Mission 4 was an altered representation of a fragmented genetic memory.
Dialogue[]
Edward Kenway met the three pirates from the Sea Dog's Bite on the edge of a Royal Navy encampment.
- Pirate 2: What? Did you go for a bloody drink?
- Edward: Oh come now, you weren't that far ahead of me.
- Pirate 1: Long no, but waiting yes, and if you hadn't noticed, things are getting messy here.
- Pirate 3: Cliff's men don't give up easy. Suppose they want the map too or just revenge?
- Edward: Don't matter, it's the perfect distraction. I bet a week's rum ration we make it through the royal camp with nary a squeak. Care to race?
Edward ran off to sneak through the camp. The pirates followed, evading or eliminating any soldiers from the British army they encountered until they until they reached a clearing just in time to see Captain Stewart walk off into the woods. One of the pirates knelt to the ground to inspect Stewart's tracks as Edward ran up to the group.
- Edward: There's that damned Captain Stewart. I trust you had an easy path through the camp?
The kneeling pirate responded sarcastically to Edward's question.
- Pirate 1: Oh aye, 'twas a pleasant stroll.
- Edward: Let's get moving. We can't let him get too far ahead!
The pirates followed Stewart's tracks deeper into the forest.
Outcome[]
Edward and the crew of the Sea Dog's Bite snuck through a Royal Navy camp and emerged in time to see Captain Stewart enter the woods. Determined not to let their quarry escape, they followed him.
Behind the scenes[]
Although this mission appears in the game unnamed, data exists in the files that not only gives it a name, "Into the Light", but also the following description:
- "We have chased Stewart out the other end of the sea caves. It looks like the renegades have not given up their prize without a fight. We emerge into a pitched battle between royal soldiers and renegade pirates.
We will use this distraction to chase down the British officer. The map is leading him to something. We need to know just exactly what."