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{{Youmay|the Animus 2.0 database entry|the [[Database: Thieves (Brotherhood)|Animus 2.01 database entry]] or the [[Database: Thieves (Identity)|Animus Omega database entry]]}}[[File:Thieves(ACIIDB).png|right|125px]]
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{{Youmay|the Animus 2.0 database entry|the [[Database: Thieves (Brotherhood)|Animus 2.01 entry]] or the [[Database: Thieves (Identity)|Animus Omega entry]]}}[[File:Thieves(ACIIDB).png|right|125px]]
   
 
:[[Rebecca Crane|REBECCAC84]]: I bet those thieves can work with you to distract the guards, and if you start a brawl, they'll probably fight with you. Just go talk to them. They'll tell you their price.
 
:[[Rebecca Crane|REBECCAC84]]: I bet those thieves can work with you to distract the guards, and if you start a brawl, they'll probably fight with you. Just go talk to them. They'll tell you their price.

Latest revision as of 04:49, September 6, 2019

This article is about the Animus 2.0 database entry. You may be looking for the Animus 2.01 entry or the Animus Omega entry.
Thieves(ACIIDB)
REBECCAC84: I bet those thieves can work with you to distract the guards, and if you start a brawl, they'll probably fight with you. Just go talk to them. They'll tell you their price.

Renaissance thieves were usually wanderers who could vanish at the first sign of trouble, making it hard for guards to track them.

Black market business in Renaissance Italy was booming. Muggings in the major cities were fairly common, as were murders. Often, strollers were attacked in the dead of night, killed, robbed and then rolled into the nearest river or canal. Even if a thief merely stole, rather than killed, the penalties if caught were often unduly harsh. Torture was common. Thieves were put in stocks and sometimes even publicly executed.

In order to avoid punishment, thieves often created bonds of trust amongst each other. Each was supposed to tell the rest his dirty secrets, which meant that each thief potentially held his comrades' lives in his hands.

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