Mission 3 was an altered representation of a fragmented genetic memory.
Dialogue[]
The three pirates from the Sea Dog's Bite met inside a cave.
- Pirate 2: They went through here. We should be quiet; they can't be far ahead.
- Pirate 1: Where d'ya suppose that map leads? I got a bad feeling...
The pirates made their way deeper into the caverns, evading or eliminating any soldiers from the British army they encountered until they until they reached the exit, which was blocked by Captain Stewart and two redcoats.
- Captain Stewart: Well hello! More rats looking for crumbs have we? I am afraid you will have to keep on crawling for now, vermin. Deal with them!
Captain Stewart walked out the cave's back entrance and left his soldiers to deal, though they were swiftly outmatched and defeated. Victorious, the pirates gathered at the mouth of the exit.
- Pirate 2: Finally, bit of fresh sea air. Let's find where that officer has scarpered.
Outcome[]
The crew of the Sea Dog's Bite tracked Captain Stewart through the caves, but were unable to prevent his escape.
Behind the scenes[]
Although this mission appears in the game unnamed, data exists in the files that not only gives it a name, "Spelunking", but also the following description:
- "We followed directions to the renegades' hide out to be met with a curious sight. They seemed to be under attack by royal soldiers. We witnessed Captain Stewart take some documents from the ship's cargo, including what looked like a map.
I have sent the crew to follow the officer and their soldiers deeper into the sea-caves while I try to outflank them. If we can retrieve the map, we could at least return with something to show for our trouble. I'm curious to see what we can salvage from this mission..."