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*''[[Assassin's Creed: Covers Collection]]'' (2019)
*''[[Assassin's Creed: Covers Collection]]'' (2019)
*''[[Assassin's Creed: Atlas]]'' (2019)
*''[[Assassin's Creed: Atlas]]'' (2019)
*''[[The Art of Assassin's Creed: Valhalla]]'' (2020)

Revision as of 06:34, May 26, 2020


640px-Assassin's Creed Logo

Logo for the Assassin's Creed series

The Assassin's Creed series is an award-winning video game series that currently consists of eleven main games, seventeen spin-off games, several short films and various transmedia projects. Each of the main games have spawned novelizations, adapting and adding to the story of their respective game.

The entire franchise is developed primarily by Canadian studio Ubisoft Montreal and published by Ubisoft, with the exception of Assassin's Creed: Altaïr's Chronicles  and the mobile version of Assassin's Creed: Brotherhood, which were developed by Gameloft, Assassin's Creed Chronicles by Climax Studios, Assassin's Creed: Syndicate and Assassin's Creed: Odyssey by Ubisoft Québec.

The series has made appearances on the following video game platforms: Android, Apple Macintosh, iPad, iPhone, iPod Touch, Microsoft Windows, Nintendo DS, Nintendo Switch, PlayStation 3, PlayStation 4, PlayStation 5, PlayStation Portable, PlayStation Vita, Wii U, Windows Phone, Xbox 360, Xbox One and Xbox Series X. The gameplay, while varying slightly from game to game, falls in the historic action-adventure genre, with a heavy emphasis on stealth, combat and free-running.

As of June, 2019, the series has sold over 140 million copies.[1] [2]


Spin-off games



Other media

Films and television






Board games

Audio dramas


Ubisoft has made several statements about future installments. In 2012, Assassin's Creed III's creative Alex Hutchinson said that settings such as World War II or Feudal Japan – popular requests among fans – were not likely to be featured, as they were considered "boring" and unoriginal for Assassin's Creed games.[3] However both WW2 and ancient Egypt have since been explored in the main game series.

Hutchison also said that they would refrain from creating trilogies for one single protagonist, like they did for Ezio Auditore.[4] Following Unity, Darby McDevitt spoke of the company's intention to bring more focus back onto the series' modern-day storyline for future titles.[5]


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