2004, Alvarez enrolled at the Ecole d'art supérieure Emile Cohl, where he studied graphic design, art and illustration. During this time, he worked freelance for Eden Games on various projects, including a joint university project with Unreal Engine in which he received a Distinction grade. |
+ | Upon graduating in 2008, Alvarez began his career with Ubisoft, where he worked for a year before pursuing other freelance projects. However, Ubisoft were so impressed with his style and art that they actively sought to have him work on their ''Assassin's Creed'' series. |
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− | ==Games Credited== |
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− | *Unannounced Assassin’s Creed title, (2011 - 2012), Ubisoft |
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− | == |
+ | ==Games credited== |
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− | <gallery widths="180" position="center" spacing="small" captionalign="center" captiontextcolor="#ffffff"> |
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− | ACB Sienna.jpg |
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− | ACB MP S 34 Venice AllianceMode SmugglerCo-opAssassination--article image.jpg |
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+ | *''[[Assassin's Creed III]]'' (2012) - Ubisoft |
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− | Codex Room.jpg |
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+ | *''[[Assassin's Creed IV: Black Flag]]'' (2013) - Ubisoft |
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− | Acbdlc4mp12vipdamarossadefendingagaisntpariah.jpg |
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+ | *''[[Assassin's Creed: Unity]]'' (2014) - Ubisoft |
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− | Acbdlc4mp13alhambraassassinate1.jpg |
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+ | *''[[Assassin's Creed: Syndicate]]'' (2015) - Ubisoft |
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− | Alhambra1.jpg |
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+ | *''Tom Clancy's The Division'' (2016) - Ubisoft |
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− | 21b630d83b561102c4f1864bf30b71d9.jpg |
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− | ACR MP Artefact Mode.jpg |
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− | ACR MP SC 10 Deathmatch Constantinople Assassinations.jpg |
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− | Assassins-Creed-Revelations PS3-MP-Beta-Announcement s1.jpg |
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− | Assassins-Creed-Revelations PS3-MP-Beta-Announcement s3.jpg |
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− | Assassins-Creed-revelations-ACR MP CA 04 Rhodes NightAssassins.jpg |
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− | Assassins-creed-revelations-20110607054550196.jpg |
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− | Revelationsmp1.png |
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− | Ss preview ACR MP CA 05 Rhodes Souk.jpg.jpg |
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− | Rez-assassin-s-creed-revelations-rhodes-sunset.jpg |
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− | Space Assassin.jpg |
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− | Legendary Assassins.jpg |
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− | Free-running over aqueducts.jpg |
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− | acii___props_by_rez_art-d3blyu6.jpg |
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− | </gallery> |
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==Trivia== |
==Trivia== |
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+ | *During his time working on his final year project for university, Alvarez gained proficiency as an Unreal Game Engine editor. |
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− | *Alvarez has expert level proficiency with such software as; Adobe Photoshop, Corel Painter, Adobe Dreamweaver & Flash, Illustrator, Autodesk 3DSMax, Pixologic ZBrush, Autodesk Maya, Adobe After Effects and Premiere. |
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− | *Alvarez received a distinction for his final year project while working jointly with Unreal Engine on the game ''Test Drive 2''. During this time he also gained proficiency as an Unreal Game Engine editor. |
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*He was also one of the artists at Ubisoft to have had their work featured in an international art exhibition. |
*He was also one of the artists at Ubisoft to have had their work featured in an international art exhibition. |
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*As well as his previous accomplishments, Alvarez is an award winning sculptor. |
*As well as his previous accomplishments, Alvarez is an award winning sculptor. |
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+ | ==Gallery== |
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+ | {{GalleryBox|David Alvarez}} |
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==External links== |
==External links== |
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− | *[http://www.davidalvarez.fr/ |
+ | *[http://www.davidalvarez.fr/ David Alvarez]'s official website. |
− | *[http://rez-art.blogspot.com/ David |
+ | *[http://rez-art.blogspot.com/ David Alvarez]'s official blog. |
− | *[http://fr.linkedin.com/pub/david-alvarez/6/31b/44a David |
+ | *[http://fr.linkedin.com/pub/david-alvarez/6/31b/44a David Alvarez]'s professional profile at LinkedIn. |
− | *[http://rez-art.deviantart.com/ David |
+ | *[http://rez-art.deviantart.com/ David Alvarez]'s work on DeviantArt. |
− | *[http://rez.itsartmag.com/ David Alvarez's |
+ | *[http://rez.itsartmag.com/ David Alvarez]'s award winning work at Itsartmag.com. |
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{{DEFAULTSORT:Alvarez, David}} |
{{DEFAULTSORT:Alvarez, David}} |
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− | [[Category:Development |
+ | [[Category:Development team]] |
− | [[Category:Assassin's Creed II |
+ | [[Category:Assassin's Creed II development team]] |
− | [[Category:Assassin's Creed: Brotherhood |
+ | [[Category:Assassin's Creed: Brotherhood development team]] |
− | [[Category:Assassin's Creed: Revelations |
+ | [[Category:Assassin's Creed: Revelations development team]] |
+ | [[Category:Assassin's Creed III development team]] |
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+ | [[Category:Assassin's Creed IV: Black Flag development team]] |
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+ | [[Category:Assassin's Creed: Unity development team]] |
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+ | [[Category:Assassin's Creed: Syndicate development team]] |
Latest revision as of 06:01, 24 July 2015
David "Rez" Alvarez is a Senior Concept Artist at Ubisoft Annecy, as well as a teacher at the Emile Cohl school. His contributions to the Assassin's Creed series primarily consist of setting and landscape concepts for the series' multiplayer and singleplayer components.
Biography
Alvarez was born on 14 May 1981 in Haute-Vienne, France. Initially, Alvarez studied commerce at Institut d'Economie scientifique et de Gestion DUT (1999 – 2001), but upon completing this course, he felt that art was his true calling. In 2004, Alvarez enrolled at the Ecole d'art supérieure Emile Cohl, where he studied graphic design, art and illustration. During this time, he worked freelance for Eden Games on various projects, including a joint university project with Unreal Engine in which he received a Distinction grade.
Upon graduating in 2008, Alvarez began his career with Ubisoft, where he worked for a year before pursuing other freelance projects. However, Ubisoft were so impressed with his style and art that they actively sought to have him work on their Assassin's Creed series.
Games credited
- Test Drive 2 (2007) - Unreal Engine
- Assassin's Creed II (2009) - Ubisoft
- Assassin's Creed: Brotherhood (2010) - Ubisoft
- Assassin's Creed: Project Legacy (2010 – 2011) - Ubisoft
- Assassin's Creed: Revelations (2011) - Ubisoft
- Assassin's Creed III (2012) - Ubisoft
- Assassin's Creed IV: Black Flag (2013) - Ubisoft
- Assassin's Creed: Unity (2014) - Ubisoft
- Assassin's Creed: Syndicate (2015) - Ubisoft
- Tom Clancy's The Division (2016) - Ubisoft
Trivia
- During his time working on his final year project for university, Alvarez gained proficiency as an Unreal Game Engine editor.
- He was also one of the artists at Ubisoft to have had their work featured in an international art exhibition.
- As well as his previous accomplishments, Alvarez is an award winning sculptor.
Gallery
The following gallery contains concept artwork created by David Alvarez for the Assassin's Creed series.
External links
- David Alvarez's official website.
- David Alvarez's official blog.
- David Alvarez's professional profile at LinkedIn.
- David Alvarez's work on DeviantArt.
- David Alvarez's award winning work at Itsartmag.com.