Assassin's Creed Wiki
Assassin's Creed Wiki
(There will also be a remastered version on the PC.)
m (Right. It seems the Frontier is available earlier. It is not a chain of forced missions as I thought.)
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{{DISPLAYTITLE:''{{PAGENAME}}''}}
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{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|AC3|RW}}
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{{Citation}}
 
{{Quote|On this land, I am torn. Part of me wants to fight and repel all outsiders. The other part of me is the outsider. In the name of liberty, I will fight the enemy regardless of their allegiance. While men of courage write the history of this day, the future of our land depends on those who are truly free.|Ratonhnhaké:ton, ''Assassin's Creed III'' Gameplay Trailer.}}
 
{{Quote|On this land, I am torn. Part of me wants to fight and repel all outsiders. The other part of me is the outsider. In the name of liberty, I will fight the enemy regardless of their allegiance. While men of courage write the history of this day, the future of our land depends on those who are truly free.|Ratonhnhaké:ton, ''Assassin's Creed III'' Gameplay Trailer.}}
 
{{Game Infobox
 
{{Game Infobox
|name = ''Assassin's Creed III''
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|name = ''Assassin's Creed III''
|image = <tabber>
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|image = <gallery>
Main Game=[[File:Assassin's Creed III Cover.jpg]]
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Assassin's Creed III Cover.jpg|Main
|-|Remastered=[[File:Assassin's Creed III Remastered.jpg]]
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AC3 Remastered Box Art.png|Remastered
</tabber>
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</gallery>
|Developer = Ubisoft Montreal
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|Developer = [[Ubisoft|Ubisoft Montreal]]
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Ubisoft Barcelona {{c|Remaster}}
|Publisher = [[Ubisoft]]
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|Publisher = Ubisoft
|US Date Released = 30 October 2012 (360, PS3)<br>18 November 2012 (Wii U)<br>20 November 2012 (PC)<br>March 2019 (''Remastered'', Xbox One, PS4)
 
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|Engine = [[Anvil (game engine)|AnvilNext]]
|UK Date Released = 31 October 2012 (360, PS3)<br>23 November 2012 (PC)<br>30 November 2012 (Wii U)<br>March 2019 (''Remastered'', Xbox One, PS4)
 
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|Composer = [[Lorne Balfe]]
|Genre = Historic Action-Adventure
 
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|Released =
|Game modes = Single-player, Multiplayer
 
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'''PlayStation 3, Xbox 360'''
|ESRB = M (Mature)
 
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*October 30, 2012 ([[North America|NA]])
|Platform = Xbox 360, PS3, PC, Wii U, PS4 (via PlayStation Now), Xbox One (via Back. Comp.)
 
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*October 31, 2012 ({{Wiki|PAL}})
|Media = DVD, Blu-ray Disc, Digital download
 
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'''Wii U'''
|Website = https://www.ubisoft.com/en-US/game/assassins-creed-3/
 
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*November 18, 2012 (NA)
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*November 30, 2012 (PAL)
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'''Microsoft Windows'''
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*November 20, 2012 (NA)
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*November 22, 2012 ([[Australia|AU]])
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*November 23, 2012 (EU)
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*March 29, 2019 (Remastered)
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'''PlayStation 4, Xbox One'''
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*March 29, 2019 (Remastered)
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'''Nintendo Switch'''
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*May 21, 2019 (Remastered)
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|Genre = {{Wiki|Action-adventure game|Action-adventure}}
 
|Game modes = {{Wiki|Single-player video game|Single-player}}, {{Wiki|Multiplayer}}
 
|ESRB = M (Mature)
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|Platform =
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*{{Wiki|PlayStation 3}}
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*{{Wiki|Xbox 360}}
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*{{Wiki|Wii U}}
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*{{Wiki|Microsoft Windows}}
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*{{Wiki|PlayStation 4}}
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*{{Wiki|Xbox One}}
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*{{Wiki|Nintendo Switch}}
 
|Website = https://www.ubisoft.com/en-US/game/assassins-creed-3/
 
}}
 
}}
'''''Assassin's Creed III''''' is a 2012 {{Wiki|Open world|sandbox style}} action-adventure video game that is developed by Ubisoft Montreal and published by [[Ubisoft]]. It is the fifth main title in the ''[[Assassin's Creed (series)|Assassin's Creed]]''[[Assassin's Creed (series)| series]], and is a direct sequel to ''[[Assassin's Creed: Revelations]]''. The game tells the stories of [[Haytham Kenway]] and [[Ratonhnhaké:ton]], set in the {{Wiki|American Northeast}} from 1754 - 1783, during the [[French and Indian War|French and Indian]] and [[American Revolutionary War]]s. It also concludes the modern day story of their descendant [[Desmond Miles]].
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'''''Assassin's Creed III''''' is a 2012 {{Wiki|Open world|sandbox style}} action-adventure video game that is developed by Ubisoft Montreal and published by [[Ubisoft]]. It is the fifth main title in the ''[[Assassin's Creed (series)|Assassin's Creed]]''[[Assassin's Creed (series)| series]], and is a direct sequel to ''[[Assassin's Creed: Revelations]]''. The game tells the stories of [[Haytham Kenway]] and [[Ratonhnhaké:ton]], set in the {{Wiki|American Northeast}} from 1754 - 1783, during the [[Seven Years' War]] and [[American Revolutionary War]]s. It also concludes the modern-day story of their descendant [[Desmond Miles]].
   
 
''Assassin's Creed III'' was released for Xbox 360 and PS3 on 30 October in the United States and 31 October in Europe and Australia, while the PC version was released on 20 November for the United States and 23 November in Europe.<ref>[http://www.joystiq.com/2012/08/10/assassins-creed-3-pc-delayed-back-to-november/ Joystiq: ''Assassin's Creed 3 PC delayed to November'']</ref><ref>[http://www.computerandvideogames.com/357865/assassins-creed-3-for-pc-out-before-christmas/ CVG: ''Assassin's Creed 3 for PC out 'before Christmas'']</ref> The game was also released for the Wii U in North America on 18 November.<ref>[http://press.nintendo.com/articles.jsp?id=35242 Nintendo press release: ''Nintendo announces 23 Games Launching with Wii U on November 18'']</ref>
 
''Assassin's Creed III'' was released for Xbox 360 and PS3 on 30 October in the United States and 31 October in Europe and Australia, while the PC version was released on 20 November for the United States and 23 November in Europe.<ref>[http://www.joystiq.com/2012/08/10/assassins-creed-3-pc-delayed-back-to-november/ Joystiq: ''Assassin's Creed 3 PC delayed to November'']</ref><ref>[http://www.computerandvideogames.com/357865/assassins-creed-3-for-pc-out-before-christmas/ CVG: ''Assassin's Creed 3 for PC out 'before Christmas'']</ref> The game was also released for the Wii U in North America on 18 November.<ref>[http://press.nintendo.com/articles.jsp?id=35242 Nintendo press release: ''Nintendo announces 23 Games Launching with Wii U on November 18'']</ref>
   
On 28 February 2013, Ubisoft announced the game's sequel, titled ''[[Assassin's Creed IV: Black Flag]]''. It was released on 29 October 2013.<ref>[http://www.examiner.com/article/assassin-s-creed-iv-black-flag-confirmed-by-ubisoft-with-box-art Examiner: ''Assassin's Creed IV: Black Flag' confirmed by Ubisoft with box art (Photos)'']</ref>
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On 28 February 2013, Ubisoft announced the game's sequel, titled ''[[Assassin's Creed IV: Black Flag]]''. It was released on 29 October 2013.<ref>[http://www.examiner.com/article/assassin-s-creed-iv-black-flag-confirmed-by-ubisoft-with-box-art Examiner: ''Assassin's Creed IV: Black Flag' confirmed by Ubisoft with box art (Photos)'']</ref>
   
A remastered version of the game will be released for Xbox One, PS4 and PC in March 2019.
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A remastered version of the game was released for Xbox One, PS4 and PC on 29 March 2019; and the Nintendo Switch version was released on 21 May 2019.
   
 
==Development==
 
==Development==
Beginning production in January 2010, Assassin's Creed III remained in development for three years prior to its release date.<ref>[http://www.gameinformer.com/b/features/archive/2012/03/09/building-the-assassin-39-s-creed-universe.aspx GameInformer: ''Building The Assassin's Creed Universe'']</ref> According to Creative Director [[Alex Hutchinson]], the team settled on the American Revolution ''"once we realized you could meet [[George Washington|Washington]], sail a boat, leap from tree to tree in the middle of winter and [[hunting|hunt]] wildlife"''.<ref>[http://kotaku.com/5927502/assassins-creed-iiis-top-creator-is-answering-your-questions-right-here-right-now Kotaku: ''Assassin's Creed III's Top Creator Is Answering Your Questions Right Here, Right Now'']</ref>
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Beginning production in January 2010, Assassin's Creed III remained in development for three years prior to its release date.<ref>[http://www.gameinformer.com/b/features/archive/2012/03/09/building-the-assassin-39-s-creed-universe.aspx GameInformer: ''Building The Assassin's Creed Universe'']</ref> According to Creative Director [[Alex Hutchinson]], the team settled on the American Revolution "once we realized you could meet [[George Washington|Washington]], sail a [[boat]], leap from tree to tree in the middle of winter and [[hunting|hunt]] wildlife".<ref>[http://kotaku.com/5927502/assassins-creed-iiis-top-creator-is-answering-your-questions-right-here-right-now Kotaku: ''Assassin's Creed III's Top Creator Is Answering Your Questions Right Here, Right Now'']</ref>
   
The game runs on a version of the Anvil game engine called [[Anvil (game engine)#AnvilNext|AnvilNext]], which improves environmental effects, allowing for large battle scenes and detailed close-ups. There are also seasonal changes; the landscape is warm and open in the summer and covered in snow during winter, both of which affect gameplay.<ref name="Game Informer">GameInformer April 2012 issue: ''Assassin's Creed III''</ref> Although the seasons change in line with specific memories, fog and rain occur naturally.<ref>[https://www.facebook.com/notes/ubisoft/2012-gamescom-devs-qa-assassins-creed-iii/10151000401607286 Ubisoft Facebook: ''2012 Gamescom Dev's Q&A'']</ref>
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The game runs on a version of the Anvil game engine called [[Anvil (game engine)|AnvilNext]], which improves environmental effects, allowing for large battle scenes and detailed close-ups. There are also seasonal changes; the landscape is warm and open in the summer and covered in snow during winter, both of which affect gameplay.<ref name="Game Informer">GameInformer April 2012 issue: ''Assassin's Creed III''</ref> Although the seasons change in line with specific memories, fog and rain occur naturally.<ref>[https://www.facebook.com/notes/ubisoft/2012-gamescom-devs-qa-assassins-creed-iii/10151000401607286 Ubisoft Facebook: ''2012 Gamescom Dev's Q&A'']</ref>
   
 
However, Ubisoft has said that due to memory limitations, they were unable to include interactive climbing surfaces, such as falling rocks or flower pots.<ref>[http://www.gamasutra.com/view/news/193015/Video_Improving_AI_in_Assassins_Creed_III_XCOM_Warframe.php Gamasutra Video: ''Improving AI in Assassin's Creed III, XCOM, Warframe'']</ref>
 
However, Ubisoft has said that due to memory limitations, they were unable to include interactive climbing surfaces, such as falling rocks or flower pots.<ref>[http://www.gamasutra.com/view/news/193015/Video_Improving_AI_in_Assassins_Creed_III_XCOM_Warframe.php Gamasutra Video: ''Improving AI in Assassin's Creed III, XCOM, Warframe'']</ref>
   
 
===Art direction===
 
===Art direction===
Creative Director Alex Hutchinson and Art Director [[Chinh Ngo]] initially decided to center the game around the American Revolutionary War of 1775-1783 with [[New York City|New York]], [[Boston]] and [[Philadelphia]] being the key settings. Their visit to the Ubisoft reference library was "uninspiring" and the wilderness left an "empty space" which they thought could not work in an open-world game. Chinh quoted, ''"So I remember I said, We need weather. We need something to fill the space."'' The direction team decided to add snow, fog and rain in order to fill in the wilderness.<ref name="Imagine">Imagine FX Magazine December 2012</ref>
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Creative Director Alex Hutchinson and Art Director [[Chinh Ngo]] initially decided to center the game around the American Revolutionary War of 1775-1783 with [[New York City|New York]], [[Boston]] and [[Philadelphia, United States|Philadelphia]] being the key settings. Their visit to the Ubisoft reference library was "uninspiring" and the wilderness left an "empty space" which they thought could not work in an open-world game. Chinh quoted, ''"So I remember I said, We need weather. We need something to fill the space."'' The direction team decided to add snow, fog and rain in order to fill in the wilderness.<ref name="Imagine">Imagine FX Magazine December 2012</ref>
   
The development of the game began while ''[[Assassin's Creed: Brotherhood]]'' was nearing completion. Chinh and his team spent six months sketching out ideas and created a pre-rendered prototype which contained a minor forest level; however, this led to unimpressive results. The art team then decided to bring 18th-century wilderness to life by featuring it as one of the most recurring environments in the game whilst starting every concept from scratch.<ref name="Imagine" />
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The development of the game began while ''[[Assassin's Creed: Brotherhood]]'' was nearing completion. Chinh and his team spent six months sketching out ideas and created a pre-rendered prototype which contained a minor forest level; however, this led to unimpressive results. The art team then decided to bring 18th-century wilderness to life by featuring it as one of the most recurring environments in the game whilst starting every concept from scratch.<ref name="Imagine" />
   
For the design of the New York cityscape, Senior Concept Artist [[Gilles Beloeil]] noted that ''"The goal was to show the difference between the nice Dutch district of New York and the burned-out part."'' The artist was asked to make the church as an important landmark to create this difference. The mood of this concept was required to be "sunset and very silhouetted".<ref name="Imagine" />
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For the design of the New York cityscape, Senior Concept Artist [[Gilles Beloeil]] noted that ''"The goal was to show the difference between the nice Dutch district of New York and the burned-out part."'' The artist was asked to make the church as an important landmark to create this difference. The mood of this concept was required to be "sunset and very silhouetted".<ref name="Imagine" />
   
 
==Gameplay==
 
==Gameplay==
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[[Dual-wielding]] weapons have been implemented, while fighting and stealth have been completely overhauled with new features, such as double-counters, multiple takedowns, and chain kills. Ratonhnhaké:ton can go into battle with a wide variety of weapons at his disposal, including two [[Hidden Blade]]s, a [[tomahawk]], [[Firearms|flintlock pistols]], [[rope darts]], and a [[Bow|bow and arrow]]. Ratonhnhaké:ton's second Hidden Blade can be ejected and used as a dagger<ref name="Game Informer" /> and to skin hunted animals.
 
[[Dual-wielding]] weapons have been implemented, while fighting and stealth have been completely overhauled with new features, such as double-counters, multiple takedowns, and chain kills. Ratonhnhaké:ton can go into battle with a wide variety of weapons at his disposal, including two [[Hidden Blade]]s, a [[tomahawk]], [[Firearms|flintlock pistols]], [[rope darts]], and a [[Bow|bow and arrow]]. Ratonhnhaké:ton's second Hidden Blade can be ejected and used as a dagger<ref name="Game Informer" /> and to skin hunted animals.
   
Context sensitive actions, such as using enemies as human shields, is also included. The target locking system has been removed and replaced by automated enemy selection, changing the combat dynamics.<ref name="Game Informer" /> In addition, assassinations can now be performed with weapons other than the Hidden Blades, most notably the tomahawk and [[bayonets]] on rifles.<ref name="Gameplay Demo">''Assassin's Creed III'' - [http://www.youtube.com/watch?v=F2i-dRkPtQA E3 Frontier Gameplay Demo]</ref>
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Context sensitive actions, such as using enemies as human shields, is also included. The target locking system has been removed and replaced by automated enemy selection, changing the combat dynamics.<ref name="Game Informer" /> In addition, assassinations can now be performed with weapons other than the Hidden Blades, most notably the tomahawk and [[bayonets]] on rifles.<ref name="Gameplay Demo">{{Youtube|F2i-dRkPtQA|Assassin's Creed III: E3 Frontier Demo <nowiki>|</nowiki> Gameplay <nowiki>|</nowiki> Ubisoft [NA<nowiki>]</nowiki>|@UbisoftNA|Ubisoft North America}}</ref>
   
 
The combat system has been greatly improved, as there are thousands of new animations, few of which have been carried over from previous installments. Simple defense and counter-attacks are now more difficult, and combat has been focused on putting Ratonhnhaké:ton on the offensive, with attacks based on both speed and momentum.<ref name="Game Informer" />
 
The combat system has been greatly improved, as there are thousands of new animations, few of which have been carried over from previous installments. Simple defense and counter-attacks are now more difficult, and combat has been focused on putting Ratonhnhaké:ton on the offensive, with attacks based on both speed and momentum.<ref name="Game Informer" />
   
The counter system has been completely revamped, as the developers wanted to create more strategy and options, which prompted them to create new reactions based on button presses. To counter, the Circle (PS3) or B button (Xbox 360) should be pressed, followed by that of a secondary button:
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The counter system has been completely revamped, as the developers wanted to create more strategy and options, which prompted them to create new reactions based on button presses. To counter, the Circle (PS3, PS4), B button (Xbox 360, Xbox One) or the A button (Wii U, Nintendo Switch) should be pressed, followed by that of a secondary button:
*Pressing the Square button (PS3), the X button (Xbox 360) or the Y button (Wii U) allows Ratonhnhaké:ton to kill his target.
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*Pressing the Square button (PS3, PS4), the X button (Xbox 360, Xbox One) or the Y button (Wii U, Nintendo Switch) allows Ratonhnhaké:ton to kill his target.
*Pressing the Circle button (PS3), the B button (Xbox 360) or the A button (Wii U) will have Ratonhnhaké:ton throw his enemy to the ground.
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*Pressing the Circle button (PS3, PS4), the B button (Xbox 360, Xbox One) or the A button (Wii U, Nintendo Switch) will have Ratonhnhaké:ton throw his enemy to the ground.
*Pressing the Triangle button (PS3), the Y button (Xbox 360) or the X button (Wii U) will allow Ratonhnhaké:ton to use his secondary weapon.
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*Pressing the Triangle button (PS3, PS4), the Y button (Xbox 360, Xbox One) or the X button (Wii U, Nintendo Switch) will allow Ratonhnhaké:ton to use his secondary weapon.
*Pressing the X button (PS3), the A button (Xbox 360) or the B button (Wii U) will let Ratonhnhaké:ton stun or disarm his enemy.
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*Pressing the X button (PS3, PS4), the A button (Xbox 360, Xbox One) or the B button (Wii U, Nintendo Switch) will let Ratonhnhaké:ton stun or disarm his enemy.
   
 
With these combinations, the game's developers were able to create multiple combos and enemies that resist different types of counters. The player must press an appropriate button for each [[Guards|enemy archetype]] to initiate a kill chain.<ref name="IGN - Making 2">[http://www.ign.com/videos/2012/09/26/making-assassins-creed-iii-part-2 IGN: Making ''Assassin's Creed III'' Part 2]</ref>
 
With these combinations, the game's developers were able to create multiple combos and enemies that resist different types of counters. The player must press an appropriate button for each [[Guards|enemy archetype]] to initiate a kill chain.<ref name="IGN - Making 2">[http://www.ign.com/videos/2012/09/26/making-assassins-creed-iii-part-2 IGN: Making ''Assassin's Creed III'' Part 2]</ref>
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===Memories===
 
===Memories===
Desmond uses the upgraded [[Animus]] 3.01 developed by [[Rebecca Crane]] while he was in a comatose state. 100% [[synchronization]] in memories returns, though synchronization is treated more like experience in an RPG leveling system with a finite amount available.<ref name="Game Informer" />
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Desmond uses the upgraded [[Animus]] 3.01 developed by [[Rebecca Crane]] while he was in a comatose state. 100% [[synchronization]] in memories returns, though synchronization is treated more like experience in an RPG leveling system with a finite amount available.<ref name="Game Informer" />
   
 
Activities completed during missions vary in synchronization value. The more synchronized Desmond becomes, the more the synchronization bar is filled, which can also be increased through replaying missions. Checkpoints were also introduced to mission replay, meaning that entire memories need not be replayed in order to achieve the 100% synchronization requirement.<ref name="Game Informer" />
 
Activities completed during missions vary in synchronization value. The more synchronized Desmond becomes, the more the synchronization bar is filled, which can also be increased through replaying missions. Checkpoints were also introduced to mission replay, meaning that entire memories need not be replayed in order to achieve the 100% synchronization requirement.<ref name="Game Informer" />
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The [[economic system]] in the game is different, as Ratonhnhaké:ton can now hunt animals, enabling him to sell the resources gathered from them. These resources can be more valuable depending on the quality of the kill performed, and on the weapon type used. For example, the pelt of a slain animal may be of lesser quality (and by extension lesser value) if it is slain with a pistol rather than an arrow.
 
The [[economic system]] in the game is different, as Ratonhnhaké:ton can now hunt animals, enabling him to sell the resources gathered from them. These resources can be more valuable depending on the quality of the kill performed, and on the weapon type used. For example, the pelt of a slain animal may be of lesser quality (and by extension lesser value) if it is slain with a pistol rather than an arrow.
   
Along with this, a new property system known as the Homestead has been added, where Ratonhnhaké:ton can invite [[Civilians|citizens]] to stay and build a community. Here, the inhabitants are given a second chance following various mishaps in their lives, and they generate income through trade and crafting. The Homestead expands with every resident that inhabits the area.
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Along with this, a new property system known as the Homestead has been added, where Ratonhnhaké:ton can invite [[Civilians|citizens]] to stay and build a community. Here, the inhabitants are given a second chance following various mishaps in their lives, and they generate income through trade and crafting. The Homestead expands with every resident that inhabits the area.
   
 
Platforming missions, like the [[Secret Locations|Assassin Tombs]] or [[Lairs of Romulus]], return in the form of Peg Leg missions. As stated by [[Corey May]], "People like those. We like those. It's not something we'd remove."<ref name="Game Informer" />
 
Platforming missions, like the [[Secret Locations|Assassin Tombs]] or [[Lairs of Romulus]], return in the form of Peg Leg missions. As stated by [[Corey May]], "People like those. We like those. It's not something we'd remove."<ref name="Game Informer" />
   
A regenerative health system similar to the type featured in ''Assassin's Creed'' has been implemented, and in order to regain his health, Ratonhnhaké:ton must escape from combat and rest.<ref name="Game Informer" />
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A regenerative health system similar to the type featured in ''Assassin's Creed'' has been implemented, and in order to regain his health, Ratonhnhaké:ton must escape from combat and rest.<ref name="Game Informer" />
   
 
===Season Pass===
 
===Season Pass===
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==Synopsis==
 
==Synopsis==
 
===Plot===
 
===Plot===
The plot of the game begins in the present day with Desmond, his father [[William Miles|William]], [[Rebecca Crane]], and [[Shaun Hastings]] finding the [[Grand Temple]] in a cave in [[Turin, New York]]. Using an [[Ezio's Apple of Eden|Apple of Eden]] to access the structure, Desmond activates a large portion of the equipment, as well as a timer indicating when the [[Second Disaster]] is predicted to occur, on December 21, 2012. His mind then falls into a fugue state, in which he relives some significant memories of his ancestor, Haytham Kenway.
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The plot of the game begins in the present day with Desmond, his father [[William Miles|William]], [[Rebecca Crane]], and [[Shaun Hastings]] finding the [[Grand Temple]] in a cave in [[Turin, New York]]. Using [[Apple of Eden 6|Ezio's Apple of Eden]] to access the structure, Desmond activates a large portion of the equipment, as well as a timer indicating when the [[Second Disaster]] is predicted to occur, on December 21, 2012. His mind then falls into a fugue state, in which he relives some significant memories of his ancestor, Haytham Kenway.
   
 
During a production at the [[United Kingdom|London]] [[Theatre Royal]], Haytham murders a man named [[Miko]] and steals a [[Grand Temple Key|medallion]] which he and his associates believe allows access to a storehouse for "[[Isu|those who came before]]". After Haytham returns with the medallion, he is dispatched to the [[United States|British American colonies]] to find the storehouse.
 
During a production at the [[United Kingdom|London]] [[Theatre Royal]], Haytham murders a man named [[Miko]] and steals a [[Grand Temple Key|medallion]] which he and his associates believe allows access to a storehouse for "[[Isu|those who came before]]". After Haytham returns with the medallion, he is dispatched to the [[United States|British American colonies]] to find the storehouse.
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Shortly after, Charles Lee is formally recruited into Haytham's organization, the [[Templar Order]]. This event surprises Desmond and he ejects himself from the Animus, attempting to absorb this new information. He then engages in a brief fight with his father, saying he is being treated as a pawn, and William strikes him out of anger. Once the tension had eased, Shaun gives Desmond a choice: explore the Grand Temple or return to the Animus.
 
Shortly after, Charles Lee is formally recruited into Haytham's organization, the [[Templar Order]]. This event surprises Desmond and he ejects himself from the Animus, attempting to absorb this new information. He then engages in a brief fight with his father, saying he is being treated as a pawn, and William strikes him out of anger. Once the tension had eased, Shaun gives Desmond a choice: explore the Grand Temple or return to the Animus.
   
The story then switches to the point of view of Ratonhnhaké:ton, Kaniehtí:io's son by Haytham. After playing hide and seek with his childhood friends in the forest near his village, he encounters Charles Lee and associates, who forcibly inform Ratonhnhaké:ton that they wish to speak with the village elders. Ratonhnhaké:ton is then knocked unconscious, and on his return to the village, he discovers it has been set ablaze. Though he is able to find his mother and attempts to free her from a collapsed structure, he is ultimately unable to save her, and she dies before his eyes.
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The story then switches to the point of view of Ratonhnhaké:ton, Kaniehtí:io's son by Haytham. After playing hide and seek with his childhood friends in the forest near his village, he encounters Charles Lee and associates, who forcibly inform Ratonhnhaké:ton that they wish to speak with the village elders. Ratonhnhaké:ton is then knocked unconscious, and on his return to the village, he discovers it has been set ablaze. Though he is able to find his mother and attempts to free her from a collapsed structure, he is ultimately unable to save her, and she dies before his eyes.
   
Some years later, a teenage Ratonhnhaké:ton is told by [[Oiá:ner|a village elder]] that the reason no one is allowed to leave the nearby valley is that their purpose is to protect the Grand Temple. She then shows him a [[Piece of Eden|crystal-like sphere]], which activates at his touch and allows him to communicate with [[Juno]]. Juno informs him that he and his village are guardians of the Grand Temple, and current probabilities indicate that unless he leaves, his village will be destroyed and his people slaughtered. After showing the Kanien'kehá:ka teenager the symbol of the [[Assassins]], she tells him to leave the valley, find [[Achilles Davenport]] – an Assassin – and convince the elder, embittered fighter to train him.
+
Some years later, a teenage Ratonhnhaké:ton is told by [[Oiá:ner|a village elder]] that the reason no one is allowed to leave the nearby valley is that their purpose is to protect the Grand Temple. She then shows him a [[Piece of Eden|crystal-like sphere]], which activates at his touch and allows him to communicate with [[Juno]]. Juno informs him that he and his village are guardians of the Grand Temple, and current probabilities indicate that unless he leaves, his village will be destroyed and his people slaughtered. After showing the Kanien'kehá:ka teenager the [[Assassin insignia|symbol]] of the [[Assassins]], she tells him to leave the valley, find [[Achilles Davenport]]—an Assassin—and convince the elder, embittered fighter to train him.
   
After accomplishing this by protecting the Davenport manor from bandits, Ratonhnhaké:ton adopts the name "Connor" on Achilles' suggestion, and the pair set off to collect supplies from Boston. There Haytham attempts to frame his son for the events of the [[Boston Massacre]], leaving Connor notorious in the city. He then meets [[Samuel Adams]], who gives Connor advice on how to decrease his [[Social Stealth|notoriety]].
+
After accomplishing this by protecting the Davenport manor from bandits, Ratonhnhaké:ton adopts the name "[[Connor Davenport|Connor]]" on Achilles' suggestion, and the pair set off to collect supplies from Boston. There Haytham attempts to frame his son for the events of the [[Boston Massacre]], leaving Connor notorious in the city. He then meets [[Samuel Adams]], who gives Connor advice on how to decrease his [[Social Stealth|notoriety]].
   
On his return, Achilles presents Connor with the ''Aquila'', a ship he can use to patrol the Eastern American seaboard. As Connor learns the art of being an Assassin, he is brought into the cities of Boston and New York, as well as a large open area, called the Frontier.
+
On his return, Achilles presents Connor with the ''Aquila'', a ship he can use to patrol the Eastern American seaboard. As Connor learns the art of being an Assassin, he is brought into the cities of Boston and New York, as well as a large open area, called the Frontier.
   
 
After being made a full-fledged member of the Assassin Brotherhood by Achilles, Connor sets out to eliminate the Colonial Templars. William Johnson is assassinated first after he attempts to purchase the land on which Connor's people reside. Next, Connor targets John Pitcairn, the leader of the British forces at [[Bunker Hill|Bunker]] and [[Breed's Hill|Breed's]] Hills.
 
After being made a full-fledged member of the Assassin Brotherhood by Achilles, Connor sets out to eliminate the Colonial Templars. William Johnson is assassinated first after he attempts to purchase the land on which Connor's people reside. Next, Connor targets John Pitcairn, the leader of the British forces at [[Bunker Hill|Bunker]] and [[Breed's Hill|Breed's]] Hills.
Line 204: Line 227:
 
The three additional characters, introduced via [[The Battle Hardened Pack|downloadable content]], are as follows:
 
The three additional characters, introduced via [[The Battle Hardened Pack|downloadable content]], are as follows:
 
*[[Coyote Man]]
 
*[[Coyote Man]]
*[[Governor]]
+
*[[Governor (Animi Avatar)|Governor]]
 
*[[Highlander]]
 
*[[Highlander]]
   
Line 239: Line 262:
 
|network1 = 256 kbps or faster broadband connection
 
|network1 = 256 kbps or faster broadband connection
 
|hdspace1 = 17 GB
 
|hdspace1 = 17 GB
 
}}Following the official reveal, Ubisoft announced incentives for gamers who pre-ordered ''Assassin's Creed III'' from Amazon, GameStop, or BestBuy, in the form of a free steelbook casing that featured artwork by renowned comic book artist [[Alex Ross]].
}}
 
Following the official reveal, Ubisoft announced incentives for gamers who pre-ordered ''Assassin's Creed III'' from Amazon, GameStop, or BestBuy, in the form of a free steelbook casing that featured artwork by renowned comic book artist [[Alex Ross]].
 
   
 
For newcomers to the series, the ''Assassin's Creed Double Edition'' was released on the PlayStation Network, which brought together ''Assassin's Creed'' and ''Assassin's Creed II'' in a virtual compilation box.
 
For newcomers to the series, the ''Assassin's Creed Double Edition'' was released on the PlayStation Network, which brought together ''Assassin's Creed'' and ''Assassin's Creed II'' in a virtual compilation box.
   
''Assassin's Creed III'' also has [[benedict Arnold (DLC)|four missions]] exclusive to the PS3 and PC platforms, which have been available for download since the game's launch date.<ref name="PS Blog">[http://blog.us.playstation.com/2012/06/05/assassins-creed-iii-at-e3-2012-new-trailer-exclusive-ps3-single-player-missions/ PlayStation.Blog: ''Assassin's Creed III at E3 2012: New Trailer, Exclusive PS3 Single-Player Missions'']</ref> The storyline is based around [[Benedict Arnold]], a Continental Army general who later defected to the [[British Army]].<ref>[http://www.youtube.com/watch?v=_psrzEYVJis ZoominGames: ''Assassin's Creed 3 intro will surprise people - Ubisoft interview - Gamescom 2012'']</ref>
+
''Assassin's Creed III'' also has [[benedict Arnold (DLC)|four missions]] exclusive to the PS3 and PC platforms, which have been available for download since the game's launch date.<ref name="PS Blog">[http://blog.us.playstation.com/2012/06/05/assassins-creed-iii-at-e3-2012-new-trailer-exclusive-ps3-single-player-missions/ PlayStation.Blog: ''Assassin's Creed III at E3 2012: New Trailer, Exclusive PS3 Single-Player Missions'']</ref> The storyline is based around [[Benedict Arnold]], a Continental Army general who later defected to the [[British Army]].<ref>{{Youtube|_psrzEYVJis|Assassin's Creed 3 intro will surprise people and PS3 exclusive Benedict Arnold missions|@ZoominGames|Zoomin Games}}</ref>
   
With ''[[Assassin's Creed III: Liberation]]'' released for the {{Wiki|PlayStation Vita}} alongside ''Assassin's Creed III'', linking the two titles would unlock Connor's tomahawk for the Assassin [[Aveline de Grandpré]] to use.<ref name="E3">[http://www.youtube.com/watch?v=S_gtlyzeZOo Machinima: ''Assassins Creed III: Liberation E3 2012: Debut'']</ref>
+
With ''[[Assassin's Creed III: Liberation]]'' released for the {{Wiki|PlayStation Vita}} alongside ''Assassin's Creed III'', linking the two titles would unlock Connor's tomahawk for the Assassin [[Aveline de Grandpré]] to use.{{Cite}}
   
At the [http://tgs.cesa.or.jp/english/ 2012 Tokyo Game Show], Sony also announced that the 500 gigabyte bundle of its new, slimmer PS3 would be available with ''Assassin's Creed III''.<ref name="gamingexaminer">[http://www.gamingexaminer.com/gamestop-offers-pre-orders-for-new-ps3-500gb-assassins-creed-iii-bundle/18150/#.UFv6g7IaueF GameStop offers pre-orders for new PS3 500GB Assassin's Creed III bundle]</ref>
+
At the [http://tgs.cesa.or.jp/english/ 2012 Tokyo Game Show], Sony also announced that the 500 gigabyte bundle of its new, slimmer PS3 would be available with ''Assassin's Creed III''.<ref name="gamingexaminer">[http://www.gamingexaminer.com/gamestop-offers-pre-orders-for-new-ps3-500gb-assassins-creed-iii-bundle/18150/#.UFv6g7IaueF Gaming Examiner: GameStop offers pre-orders for new PS3 500GB Assassin's Creed III bundle]</ref>
   
 
Following this, the Xbox 360 version of the game comes in a two-disc set. The first disc contains the single-player portion of the gameplay, while the second disc is required for multiplayer.<ref>[http://nzgamer.com/all/news/6191/xbox-360-version-of-assassins-creed-iii-comes-on-two-dvds.html NZGamer: Xbox 360 Version of ''Assassin's Creed III'' Comes on Two DVDs]</ref>
 
Following this, the Xbox 360 version of the game comes in a two-disc set. The first disc contains the single-player portion of the gameplay, while the second disc is required for multiplayer.<ref>[http://nzgamer.com/all/news/6191/xbox-360-version-of-assassins-creed-iii-comes-on-two-dvds.html NZGamer: Xbox 360 Version of ''Assassin's Creed III'' Comes on Two DVDs]</ref>
   
 
{{-}}
 
{{-}}
  +
==Downloadable Content==
  +
Singleplayer
  +
*''[[Benedict Arnold]]''
  +
*''[[The Tyranny of King Washington]]''
  +
Multiplayer
  +
*''[[The Battle Hardened Pack]]''
  +
Bundle Pack
  +
*''[[The Hidden Secrets Pack]]''
  +
 
==Criticisms==
 
==Criticisms==
{{Sourceless}}
 
 
[[File:AC3 SC SP 49 HD Boston MusketDoubleAssassination.jpg|thumb|250px|left|Connor assassinating two British Loyalists with a musket]]
 
[[File:AC3 SC SP 49 HD Boston MusketDoubleAssassination.jpg|thumb|250px|left|Connor assassinating two British Loyalists with a musket]]
Pre-release media for ''Assassin's Creed III'' came under heavy criticism from fans and critics for its seemingly biased portrayal of British Regulars. In every trailer and promotional image released, Ratonhnhaké:ton's victims were almost exclusively of British allegiance; leading some to believe that the game would be an America versus Britain story, rather than Assassin versus Templar.
+
Pre-release media for ''Assassin's Creed III'' came under heavy criticism from fans and critics for its seemingly biased portrayal of British Regulars. In every trailer and promotional image released, Ratonhnhaké:ton's victims were almost exclusively of British allegiance; leading some to believe that the game would be an America-versus-Britain story, rather than Assassin-versus-Templar.{{Cite}}
   
 
This claim was repeatedly contested by the game's developers, with co-writer [[Matt Turner]] denying it would be an "America Ra Ra" story, and that there were members of the Templar Order on both sides of the conflict.<ref name="Game Rant 1">[http://gamerant.com/assassins-creed-3-not-american-story-dyce-148085/ Game Rant: ''Assassin's Creed III won't just be an 'American' story'']</ref>
 
This claim was repeatedly contested by the game's developers, with co-writer [[Matt Turner]] denying it would be an "America Ra Ra" story, and that there were members of the Templar Order on both sides of the conflict.<ref name="Game Rant 1">[http://gamerant.com/assassins-creed-3-not-american-story-dyce-148085/ Game Rant: ''Assassin's Creed III won't just be an 'American' story'']</ref>
   
Despite these assurances, criticisms for the decidedly one-sided portrayal of British Regulars continued,<ref name="Game Rant 2">[http://gamerant.com/assassins-creed-3-anti-british-bias-brian-154567/ Game Rant: ''Assassin's Creed III Writer denies British hate'']</ref> despite the release of trailers that depicted the killing of both British Regulars and Continental soldiers.<ref name="AnvilNext Trailer">''Assassin's Creed III'' - [http://www.youtube.com/watch?v=GR0qAOF35V8 AnvilNext Trailer]</ref>
+
Despite these assurances, criticisms for the decidedly one-sided portrayal of British Regulars continued,<ref name="Game Rant 2">[http://gamerant.com/assassins-creed-3-anti-british-bias-brian-154567/ Game Rant: ''Assassin's Creed III Writer denies British hate'']</ref> despite the release of trailers that depicted the killing of both British Regulars and Continental soldiers.<ref name="AnvilNext Trailer">{{Youtube|GR0qAOF35V8|Assassin's Creed 3 - Official AnvilNext Trailer [UK<nowiki>]</nowiki>|@Ubisoft|Ubisoft}}</ref> A number of game review sources deplored the numerous glitches and bugs within the game, even with the day one patch.{{Cite}}
 
A number of game review sources deplore the numerous glitches and bugs within the game, even with the day one patch.
 
 
 
{{-}}
 
{{-}}
 
==Editions==
 
==Editions==
Line 279: Line 306:
 
*An additional Animi Avatar, the Sharpshooter.
 
*An additional Animi Avatar, the Sharpshooter.
 
*Two exclusive single-player missions, [[The Ruins at Cerros|Lost Mayan Ruins]] and [[The Ghost War, Act 1|Ghost]] of [[The Ghost War, Act 2|War]].<ref name="Ubisoft pre-order">[http://assassinscreed.ubi.com/ac3/en-GB/pre-order/index.aspx Ubisoft: ''Assassin's Creed III Pre-order'']</ref>
 
*Two exclusive single-player missions, [[The Ruins at Cerros|Lost Mayan Ruins]] and [[The Ghost War, Act 1|Ghost]] of [[The Ghost War, Act 2|War]].<ref name="Ubisoft pre-order">[http://assassinscreed.ubi.com/ac3/en-GB/pre-order/index.aspx Ubisoft: ''Assassin's Creed III Pre-order'']</ref>
 
|-|Join Or Die Edition=
|-|
 
Join Or Die Edition=
 
 
[[File:AC3 JOIN OR DIE EDITION MOCK-UP.jpg|right|200px]]
 
[[File:AC3 JOIN OR DIE EDITION MOCK-UP.jpg|right|200px]]
 
*A retail copy of ''Assassin's Creed III''.
 
*A retail copy of ''Assassin's Creed III''.
Line 289: Line 315:
 
*An additional Animi Avatar, the Sharpshooter.<ref name="Ubisoft pre-order"/>
 
*An additional Animi Avatar, the Sharpshooter.<ref name="Ubisoft pre-order"/>
 
{{-}}
 
{{-}}
 
|-|Special Edition=
|-|
 
Special Edition=
 
 
[[File:Special edition mockup UKtcm2150843.jpg|right|200px]]
 
[[File:Special edition mockup UKtcm2150843.jpg|right|200px]]
 
*A retail copy of ''Assassin's Creed III.''
 
*A retail copy of ''Assassin's Creed III.''
Line 305: Line 330:
 
*''[[Assassin's Creed Encyclopedia]]'' Second Edition.<ref name="UbiWorkshop Pre-order">[http://www.ubiworkshop.com/2012/05/31/assassins-creed-3-the-ubiworkshop-edition/ UbiWorkshop: ''Assassin's Creed 3: The UbiWorkshop Edition'']</ref>
 
*''[[Assassin's Creed Encyclopedia]]'' Second Edition.<ref name="UbiWorkshop Pre-order">[http://www.ubiworkshop.com/2012/05/31/assassins-creed-3-the-ubiworkshop-edition/ UbiWorkshop: ''Assassin's Creed 3: The UbiWorkshop Edition'']</ref>
 
{{-}}
 
{{-}}
 
|-|Digital Deluxe Edition=
|-|
 
Digital Deluxe Edition=
 
 
[[File:AC3 1 UK.jpg|right|200px]]
 
[[File:AC3 1 UK.jpg|right|200px]]
 
*A retail copy of ''Assassin's Creed III''.
 
*A retail copy of ''Assassin's Creed III''.
Line 316: Line 340:
 
*Best of audio tracks collection from previous ''Assassin's Creed'' games.<ref name="XGZ Exclusive US" />
 
*Best of audio tracks collection from previous ''Assassin's Creed'' games.<ref name="XGZ Exclusive US" />
 
{{-}}
 
{{-}}
 
|-|Limited Edition=
|-|
 
Limited Edition=
 
 
[[File:AC3 LELG.jpg|right|200px]]
 
[[File:AC3 LELG.jpg|right|200px]]
 
*A retail copy of ''Assassin's Creed III''.
 
*A retail copy of ''Assassin's Creed III''.
*George Washington's notebook.<ref>[http://www.hardcoregamer.com/2012/08/30/assasins-creed-3-limited-edition-gets-a-notebook/ Hardcoregamer:Assassin’s Creed 3 Limited Edition Gets a Notebook]</ref>
+
*George Washington's notebook.<ref>[http://www.hardcoregamer.com/2012/08/30/assasins-creed-3-limited-edition-gets-a-notebook/ Hardcoregamer: Assassin’s Creed 3 Limited Edition Gets a Notebook]</ref>
 
*A statue of Ratonhnhaké:ton, with tomahawk and Hidden Blade.
 
*A statue of Ratonhnhaké:ton, with tomahawk and Hidden Blade.
 
*''Assassin's Creed''-inspired colonial flag.
 
*''Assassin's Creed''-inspired colonial flag.
Line 340: Line 363:
 
*''Assassin's Creed III'' tomahawk keychain
 
*''Assassin's Creed III'' tomahawk keychain
 
*''Assassin's Creed III: Liberation'' keychain
 
*''Assassin's Creed III: Liberation'' keychain
*Sony PS3 ULC – Captain of the Aquila, Colonial Assassin, Red Coat Multiplayer Pack
+
*Sony PS3 ULC – Captain of the Aquila, Colonial Assassin, Red Coat Multiplayer Pack
 
*Sony PS Vita ULC – Mysteries of the Bayou
 
*Sony PS Vita ULC – Mysteries of the Bayou
 
*''Assassin's Creed III: Liberation''
 
*''Assassin's Creed III: Liberation''
 
*''Assassin's Creed III'' Freedom Edition
 
*''Assassin's Creed III'' Freedom Edition
 
{{-}}
 
{{-}}
 
|-|Allegiance Pack=
|-|
 
Allegiance Pack=
 
 
*A retail copy of ''Assassin's Creed III''.
 
*A retail copy of ''Assassin's Creed III''.
 
*''[[Assassin's Creed: Subject Four]]''.
 
*''[[Assassin's Creed: Subject Four]]''.
 
*The official Assassin's Creed III Flag.
 
*The official Assassin's Creed III Flag.
 
|-|
  +
Famitsu DX Pack=
  +
*A retail copy of ''Assassin's Creed III'' for the PlayStation 3.
  +
*A physical reference guide
  +
*A PVC figurine of Connor
  +
{{-}}
  +
</tabber>
  +
  +
===Remaster===
  +
<tabber>
  +
|-|Signature Edition=
  +
[[File:AC3 Remastered Signature Edtion.jpg|right|250px]]
  +
*Ubi Store Exclusive
  +
*Limited to 4000 copies
  +
*A retail copy of both ''Assassin's Creed III'' and ''Liberation''
  +
*Exclusive steebook case
  +
*2 Lithographs
  +
{{-}}
 
</tabber>
 
</tabber>
   
Line 363: Line 403:
   
 
==Gallery==
 
==Gallery==
<tabber>Concept art=
+
<tabber>
  +
|-|Concept art=
 
<gallery widths="160" position="center" spacing="small" captionalign="center">
 
<gallery widths="160" position="center" spacing="small" captionalign="center">
ACIII-GI_(1).jpg|Concept art of the Frontier
+
ACIII-GI (1).jpg|Concept art of the Frontier
ACIII-GI_(8).jpg|Continental and British troops prepare to engage
+
ACIII-GI (8).jpg|Continental and British troops prepare to engage
ACIII-GI_(9).jpg|Ratonhnhaké:ton climbing a mountain in the Frontier
+
ACIII-GI (9).jpg|Ratonhnhaké:ton climbing a mountain in the Frontier
ACIII-GI_(11).jpg|The city of Boston
+
ACIII-GI (11).jpg|The city of Boston
ACIII-GI_(14).jpg|Ratonhnhaké:ton riding through Boston
+
ACIII-GI (14).jpg|Ratonhnhaké:ton riding through Boston
ACIII-GI_(13).jpg|A troop of British Regulars patrolling New York
+
ACIII-GI (13).jpg|A troop of British Regulars patrolling New York
 
AC3 CA SP 14 Battlefield.jpg|A battalion of Continental soldiers
 
AC3 CA SP 14 Battlefield.jpg|A battalion of Continental soldiers
 
AC3 CA SP 15 MohawkVillage.jpg|Concept art of a Kanien'kehá:ka hut
 
AC3 CA SP 15 MohawkVillage.jpg|Concept art of a Kanien'kehá:ka hut
Line 378: Line 419:
 
AC3 CA 001.jpg|Ratonhnhaké:ton surveying a British Regular camp
 
AC3 CA 001.jpg|Ratonhnhaké:ton surveying a British Regular camp
 
AC3 Wolves.jpg|Concept art of wolves
 
AC3 Wolves.jpg|Concept art of wolves
Assassins_creed_iii_conceptart_Moving_through_forest.jpg|Continental soldiers walking through a forest
+
Assassins creed iii conceptart Moving through forest.jpg|Continental soldiers walking through a forest
 
Forest Falls concept - AC3 - by George Rushing.jpg|Forest Falls concept by George Rushing
 
Forest Falls concept - AC3 - by George Rushing.jpg|Forest Falls concept by George Rushing
 
Cave Door concept - AC3 - by George Rushing (2).jpg|Cave Door concept by George Rushing
 
Cave Door concept - AC3 - by George Rushing (2).jpg|Cave Door concept by George Rushing
Line 384: Line 425:
 
|-|Screenshots=
 
|-|Screenshots=
 
<gallery widths="160" position="center" spacing="small" captionalign="center">
 
<gallery widths="160" position="center" spacing="small" captionalign="center">
ACIII-GI_(2).jpg|Ratonhnhaké:ton watching a British Regular patrol
+
ACIII-GI (2).jpg|Ratonhnhaké:ton watching a British Regular patrol
ACIII-GI_(6).jpg|Ratonhnhaké:ton surveying an enemy camp
+
ACIII-GI (6).jpg|Ratonhnhaké:ton surveying an enemy camp
ACIII-GI_(7).jpg|Ratonhnhaké:ton passing a British Regular in Boston
+
ACIII-GI (7).jpg|Ratonhnhaké:ton passing a British Regular in Boston
ACIII-GI_(10).jpg|Ratonhnhaké:ton with George Washington in the Frontier
+
ACIII-GI (10).jpg|Ratonhnhaké:ton with George Washington in the Frontier
ACIII-GI_(12).jpg|[[Charles Lee]] grabbing a young Ratonhnhaké:ton
+
ACIII-GI (12).jpg|[[Charles Lee]] grabbing a young Ratonhnhaké:ton
 
AC3 SC SP 08 Weapons Tomahawk ONLINE.jpg|Ratonhnhaké:ton holding his tomahawk
 
AC3 SC SP 08 Weapons Tomahawk ONLINE.jpg|Ratonhnhaké:ton holding his tomahawk
 
AC3 SC SP 19 Frontier Canoe ONLINE.jpg|Ratonhnhaké:ton in a canoe
 
AC3 SC SP 19 Frontier Canoe ONLINE.jpg|Ratonhnhaké:ton in a canoe
Line 394: Line 435:
 
AC3 SC SP 20 Frontier Predator.jpg|Ratonhnhaké:ton perched in a tree above a patrol of British Regulars
 
AC3 SC SP 20 Frontier Predator.jpg|Ratonhnhaké:ton perched in a tree above a patrol of British Regulars
 
AC3 SC SP 17 Frontier CombatTomahawk ONLINE.jpg|Ratonhnhaké:ton fighting British Regulars with a pistol and tomahawk
 
AC3 SC SP 17 Frontier CombatTomahawk ONLINE.jpg|Ratonhnhaké:ton fighting British Regulars with a pistol and tomahawk
AC3_SC_SP_52_HD_Frontier_RopeDart.jpg|Ratonhnhaké:ton fighting a Continental soldier
+
AC3 SC SP 52 HD Frontier RopeDart.jpg|Ratonhnhaké:ton fighting a Continental soldier
 
AC3 SC SP 18 Boston PortVista ONLINE.jpg|Ratonhnhaké:ton overlooking the Boston harbor
 
AC3 SC SP 18 Boston PortVista ONLINE.jpg|Ratonhnhaké:ton overlooking the Boston harbor
 
Assassins-Creed-3-screenshot-04.jpg|A group of British Regulars in Boston
 
Assassins-Creed-3-screenshot-04.jpg|A group of British Regulars in Boston
Line 411: Line 452:
 
|-|Videos=
 
|-|Videos=
 
<gallery widths="180" position="center" spacing="small" captionalign="center">
 
<gallery widths="180" position="center" spacing="small" captionalign="center">
  +
AC3 Mocam|3D animation and cinematic test with early model of Charles Lee
File:Assassin's Creed 3 - Reveal Trailer|Reveal Trailer
 
File:Assassin's Creed 3 - Connor's weapons UK|Ratonhnhaké:ton's Weapons Trailer
+
Assassin's Creed 3 - Reveal Trailer
File:Assassin's Creed 3 - Unite to Unlock the World Gameplay Premiere|Unite to Unlock the World Gameplay Premiere
+
Assassin's Creed 3 - Connor's weapons UK
File:Assassin's Creed III World Gameplay Premiere North America|World Gameplay Premiere
+
Assassin's Creed 3 - Unite to Unlock the World Gameplay Premiere
File:Assassin's Creed III|E3 Cinematic Trailer
+
Assassin's Creed III World Gameplay Premiere North America
File:Assassin's Creed III - E3 2012 Domination Multiplayer Gameplay (Cam)|E3 Multiplayer Gameplay Demo
+
Assassin's Creed III|E3 Cinematic Trailer
File:E3 2012 - Assassin's Creed III E3 Gameplay Trailer|E3 Gameplay Trailer.
+
Assassin's Creed III - E3 2012 Domination Multiplayer Gameplay (Cam)
File:Assassin's Creed III E3 Frontier Gameplay Demo North America|E3 Frontier Gameplay Demo
+
E3 2012 - Assassin's Creed III E3 Gameplay Trailer
File:Assassin's Creed 3 - Naval Battle Gameplay Demo E3 2012|E3 Naval Battle Gameplay Demo
+
Assassin's Creed III E3 Frontier Gameplay Demo North America
File:Assassin's Creed 3 - Independence Trailer|Independence Day Trailer
+
Assassin's Creed 3 Naval Warfare Gameplay - Sony E3 2012 Press Conference
File:Assassin's Creed 3 - Rise Trailer UK|Rise Trailer
+
Assassin's Creed 3 Independence Day Trailer
File:Assassin's Creed 3 - Boston demo commented walkthrough Trailer UK|Boston Gameplay Demo with developer commentary
+
Assassin's Creed 3 - Rise Trailer UK
File:Assassin's Creed 3 - Official AnvilNext Trailer|AnvilNext Trailer
+
Assassin's Creed 3 - Boston demo commented walkthrough Trailer UK
File:Assassin's Creed 3 - Official Naval Battles Trailer UK|Gamescom Naval Battle Trailer
+
Assassin's Creed 3 - Official AnvilNext Trailer
File:Assassin's Creed 3 - Official GamesCom 2012 Naval Warfare Walkthrough UK|Naval Battle Demo with developer commentary
+
Assassin's Creed 3 - Official Naval Battles Trailer UK
File:Inside Assassin's Creed III - Episode One UK|Inside ''Assassin's Creed 3:'' Episode 1
+
Assassin's Creed 3 - Official GamesCom 2012 Naval Warfare Walkthrough UK
File:Inside Assassin's Creed III - Episode Two UK|Inside ''Assassin's Creed 3:'' Episode 2
+
Inside Assassin's Creed III - Episode One UK
File:Assassin's Creed III Inside Assassin's Creed Episode Three|Inside ''Assassin's Creed 3:'' Episode 3
+
Inside Assassin's Creed III - Episode Two UK
File:Assassin's Creed III Inside Assassin's Creed Episode Four|Inside ''Assassin's Creed 3:'' Episode 4
+
Assassin's Creed III Inside Assassin's Creed Episode Three
File:Assassin's Creed III - U.S. Television Commercial|US Television Commercial
+
Assassin's Creed III Inside Assassin's Creed Episode Four
File:Assassin's Creed III - Lost Mayan Ruins Trailer|Lost Mayan Ruins Trailer
+
Assassin's Creed III- 'Coming Home' Television Commercial - Ubisoft -NA-
File:Assassin's Creed 3 - Official Boston Tea Party Trailer UK|Boston Tea Party Trailer
+
Assassin's Creed 3 - Lost Mayan Ruins DLC Trailer
File:Assassin's Creed 3 - Official Connor Story Trailer UK|Ratonhnhaké:ton's Story Trailer
+
Assassin's Creed 3 - Official Boston Tea Party Trailer UK
File:Assassin's Creed 3 - Official Weapons & Combat Trailer|Weapons and Combat Trailer
+
Assassin's Creed 3 - Official Connor Story Trailer UK
File:Assassin's Creed 3 Commercial - "America the Beautiful"|"America The Beautiful" Commercial
+
Assassin's Creed III- Weapons Trailer
  +
Assassin's Creed III- Television Commercial Announcement - Ubisoft -NA-
File:Assassins Creed III TV spot|''Assassin's Creed 3'' TV Spot
+
Assassins Creed III TV spot
Assassin's Creed III Multiplayer Trailer|Multiplayer Trailer
 
File:Assassin's Creed III - Desmond - Previously On UK|Desmond - Previously On
+
Assassin's Creed III PS3 "Liberty" TV Commercial
File:Assassin's Creed 3 - Official Launch Trailer UK|Launch Trailer
+
Assassin's Creed 3 Launch TV Commercial
File:Assassin's Creed III Future of Our Land Trailer|Future of Our Land Trailer
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Assassin's Creed III- Multiplayer - Trailer - Ubisoft -NA-
 
Assassin's Creed 3 MultiPlayer Gameplay Trailer
File:Making Assassins Creed III A Taste of Things to Come|Making ACIII: A Taste of Things to Come
 
File:Assassin's Creed 3 - Gameplay Tutorials Combat UK|Gameplay Tutorials - Combat
+
Assassin's Creed 3 - Official Launch Trailer UK
File:Assassin's Creed 3 - The official Tyranny Of King Washington Trailer UK|Tyranny Of King Washington Trailer
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Wii U- Assassin's Creed 3 "Future Of Our Land" Trailer - Nintendo NYC Conference 2012
 
Making Assassins Creed III A Taste of Things to Come
File:Assassin's Creed 3 - The official Season Pass Trailer UK|The Official Season Pass Trailer
 
  +
Assassin's Creed 3 - Gameplay Tutorials Combat UK
Assassin's Creed 3 - Tyranny Of King Washington - Official Wolf Power Trailer UK|The Tyranny of King Washington - Power of the Wolf Trailer
 
File:AC3 Tyranny Of King Washington Official Redemption Trailer|Tyranny of King Washington - Redemption Trailer
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Assassin's Creed 3 - The official Tyranny Of King Washington Trailer UK
 
Assassin's Creed 3 Official Season Pass Trailer
 
Assassin's Creed 3 - Tyranny Of King Washington - Official Wolf Power Trailer UK
 
</gallery>
 
</gallery>
 
</tabber>
 
</tabber>
   
==Trivia==
+
===Remaster===
  +
<tabber>
*''Assassin's Creed III'' was later released in the [[Assassin's Creed: Anthology|''Assassin's Creed: Anthology'']] collector's edition box, consisting of the main games in the ''Assassin's Creed'' series.
 
  +
|-|Screenshots=
  +
<gallery widths="160" position="center" spacing="small" captionalign="center">
  +
AC3 Remaster Promotional Screenshot 01.jpg|Ratonhnhaké:ton performing a leap of faith
  +
AC3 Remaster Promotional Screenshot 02.jpg|Ratonhnhaké:ton overlooking city
  +
AC3 Remaster Promotional Screenshot 03.jpg|Ratonhnhaké:ton in town
  +
AC3 Remaster Promotional Screenshot 04.jpg|Ratonhnhaké:ton using rope dart
  +
AC3 Remaster Promotional Screenshot 05.jpg|Ratonhnhaké:ton fighting several British guards
  +
AC3 Remaster Promotional Screenshot 06.jpg|Ratonhnhaké:ton tracking a supply cart
  +
AC3 Remaster Promotional Screenshot 07.jpg|Ratonhnhaké:ton climbing a church tower
  +
AC3 Remaster Promotional Screenshot 08.jpg|Ratonhnhaké:ton meeting Aveline
  +
AC3 Remaster Promotional Screenshot 09.jpg|Ratonhnhaké:ton aiming his bow at two regulars
  +
AC3 Remaster Promotional Screenshot 10.jpg|Ratonhnhaké:ton commanding the ''Aquilla''
  +
AC3 Remaster Promotional Screenshot 11.jpg|The ''Aquilla'' firing at a ship
  +
AC3 Remaster Promotional Screenshot 12.jpg|Aveline finding Ratonhnhaké:ton
  +
AC3 Remaster Promotional Screenshot 13.jpg|''The Tyranny of King Washington''
  +
AC3 Remaster Promotional Screenshot 14.jpg|Ratonhnhaké:ton commanding the Patriots
  +
AC3 Remaster Promotional Screenshot 15.jpg|Ratonhnhaké:ton firing his bow
  +
</gallery>
  +
|-|Videos=
  +
<gallery widths="160" position="center" spacing="small" captionalign="center">
  +
Assassin's Creed III Remastered Comparison Trailer Ubisoft NA
  +
Assassin's Creed III Remastered Revisiting a Revolution for the Series Gameplay Ubisoft NA
  +
</gallery>
  +
</tabber>
   
  +
==Behind the scenes==
==Appearances==
 
 
''Assassin's Creed III'' was later released in the ''Collector's Edition'' of the ''[[Assassin's Creed: Anthology]]'', which consisted of the main games in the ''Assassin's Creed'' series.
{{Appearances
 
|characters=
 
*[[Samuel Adams]] {{1st}}
 
*[[Edward Braddock]] {{1st}}
 
*[[Deborah Carter]] {{1st}}
 
*[[Jamie Colley]] {{1st}}
 
*[[Rebecca Crane]]
 
*[[Daniel Cross]]
 
*[[Achilles Davenport]] {{1st}}
 
*[[Robert Faulkner]] {{1st}}
 
*[[Benjamin Franklin]] {{1st}}
 
*[[John Hancock]] {{1st}}
 
*[[Gilbert du Motier, Marquis de Lafayette]] {{1st}}
 
*[[Desmond Miles]]
 
*[[William Miles]]
 
*[[Israel Putnam]] {{1st}}
 
*[[Ratonhnhaké:ton]] {{1st}}
 
*[[Paul Revere]] {{1st}}
 
*[[Benjamin Tallmadge]] {{1st}}
 
*[[Warren Vidic]]
 
*[[George Washington]] {{1st}}
 
*[[Haytham Kenway]] {{1st}}
 
*[[Charles Lee]] {{1st}}
 
   
  +
In comparison with the other main instalments in the series, ''Assassin's Creed III'' restricts the player's freedom for an unusually long time,{{Cite|1 Jan 2024}} with open-world exploration and side activities gradually becoming available about one third through the game's main story.
|creatures=
 
*[[Horses|Horse]]
 
*[[Dogs|Dog]]
 
*[[Bears|Bear]]
 
*[[Cougars|Cougar]]
 
*[[Wolves|Wolf]]
 
*[[Bobcats|Bobcat]]
 
*[[Foxes|Fox]]
 
*[[Beaver]]
 
*[[Deer]]
 
*[[Elk]]
 
*[[Hare]]
 
*[[Raccoon (animal)|Raccoon]]
 
 
|events=
 
*[[American Revolutionary War]] {{1st}}
 
**[[Attack on Fort George]] {{1st}}
 
**[[Battle of Bunker Hill]] {{1st}}
 
**[[Battle of Monmouth]] {{1st}}
 
**[[Battle of the Chesapeake]] {{1st}}
 
**[[Battle of West Point]] {{1st}}
 
**[[Battles of Lexington and Concord]] {{1st}}
 
**[[Great Fire of New York]] {{1st}}
 
**[[Siege of Yorktown]] {{1st}}
 
**[[Sullivan Expedition]] {{1st}}
 
*[[French and Indian War]] {{1st}}
 
**[[Braddock Expedition]] {{1st}}
 
 
|locations=
 
*[[Earth]]
 
**[[United States|United States of America]]
 
***[[Boston]]
 
***[[New York]]
 
 
|organizations=
 
*[[Assassins]]
 
**[[American Brotherhood of Assassins|Colonial Brotherhood]]
 
*[[Templars]]
 
**[[American Rite of the Templar Order|Colonial Rite]]
 
*[[British Army]] {{1st}}
 
*[[Continental Army]] {{1st}}
 
*[[Continental Congress]] {{1st}}
 
*[[Culper Ring]] {{1st}}
 
*[[Freemasons]] {{1st}}
 
*[[Sons of Liberty]] {{1st}}
 
 
|species=
 
*[[Isu]]
 
*[[Humans|Human]]
 
 
|vehicles=
 
*[[Aquila]] {{1st}}
 
 
|technology=
 
*[[Animus]]
 
*[[Bayonets]] {{1st}}
 
*[[Bow]]
 
*[[Cannons|Cannon]]
 
*[[Firearms]]
 
**[[Double-Barrel Pistol]] {{1st}}
 
**[[Duckfoot Pistol]] {{1st}}
 
**[[English Flintlock Pistol]] {{1st}}
 
**[[Flintlock Pistol]] {{1st}}
 
**[[French Coat Pistol]] {{1st}}
 
**[[Italian Flintlock]] {{1st}}
 
**[[Naval Duckfoot]] {{1st}}
 
**[[Pirate Flintlock]] {{1st}}
 
**[[Pitcairn-Putnam Pistols]] {{1st}}
 
**[[Royal Navy Sea Service Flintlock]] {{1st}}
 
**[[Royal Pistol]] {{1st}}
 
**[[Scottish Flintlock]] {{1st}}
 
*[[Fists]]
 
*[[Hidden Blade]]
 
*[[Swords]]
 
 
|miscellanea=
 
*[[Leap of Faith]]
 
}}
 
   
 
==References==
 
==References==
 
{{Reflist}}
 
{{Reflist}}
 
 
{{ACSeries}}
 
{{ACSeries}}
 
{{AC3}}
 
{{AC3}}
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[[Category:Real world video games]]
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[[Category:Real world video games|III]]
[[Category:Assassin's Creed series]]
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[[Category:Assassin's Creed series|III]]

Latest revision as of 01:04, 5 January 2024

PL CraftyHQ You cannot know anything. Only suspect. You must expect to be wrong, to have overlooked something.

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"On this land, I am torn. Part of me wants to fight and repel all outsiders. The other part of me is the outsider. In the name of liberty, I will fight the enemy regardless of their allegiance. While men of courage write the history of this day, the future of our land depends on those who are truly free."
―Ratonhnhaké:ton, Assassin's Creed III Gameplay Trailer.

Assassin's Creed III is a 2012 sandbox style action-adventure video game that is developed by Ubisoft Montreal and published by Ubisoft. It is the fifth main title in the Assassin's Creed series, and is a direct sequel to Assassin's Creed: Revelations. The game tells the stories of Haytham Kenway and Ratonhnhaké:ton, set in the American Northeast from 1754 - 1783, during the Seven Years' War and American Revolutionary Wars. It also concludes the modern-day story of their descendant Desmond Miles.

Assassin's Creed III was released for Xbox 360 and PS3 on 30 October in the United States and 31 October in Europe and Australia, while the PC version was released on 20 November for the United States and 23 November in Europe.[1][2] The game was also released for the Wii U in North America on 18 November.[3]

On 28 February 2013, Ubisoft announced the game's sequel, titled Assassin's Creed IV: Black Flag. It was released on 29 October 2013.[4]

A remastered version of the game was released for Xbox One, PS4 and PC on 29 March 2019; and the Nintendo Switch version was released on 21 May 2019.

Development

Beginning production in January 2010, Assassin's Creed III remained in development for three years prior to its release date.[5] According to Creative Director Alex Hutchinson, the team settled on the American Revolution "once we realized you could meet Washington, sail a boat, leap from tree to tree in the middle of winter and hunt wildlife".[6]

The game runs on a version of the Anvil game engine called AnvilNext, which improves environmental effects, allowing for large battle scenes and detailed close-ups. There are also seasonal changes; the landscape is warm and open in the summer and covered in snow during winter, both of which affect gameplay.[7] Although the seasons change in line with specific memories, fog and rain occur naturally.[8]

However, Ubisoft has said that due to memory limitations, they were unable to include interactive climbing surfaces, such as falling rocks or flower pots.[9]

Art direction

Creative Director Alex Hutchinson and Art Director Chinh Ngo initially decided to center the game around the American Revolutionary War of 1775-1783 with New York, Boston and Philadelphia being the key settings. Their visit to the Ubisoft reference library was "uninspiring" and the wilderness left an "empty space" which they thought could not work in an open-world game. Chinh quoted, "So I remember I said, We need weather. We need something to fill the space." The direction team decided to add snow, fog and rain in order to fill in the wilderness.[10]

The development of the game began while Assassin's Creed: Brotherhood was nearing completion. Chinh and his team spent six months sketching out ideas and created a pre-rendered prototype which contained a minor forest level; however, this led to unimpressive results. The art team then decided to bring 18th-century wilderness to life by featuring it as one of the most recurring environments in the game whilst starting every concept from scratch.[10]

For the design of the New York cityscape, Senior Concept Artist Gilles Beloeil noted that "The goal was to show the difference between the nice Dutch district of New York and the burned-out part." The artist was asked to make the church as an important landmark to create this difference. The mood of this concept was required to be "sunset and very silhouetted".[10]

Gameplay

Navigation

ACIII-GI (4)

Ratonhnhaké:ton free-running

Exploration is based around a large countryside area known as the Frontier, which is one and a half times larger than Rome in Assassin's Creed: Brotherhood. One-third of all gameplay content is contained there. The cities of Boston and New York may also be explored.[7]

Since there is a lot more travel included in the game, the fast travel mechanic has been incorporated, which allows for quick travel from any location.[11] A whole new system of unlocking fast travel has been implemented, which is integrated into the game's natural progress.[7]

More varied methods of the movement have been added as well, including climbing trees, cliffs, and other natural elements, alongside leaping over wagons or sliding under obstacles. Other freerunning elements also have Ratonhnhaké:ton jumping through windows, to trees, and then onto rooftops.[7]

Combat

ACIII-GI (3)

Ratonhnhaké:ton in a fight with three British redcoat soldiers

Dual-wielding weapons have been implemented, while fighting and stealth have been completely overhauled with new features, such as double-counters, multiple takedowns, and chain kills. Ratonhnhaké:ton can go into battle with a wide variety of weapons at his disposal, including two Hidden Blades, a tomahawk, flintlock pistols, rope darts, and a bow and arrow. Ratonhnhaké:ton's second Hidden Blade can be ejected and used as a dagger[7] and to skin hunted animals.

Context sensitive actions, such as using enemies as human shields, is also included. The target locking system has been removed and replaced by automated enemy selection, changing the combat dynamics.[7] In addition, assassinations can now be performed with weapons other than the Hidden Blades, most notably the tomahawk and bayonets on rifles.[12]

The combat system has been greatly improved, as there are thousands of new animations, few of which have been carried over from previous installments. Simple defense and counter-attacks are now more difficult, and combat has been focused on putting Ratonhnhaké:ton on the offensive, with attacks based on both speed and momentum.[7]

The counter system has been completely revamped, as the developers wanted to create more strategy and options, which prompted them to create new reactions based on button presses. To counter, the Circle (PS3, PS4), B button (Xbox 360, Xbox One) or the A button (Wii U, Nintendo Switch) should be pressed, followed by that of a secondary button:

  • Pressing the Square button (PS3, PS4), the X button (Xbox 360, Xbox One) or the Y button (Wii U, Nintendo Switch) allows Ratonhnhaké:ton to kill his target.
  • Pressing the Circle button (PS3, PS4), the B button (Xbox 360, Xbox One) or the A button (Wii U, Nintendo Switch) will have Ratonhnhaké:ton throw his enemy to the ground.
  • Pressing the Triangle button (PS3, PS4), the Y button (Xbox 360, Xbox One) or the X button (Wii U, Nintendo Switch) will allow Ratonhnhaké:ton to use his secondary weapon.
  • Pressing the X button (PS3, PS4), the A button (Xbox 360, Xbox One) or the B button (Wii U, Nintendo Switch) will let Ratonhnhaké:ton stun or disarm his enemy.

With these combinations, the game's developers were able to create multiple combos and enemies that resist different types of counters. The player must press an appropriate button for each enemy archetype to initiate a kill chain.[13]

Naval combat

Assassin's Creed III introduced the naval combat gameplay feature to the franchise, by allowing Ratonhnhaké:ton to take control of a ship named the Aquila in privateer contracts and sea-based memories. A map showing different naval engagements can be accessed either from the Harbormasters in each city or directly from the Homestead harbor. Each successful privateer contract reduced the risk of trading in that particular route.

During naval combat, Ratonhnhaké:ton is initially able to fire round shots and swivel guns, expanding onto other kinds of shot after upgrading the Aquila. He and his crew also have the ability to take cover from enemy shots or rogue waves.

A large factor influencing the naval gameplay is the weather system, which determines the velocity of the ship through wind speed and direction. Utilizing half-sail or full-sail governs the rate at which the Aquila travels; while full-sail lets the ship move at a faster pace, half sail allows for better handling.

Memories

Desmond uses the upgraded Animus 3.01 developed by Rebecca Crane while he was in a comatose state. 100% synchronization in memories returns, though synchronization is treated more like experience in an RPG leveling system with a finite amount available.[7]

Activities completed during missions vary in synchronization value. The more synchronized Desmond becomes, the more the synchronization bar is filled, which can also be increased through replaying missions. Checkpoints were also introduced to mission replay, meaning that entire memories need not be replayed in order to achieve the 100% synchronization requirement.[7]

Other

ACIII-GI (15)

Ratonhnhaké:ton hunting an elk

The economic system in the game is different, as Ratonhnhaké:ton can now hunt animals, enabling him to sell the resources gathered from them. These resources can be more valuable depending on the quality of the kill performed, and on the weapon type used. For example, the pelt of a slain animal may be of lesser quality (and by extension lesser value) if it is slain with a pistol rather than an arrow.

Along with this, a new property system known as the Homestead has been added, where Ratonhnhaké:ton can invite citizens to stay and build a community. Here, the inhabitants are given a second chance following various mishaps in their lives, and they generate income through trade and crafting. The Homestead expands with every resident that inhabits the area.

Platforming missions, like the Assassin Tombs or Lairs of Romulus, return in the form of Peg Leg missions. As stated by Corey May, "People like those. We like those. It's not something we'd remove."[7]

A regenerative health system similar to the type featured in Assassin's Creed has been implemented, and in order to regain his health, Ratonhnhaké:ton must escape from combat and rest.[7]

Season Pass

Before the game's release, Ubisoft announced a Season Pass available for purchase through Xbox Live and the PlayStation Store for 2400 Microsoft points and $29.99 respectively. The Season Pass allowed early access to five downloadable content packs, including the three-part Tyranny of King Washington campaign and multiplayer components. DLC is also an option for the Wii U, though no Season Pass for this console was available. Choosing to purchase the Season Pass would net an overall 25% discount on all five downloadable content pieces, and it was released alongside Assassin's Creed III on October 30.

Synopsis

Plot

The plot of the game begins in the present day with Desmond, his father William, Rebecca Crane, and Shaun Hastings finding the Grand Temple in a cave in Turin, New York. Using Ezio's Apple of Eden to access the structure, Desmond activates a large portion of the equipment, as well as a timer indicating when the Second Disaster is predicted to occur, on December 21, 2012. His mind then falls into a fugue state, in which he relives some significant memories of his ancestor, Haytham Kenway.

During a production at the London Theatre Royal, Haytham murders a man named Miko and steals a medallion which he and his associates believe allows access to a storehouse for "those who came before". After Haytham returns with the medallion, he is dispatched to the British American colonies to find the storehouse.

After preventing an attempt by crewman Louis Mills to turn him over to a trailing ship while on board the Providence, Haytham arrives in Boston. There, he is tasked with gathering together five men faithful to his cause: Charles Lee, William Johnson, Thomas Hickey, Benjamin Church and Jonathan Pitcairn. In the process, he kills a slave trader named Silas Thatcher and frees a large group of Kanien'kehá:ka tribespeople, believing it will make then amicable to his cause.

One of these Kanien'kehá:ka, Kaniehtí:io, agrees to help Haytham find the storehouse on the condition that he kill General Edward Braddock, the man responsible for enslaving her people. After tracking his movements, Haytham slays Braddock as he retreats from the battle at Fort Duquesne. Haytham and Kaniehtí:io then travel to the entrance of the Grand Temple, only to find the medallion Haytham possesses cannot open it. At that moment, the pair reveals their romantic feelings for each other, beginning a relationship that will continue for some time.

Shortly after, Charles Lee is formally recruited into Haytham's organization, the Templar Order. This event surprises Desmond and he ejects himself from the Animus, attempting to absorb this new information. He then engages in a brief fight with his father, saying he is being treated as a pawn, and William strikes him out of anger. Once the tension had eased, Shaun gives Desmond a choice: explore the Grand Temple or return to the Animus.

The story then switches to the point of view of Ratonhnhaké:ton, Kaniehtí:io's son by Haytham. After playing hide and seek with his childhood friends in the forest near his village, he encounters Charles Lee and associates, who forcibly inform Ratonhnhaké:ton that they wish to speak with the village elders. Ratonhnhaké:ton is then knocked unconscious, and on his return to the village, he discovers it has been set ablaze. Though he is able to find his mother and attempts to free her from a collapsed structure, he is ultimately unable to save her, and she dies before his eyes.

Some years later, a teenage Ratonhnhaké:ton is told by a village elder that the reason no one is allowed to leave the nearby valley is that their purpose is to protect the Grand Temple. She then shows him a crystal-like sphere, which activates at his touch and allows him to communicate with Juno. Juno informs him that he and his village are guardians of the Grand Temple, and current probabilities indicate that unless he leaves, his village will be destroyed and his people slaughtered. After showing the Kanien'kehá:ka teenager the symbol of the Assassins, she tells him to leave the valley, find Achilles Davenport—an Assassin—and convince the elder, embittered fighter to train him.

After accomplishing this by protecting the Davenport manor from bandits, Ratonhnhaké:ton adopts the name "Connor" on Achilles' suggestion, and the pair set off to collect supplies from Boston. There Haytham attempts to frame his son for the events of the Boston Massacre, leaving Connor notorious in the city. He then meets Samuel Adams, who gives Connor advice on how to decrease his notoriety.

On his return, Achilles presents Connor with the Aquila, a ship he can use to patrol the Eastern American seaboard. As Connor learns the art of being an Assassin, he is brought into the cities of Boston and New York, as well as a large open area, called the Frontier.

After being made a full-fledged member of the Assassin Brotherhood by Achilles, Connor sets out to eliminate the Colonial Templars. William Johnson is assassinated first after he attempts to purchase the land on which Connor's people reside. Next, Connor targets John Pitcairn, the leader of the British forces at Bunker and Breed's Hills.

Connor then pursues Thomas Hickey, whom he discovers is plotting to assassinate George Washington. Connor finds Hickey, and after a brief scuffle, both are thrown into prison. However, Hickey isn't detained for long and is freed through Haytham and Lee's influence, while Connor is framed for the plot against Washington and is sentenced to death by hanging. Luckily, Achilles and his fellow Assassins manage to free Connor at the execution. Connor then charges after Hickey and manages to assassinate him before the Templar can kill Washington.

With Haytham, Lee, and Benjamin Church still at large, Connor fears they still plot to eliminate Washington. Connor meets with Washington, who informs him that Church has stolen goods vital to the Continental Army and has fled. Connor agrees to pursue him, and in the process meets his father, Haytham.

Haytham reveals his own pursuit of Church, who has betrayed the Templars as well, and the two agree to set aside their differences and find Church together. Upon traveling to the Caribbean via the Aquila and pursuing Church's ship, Haytham and Connor locate Church and kill him, then return to the colonies to meet with Washington.

Here, Haytham discovers a letter from Washington ordering the removal of all the indigenous tribes from the land, as a number of them support the British. One of the tribes to be removed is the Kanien'kehá:ka, despite their neutrality, and Connor severs his ties with Haytham and Washington as a result. He then takes off to protect his tribe's village from encroaching Patriot forces.

On arriving, Connor finds his people to be safe but also discovers that the Clan Mother has dispatched tribesmen to turn back the Continental troops sent to purge the village. Connor stopped his fellows from attacking the troops but is forced to kill his closest childhood friend, Kanen'tó:kon, who had been influenced by Charles Lee.

Connor becomes torn in his mission to eliminate the Templars, believing he can turn his father to the Assassin way of thinking. He then sets off to pursue Lee, who has been disgraced by Washington and taken refuge in Fort George. With the assistance of Lafayette, Connor has New York harbor shelled to create a distraction and infiltrates the fort. However, he is ambushed by Haytham, who reveals that Lee has escaped with the medallion, and the pair engages in battle. Now accepting that his father will not be convinced, Connor kills Haytham.

As Desmond plays these events out in the Animus, he is occasionally taken out in order to recover power cells crucial to exploring the Grand Temple, found in locations such as Manhattan and Brazil. During these trips, he encounters Daniel Cross, a Templar mole responsible for killing the modern day Mentor and initiating a widespread purge of the Assassin Order.

While exploring the Temple, Desmond occasionally encounters Juno, who reveals the events that led up to the first cataclysm that scarred the Earth. During one of these lectures, Desmond reveals that Lucy's death by his hand was no accident and that he chose to kill her after the Apple of Eden revealed she intended to take the Apple to Abstergo Industries.

When a third power cell is located in Cairo, Egypt, William offers to recover it while Desmond continues to search Connor's memories for the key to the Grand Temple's inner barrier. However, William is captured by Abstergo and held in their Roman facility, the location where Desmond was kept when he was captured and forced to relive Altaïr Ibn-La'Ahad's genetic memories.

Through a video message, Warren Vidic demands Desmond bring the Apple of Eden to him in exchange for William. In response, Desmond infiltrates the laboratories, where he encounters Daniel again. As Daniel corners Desmond, the Templar begins to suffer from the Bleeding Effect, as a result of being "raised" in an Animus and reliving the memories of his ancestors, Nikolai and Innokenti Orelov, for extended periods of time. Daniel then flees from the room in a panic, with Desmond in pursuit. After a short chase, Desmond assassinates Daniel and confronts Vidic in his office, where he uses the Apple to kill the Templar and his guards. Desmond then rescues William and uses the Apple to lead them safely from the facility.

Once he returned to the Animus, Desmond observes as Connor pursues Lee once more. After eavesdropping on a ship's captain to ascertain Lee's location, Connor chases Lee through a vessel under construction that has been set ablaze. The two come to a stalemate after falling through a section of the ship, and Connor is impaled at the waist by a broken piece of wood.

Lee asks Connor why he continues to persist, even though the Templar Order follows a cycle of their power waxing and waning. Connor replies "Because no one else will," and shoots Lee in the chest, preventing the Templar from finishing him off. A badly wounded Lee then escapes across a nearby lake via a ferry, with an injured Connor in pursuit. Finally, Connor finds Lee in a pub, and the pair shares a last drink before Connor stabs Lee lethally in the chest.

Connor takes the medallion from Lee's body, and several months later, he returns to his tribe's village only to find they have moved elsewhere. He then locates the crystal sphere, presumably left behind for him to find. In the vision that it shows him, Juno reappears and instructs him to hide the medallion where no one else will find it. Connor does so, burying the medallion in the grave of Connor Davenport, Achilles' deceased son and his namesake.

Now with the knowledge of the medallion's location, Desmond retrieves it and uses it to access the confines of the Temple. Here, he and the others find Juno's apparition, who instructs Desmond to activate a pedestal which will save the world from the ongoing solar flares. However, Minerva's apparition suddenly appears and reveals that by doing as Juno says, Desmond will die and free Juno from captivity, allowing her to begin her conquest of the world. She explains that Juno was sealed long ago during the war between the First Civilization and humanity when she plotted to use the machines designed to save the world against it.

Minerva, prodded by Juno, then shows Desmond that if the Sun were to unleash its power on the world, he and a small collective of humans would survive to repopulate the world. He would become a religious icon in this new world, but his words would be mistranslated and lead the world to continue a perpetual cycle of destruction. Believing the world would stand a better chance fighting against Juno, Desmond instructs the others to leave and prepare for the oncoming struggle. Desmond then activates the pedestal, taking his life and saving the world. From there, Juno appears and tells Desmond that his part has ended and that her time has come.

In an epilogue, Connor takes down the Templar portraits in the Davenport Manor's basement and burns them, signifying the end of his journey. In addition, his return to his village is detailed further, showing he spoke to a hunter there, who revealed that the land had been sold to settlers in order to settle the new United States government's war debts. Connor also travels to the pier in New York, where he witnesses the last of the British Regulars leave America for good. However, he also sees evidence of the slave trade present in the newly formed nation, right next to the pier of citizens cheering at the departure of the British.

Cast

Multiplayer

Ubisoft Annecy, who developed the multiplayer components for Brotherhood and Revelations, along with Ubisoft Bucharest, were tasked with bringing multiplayer back with this installment.

There is a new cooperative mode named Wolfpack, where 1 to 4 players are tasked with killing certain NPCs during a time limit, through a sequence of 25 stages. Another feature is the addition of Domination, a team mode, where players of the Animus games console need to capture areas of the virtual map they are designated, before protecting them from the opposite team.

Unlike the previous multiplayer section featured in Brotherhood and Revelations, which was presented in-game as a training initiative for Abstergo recruits, the multiplayer of Assassin's Creed III is shown as a product of Abstergo Industries' entertainment branch, as a way of influencing the general public through a games console adapted with the Animus' technology.

Characters

Sixteen Animi Avatars form the base of Assassin's Creed III's multiplayer:

The three additional characters, introduced via downloadable content, are as follows:

Locations

Accompanying the Animi Avatars, seven locations are included in the base of multiplayer:

Alongside the three additional characters, three new maps were introduced:

All of these maps have different variations, some featuring rain or snow, and others set during day, evening, or night.

Marketing

Following the official reveal, Ubisoft announced incentives for gamers who pre-ordered Assassin's Creed III from Amazon, GameStop, or BestBuy, in the form of a free steelbook casing that featured artwork by renowned comic book artist Alex Ross.

For newcomers to the series, the Assassin's Creed Double Edition was released on the PlayStation Network, which brought together Assassin's Creed and Assassin's Creed II in a virtual compilation box.

Assassin's Creed III also has four missions exclusive to the PS3 and PC platforms, which have been available for download since the game's launch date.[14] The storyline is based around Benedict Arnold, a Continental Army general who later defected to the British Army.[15]

With Assassin's Creed III: Liberation released for the PlayStation Vita alongside Assassin's Creed III, linking the two titles would unlock Connor's tomahawk for the Assassin Aveline de Grandpré to use. [citation needed]

At the 2012 Tokyo Game Show, Sony also announced that the 500 gigabyte bundle of its new, slimmer PS3 would be available with Assassin's Creed III.[16]

Following this, the Xbox 360 version of the game comes in a two-disc set. The first disc contains the single-player portion of the gameplay, while the second disc is required for multiplayer.[17]

Downloadable Content

Singleplayer

Multiplayer

Bundle Pack

Criticisms

AC3 SC SP 49 HD Boston MusketDoubleAssassination

Connor assassinating two British Loyalists with a musket

Pre-release media for Assassin's Creed III came under heavy criticism from fans and critics for its seemingly biased portrayal of British Regulars. In every trailer and promotional image released, Ratonhnhaké:ton's victims were almost exclusively of British allegiance; leading some to believe that the game would be an America-versus-Britain story, rather than Assassin-versus-Templar. [citation needed]

This claim was repeatedly contested by the game's developers, with co-writer Matt Turner denying it would be an "America Ra Ra" story, and that there were members of the Templar Order on both sides of the conflict.[18]

Despite these assurances, criticisms for the decidedly one-sided portrayal of British Regulars continued,[19] despite the release of trailers that depicted the killing of both British Regulars and Continental soldiers.[20] A number of game review sources deplored the numerous glitches and bugs within the game, even with the day one patch. [citation needed]

Editions

Ubisoft announced several collector's editions of Assassin's Creed III; with three available in Europe and Australia, one available worldwide,[21] and two available for North and Latin America.[22]

AC3 FREEDOM EDITION MOCK-UP
  • A retail copy of Assassin's Creed III.
  • A steel book case, with cover art drawn by award-winning comic artist Alex Ross.
  • A collector's box.
  • A 24-centimeter high-quality figurine of Connor.
  • Two exclusive lithographs.
  • George Washington's notebook.
  • An additional Animi Avatar, the Sharpshooter.
  • Two exclusive single-player missions, Lost Mayan Ruins and Ghost of War.[23]

AC3 JOIN OR DIE EDITION MOCK-UP
  • A retail copy of Assassin's Creed III.
  • A collector's box.
  • Ratonhnhaké:ton's medallion.
  • George Washington's notebook.
  • An exclusive single player mission, Ghost of War.
  • An additional Animi Avatar, the Sharpshooter.[23]

Special edition mockup UKtcm2150843
  • A retail copy of Assassin's Creed III.
  • Special packaging.
  • An exclusive single player mission, A Dangerous Secret.[23]

UW wp 01f option

AC3 1 UK
  • A retail copy of Assassin's Creed III.
  • George Washington's notebook. (PDF file)
  • Benedict Arnold DLC.
  • Three single-player missions.
  • The Captain of the Aquila's uniform and traditional Colonial Assassin outfit.
  • Two additional Animi Avatars, the Sharpshooter and Red Coat.
  • Best of audio tracks collection from previous Assassin's Creed games.[22]

AC3 LELG
  • A retail copy of Assassin's Creed III.
  • George Washington's notebook.[25]
  • A statue of Ratonhnhaké:ton, with tomahawk and Hidden Blade.
  • Assassin's Creed-inspired colonial flag.
  • A metal belt buckle.[22]

AC3-Auction
  • Assassin's Creed III backpack satchel
  • Assassin's Creed III tomahawk USB key
  • Assassin's Creed III steel postcard
  • Assassin's Creed III notebook
  • Assassin's Creed III belt buckle
  • Assassin's Creed III wristband
  • Assassin's Creed III iron on patch
  • Assassin's Creed III steelbook
  • Assassin's Creed III lead figurines
  • Assassin's Creed III tomahawk keychain
  • Assassin's Creed III: Liberation keychain
  • Sony PS3 ULC – Captain of the Aquila, Colonial Assassin, Red Coat Multiplayer Pack
  • Sony PS Vita ULC – Mysteries of the Bayou
  • Assassin's Creed III: Liberation
  • Assassin's Creed III Freedom Edition

  • A retail copy of Assassin's Creed III for the PlayStation 3.
  • A physical reference guide
  • A PVC figurine of Connor
  • Remaster

    AC3 Remastered Signature Edtion
    • Ubi Store Exclusive
    • Limited to 4000 copies
    • A retail copy of both Assassin's Creed III and Liberation
    • Exclusive steebook case
    • 2 Lithographs

    Awards

    Nominated

    Spike TV Video Game Awards

    Gallery

    Remaster

    Behind the scenes

    Assassin's Creed III was later released in the Collector's Edition of the Assassin's Creed: Anthology, which consisted of the main games in the Assassin's Creed series.

    In comparison with the other main instalments in the series, Assassin's Creed III restricts the player's freedom for an unusually long time, [citation needed] with open-world exploration and side activities gradually becoming available about one third through the game's main story.

    References

    1. Joystiq: Assassin's Creed 3 PC delayed to November
    2. CVG: Assassin's Creed 3 for PC out 'before Christmas
    3. Nintendo press release: Nintendo announces 23 Games Launching with Wii U on November 18
    4. Examiner: Assassin's Creed IV: Black Flag' confirmed by Ubisoft with box art (Photos)
    5. GameInformer: Building The Assassin's Creed Universe
    6. Kotaku: Assassin's Creed III's Top Creator Is Answering Your Questions Right Here, Right Now
    7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 GameInformer April 2012 issue: Assassin's Creed III
    8. Ubisoft Facebook: 2012 Gamescom Dev's Q&A
    9. Gamasutra Video: Improving AI in Assassin's Creed III, XCOM, Warframe
    10. 10.0 10.1 10.2 Imagine FX Magazine December 2012
    11. CVG: Assassin's Creed III monster 3 hour playthrough
    12. YouTube Assassin's Creed III: E3 Frontier Demo | Gameplay | Ubisoft [NA] on the Ubisoft North America YouTube channel
    13. IGN: Making Assassin's Creed III Part 2
    14. PlayStation.Blog: Assassin's Creed III at E3 2012: New Trailer, Exclusive PS3 Single-Player Missions
    15. YouTube Assassin's Creed 3 intro will surprise people and PS3 exclusive Benedict Arnold missions on the Zoomin Games YouTube channel
    16. Gaming Examiner: GameStop offers pre-orders for new PS3 500GB Assassin's Creed III bundle
    17. NZGamer: Xbox 360 Version of Assassin's Creed III Comes on Two DVDs
    18. Game Rant: Assassin's Creed III won't just be an 'American' story
    19. Game Rant: Assassin's Creed III Writer denies British hate
    20. YouTube Assassin's Creed 3 - Official AnvilNext Trailer [UK] on the Ubisoft YouTube channel
    21. XboxGameZone: Assassin's Creed III Ubiworkshop Edition announced
    22. 22.0 22.1 22.2 XboxGameZone: Ubisoft announces exclusive US and Latin America Limited Edition
    23. 23.0 23.1 23.2 Ubisoft: Assassin's Creed III Pre-order
    24. UbiWorkshop: Assassin's Creed 3: The UbiWorkshop Edition
    25. Hardcoregamer: Assassin’s Creed 3 Limited Edition Gets a Notebook