Assassin's Creed Wiki
Assassin's Creed Wiki
(added pics, hope GIFs are allowed...)
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{{Era|RW}}
 
{{Era|RW}}
 
{{Board game Infobox
{{Revamp}}
 
{{Game Infobox
 
 
|name = ''Assassin's Creed: Brotherhood of Venice''
 
|name = ''Assassin's Creed: Brotherhood of Venice''
|image = [[File:DnRwQ4ZW4AAL-rb.jpeg|thumb]]Developer
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|image = Brotherhood of Venice title.jpeg
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|designer = *Thibaud de la Touanne
|Developer = Triton Noir
 
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*Fabrice Lamidey
|Publisher = Ubisoft
 
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*Manuel Rozoy
|US Date Released = June 2020
 
 
|publisher = Triton Noir
|UK Date Released =
 
|Genre = Board Game
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|released = Q4 2020
 
|genre = {{Wiki|Board game}}
|Game modes = Single-player
 
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|players=1–4
|ESRB = M (Mature)
 
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|playingtime=30–120 minutes
|Platform =
 
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|ages=12+
|Media = Board game
 
 
|Website = https://www.acbrotherhoodofvenice.com}}
 
|Website = https://www.acbrotherhoodofvenice.com}}
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'''''{{PAGENAME}}''''' is an upcoming ''[[Assassin's Creed]]''-themed board game. The estimated release date is set for Q4 2020.
'''''{{PAGENAME}}''''' is an upcoming ''[[Assassin's Creed]]''-themed board game. A Kickstarter for the game was launched on November 13, 2018,<ref name = "NewBoard">[https://www.kotaku.com.au/2018/09/new-assassins-creed-board-game-has-miniatures-a-campaign-and-an-ezio-cameo/ Kotaku | New Assassin's Creed Board Game Has Miniatures, A Campaign And An Ezio Cameo]</ref> and was successfully funded in less than 24 hours.<ref name = "Funded">[https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2343026 KickStarter: Assassin's Creed®: Brotherhood of Venice - Funded!]</ref> The estimated release date is set for June 2020.<ref>[https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice KickStarter: Assassin's Creed®: Brotherhood of Venice]</ref>
 
   
 
==Description==
 
==Description==
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''Discover and play a 20+ hours immersive campaign based on untold stories of the Venetian Brotherhood.''
The game takes place in [[Timeline#1509|1509]], where players take control of the [[Italian Brotherhood of Assassins|Italian Brotherhood]] in [[Venice]].
 
   
Characters such as [[Ezio Auditore da Firenze|Ezio Auditore]], [[Leonardo da Vinci]], and [[Lucrezia Borgia]] cameo in the game.<ref name = "NewBoard"/> During the tutorial memories, players will take the role of an [[Assassin apprentice]].<ref name="campaign">[https://docs.wixstatic.com/ugd/13bd32_20f92017ddae4261bce3b2d877c164b1.pdf (PDF) ''Assassin's Creed: Brotherhood of Venice'' Campaign Book]</ref>
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''This narrative campaign is taking place during the Renaissance between ''[[Assassin's Creed: Brotherhood]]'' and ''[[Assassin's Creed: Revelations]].<ref>[https://www.acbrotherhoodofvenice.com/ ''Assassin's Creed: Brotherhood of Venice''.] Retrieved 5 May 2020.</ref>
   
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===''Roma''===
==Additional content==
 
 
Discover 4 new assassins! You can play them in the main campaign from the core box.
During the development, 3 expansions were announced by the developers through social networks.
 
 
The assassins will explore the city of Rome in search of a hidden artifact. The enemies will also be unique to this expansion and will include [[Papal Guard]]s and [[Followers of Romulus]].<ref name="Roma" />
[[File:DtkbElyW4AAqpu6.jpeg|thumb]]
 
*''[[Roma (expansion pack)|Roma]]'' - Discover 4 new assassins! You can play them in the main campaign from the core box.
 
The assassins will explore the city of Rome in search of a hidden artifact. The enemies will also be unique to this expansion and will include [[Papal Guard]]s and [[Followers of Romulus]].
 
   
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===''Creed vs Crows''===
*''[[Creed vs Crows]]'' - The Competitive Versus Game Mode is played with 2 to 4 players.
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The Competitive Versus Game Mode is played with 2 to 4 players.
Two teams are opposed in a [[House of Borgia|Borgia]] Fortress in 8 standalone Memories: two [[Assassins]] on one side and two Crows on the other. The teams start from opposite sides of the game board and must complete objectives before the other team. Both teams can call on their [[Mentor]] ([[Ezio Auditore]] or [[Cesare Borgia]]) to come help them.
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Two teams are opposed in a [[House of Borgia|Borgia]] Fortress in 8 standalone Memories: two [[Assassins]] on one side and two Crows on the other. The teams start from opposite sides of the game board and must complete objectives before the other team. Both teams can call on their [[Mentor]] ([[Ezio Auditore]] or [[Cesare Borgia]]) to come help them.
   
 
Objectives are variable and range from destroying the other team’s Tower to capturing an Objective in the other side’s territory, eliminating all the opponents’ teammates and more. The Assassins and Crows are intruders in the Fortress so Guards will act as usual against both teams.
 
Objectives are variable and range from destroying the other team’s Tower to capturing an Objective in the other side’s territory, eliminating all the opponents’ teammates and more. The Assassins and Crows are intruders in the Fortress so Guards will act as usual against both teams.
   
This mode allows players to jump in and jump out of the game without any influence on the campaign. All Memories are independent and can be played in 30 to 90 minutes. All Memories are highly replayable depending on each player's strategy.
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This mode allows players to jump in and jump out of the game without any influence on the campaign. All Memories are independent and can be played in 30 to 90 minutes. All Memories are highly replayable depending on each player's strategy.<ref name="creed vs crows" />
   
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===''Tokyo XXI''===
*''[[Tokyo XXI]]'' - The modern-day expansion is an optional setting that will tie in the main storyline, it features 4 modern day Assassins in a completely different environment! The expansion is set in [[Tokyo]], modern day, and has been confirmed to be canon. It will feature a unique storyline involving well known characters, led by [[Layla Hassan]], [[Rebecca Crane]], [[Kiyoshi Takakura]] and a yet unidentified Assassin.
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The modern-day expansion is an optional setting that will tie in the main storyline, it features 4 modern day Assassins in a completely different environment! The expansion is set in [[Tokyo]], modern day, and has been confirmed to be canon. It will feature a unique storyline involving well known characters, led by [[Layla Hassan]], [[Rebecca Crane]], [[Kiyoshi Takakura]] and a yet unidentified Assassin.<ref name="Tokyo XXI" />
   
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==Development==
Each one will approach different Characters, Places or Ages, thus changing all the cards and the pieces of the game.<ref name = "NewBoard"/>
 
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[[File:ACBV prototype gameplay.png|thumb|250px|Thibaud de la Touanne and Fabrice Lamidey playing a prototype version, 2018.]]
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''Assassin's Creed: Brotherhood of Venice'' began development in 2017 with Ubisoft's approval. All art and miniatures needed to be validated by Ubisoft before being fully implemented.<ref>{{cite web| url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2347506|title=Assassin's Creed®: Brotherhood of Venice - AC:BoV Specifics #1: June 2020? Really? You bet!| first=Fabrice| last=Lamidey| publisher=Kickstarter| date=19-11-2018| accessdate=5 May 2020}}</ref> A Kickstarter for the game was launched on November 13, 2018,<ref name = "NewBoard">{{cite web|url=https://www.kotaku.com.au/2018/09/new-assassins-creed-board-game-has-miniatures-a-campaign-and-an-ezio-cameo/|title=New Assassin's Creed Board Game Has Miniatures, A Campaign And An Ezio Cameo|first=Luke|last=Plunkett|work=Kotaku|date=18-09-2018|accessdate=18 September 2018|archiveurl=https://web.archive.org/web/20180918013935/https://www.kotaku.com.au/2018/09/new-assassins-creed-board-game-has-miniatures-a-campaign-and-an-ezio-cameo/|archivedate=18-09-2018}}</ref> and was successfully funded in less than 24 hours.<ref name = "Funded">{{cite web|url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2343026|title=Assassin's Creed®: Brotherhood of Venice - Funded!|author=Triton Noir|publisher=KickStarter|date=13-11-2018|accessdate=13 November 2018}}</ref> The first stretch goal, 10 Horsemen Guards miniatures and their card, was met shortly after the announcement. Just in the first day, Leonardo da Vinci, Courtesan headquarters (and their event cards, and minifigures), Leondardo's tank, two mystery events and an Animus glitch were all reached.<ref>{{cite web|url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2344207|title=Assassin's Creed®: Brotherhood of Venice - First day is over!|author=Triton Noir|publisher=Kickstarter|date=15-11-2018|accessdate=5 May 2020}}</ref> After congratulating backers on reaching 10 stretch goals,<ref>{{cite web|url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2344420| title=Assassin's Creed®: Brotherhood of Venice - 10 Stretch Goals unlocked!| author=Triton Noir| publisher=Kickstarter| date=15-11-2018| accessdate=5 May 2020}}</ref> Triton Noir announced the first planned expansion pack, ''[[Roma (expansion pack)|Roma]]'' on 16 November.<ref name="Roma">{{cite web|url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2344947| title=Assassin's Creed®: Brotherhood of Venice - First Expansion: Roma is here| first=Fabrice| last=Lamidey| publisher=Kickstarter| date=16-11-2018| accessdate=5 May 2020}}</ref> After their next stretch goals were made too far apart, Triton Noir issued an apology to backers and awarded them the thief cards and minifigures,<ref>{{cite web|url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2345415| title=Assassin's Creed®: Brotherhood of Venice - Time for some good news!| first=Fabrice| last=Lamidey| publisher=Kickstarter| date=16-11-2018| accessdate=5 May 2020}}</ref> and revealed the next stretch goals - Venetian tiles and the [[Sword of Altaïr]] which themselves were later unlocked.<ref>{{cite web|url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2345594| title=Assassin's Creed®: Brotherhood of Venice - Venetian Tiles are unlocked!| first=Fabrice| last=Lamidey| publisher=Kickstarter| date=16-11-2018| accessdate=5 May 2020}}</ref><ref>{{cite web|url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2347025| title=Assassin's Creed®: Brotherhood of Venice - The Sword of Altaïr is yours!| author=Triton Noir| publisher=Kickstarter| date=18-11-2018| accessdate=5 May 2020}}</ref> On 20 November, Triton Noir updated their Assassin Pledge to include an extra 26 minifigures and a 24cm tower figure.<ref>{{cite web|url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2348579| title=Assassin's Creed®: Brotherhood of Venice - A new start| first=Fabrice| last=Lamidey| publisher=Kickstarter| date=20-11-2018| accessdate=5 May 2020}}</ref> That same day the stretch goal for four treasure chests was unlocked.<ref>{{cite web|url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2348673| title=Assassin's Creed®: Brotherhood of Venice - Chests!| author=Triton Noir| publisher=Kickstarter| date=20-11-2018| accessdate=5 May 2020}}</ref> Stretch goals for [[Blunt weapon]]s and [[Fast travel station]]s were the next to be unlocked.<ref>{{cite web|url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2349332| title=Assassin's Creed®: Brotherhood of Venice - Blunt weapons unlocked ! Travel Stations are next| first=Fabrice| last=Lamidey| publisher=Kickstarter| date=21-11-2018| accessdate=5 May 2020}}</ref><ref>{{cite web|url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2350828| title=Assassin's Creed®: Brotherhood of Venice - Travel Stations unlocked ! Now let's begin the Quest for Kassandra's Weapons| first=Fabrice| last=Lamidey| publisher=Kickstarter| date=22-11-2018| accessdate=5 May 2020}}</ref> The contents of the ''Roma'' expansion pack were revealed on 23 November.<ref>{{cite web|url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2351366| title=Assassin's Creed®: Brotherhood of Venice - Roma Take 2| first=Fabrice| last=Lamidey| publisher=Kickstarter| date=23-11-2018| accessdate=5 May 2020}}</ref> A new memory to retrieve [[Kassandra]]'s [[Spear of Leonidas]] and [[Eagle Kopis]] was the next stretch goal to be unlocked.<ref>{{cite web|url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2351701| title=Assassin's Creed®: Brotherhood of Venice - You have triggered the Spear of Leonidas Memory| first=Fabrice| last=Lamidey| publisher=Kickstarter| date=23-11-2018| accessdate=5 May 2020}}</ref> Triton Noir later unveiled a series of social stretch goals which included; 100 retweets on Twitter awarding the [[Assassin's Creed II outfits#Auditore cape|Auditore cape]], 100 shares on Facebook awarding Leonardo's [[Flying Machine]], 5,300 Kickstarter backers awarding 1 Venetian location, and 200 BoardGameGeeks fans awarding a [[Splinter bomb]].<ref>{{cite web|url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2352329| title=Assassin's Creed®: Brotherhood of Venice - More social Stretch Goals| author=Triton Noir| publisher=Kickstarter| date=24-11-2018| accessdate=5 May 2020}}</ref> All these social stretch goals were later met.<ref>{{cite web|url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2353621| title=Assassin's Creed®: Brotherhood of Venice - Social Strecth Goals Down!| author=Triton Noir| publisher=Kickstarter| date=26-11-2018| accessdate=5 May 2020}}</ref> An addition for the Spear of Leonidas memory was added that gave players a secret boss, next was 6 tiles for a Lost Temple, and finally two weapon cards for Kassandra's weapons.<ref>{{cite web|url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2353739| title=Assassin's Creed®: Brotherhood of Venice - Kassandra's Weapons of Legend have been unlocked| first=Fabrice| last=Lamidey| publisher=Kickstarter| date=26-11-2018| accessdate=5 May 2020}}</ref> A set of [[Helmschmied Drachen Armor]] was added next.<ref>{{cite web|url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2353847| title=Assassin's Creed®: Brotherhood of Venice - Armor is secured. On to the Little Devil!| first=Fabrice| last=Lamidey| publisher=Kickstarter| date=27-11-2018| accessdate=5 May 2020}}</ref> The next stretch goal unlocked was a memory about [[Salaì]]. It was fully funded On 30 November.<ref>{{cite web| url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2357793| title=Assassin's Creed®: Brotherhood of Venice - Little Devil Memory ready!| author=Triton Noir| publisher=Kickstarter| date=30-11-2018| accessdate=5 May 2020}}</ref> That same day, the second expansion pack ''[[Creed vs Crows]]'' was announced.<ref name="creed vs crows">{{cite web| url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2357337| title=Assassin's Creed®: Brotherhood of Venice - Creed vs Crows Competitive Addon| first=Fabrice| last=Lamidey| publisher=Kickstarter| date=30-11-2018| accessdate=5 May 2020}}</ref> The last stretch goal of November unlocked was disguise cards.<ref>{{cite web| url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2358169| title=Assassin's Creed®: Brotherhood of Venice - Disguise Cards Unlocked!| first=Fabrice| last=Lamidey| publisher=Kickstarter| date=30-11-2018| accessdate=5 May 2020}}</ref> November marked the end of preproduction.<ref name="March Update" />
   
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On 2 December, rooftop garden minis were unlocked and the next memory was announced.<ref>{{cite web| url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2358924| title=Assassin's Creed®: Brotherhood of Venice - Rooftop Gardens are unlocked. Now for a Doctor's Memory!| first=Fabrice| last=Lamidey| publisher=Kickstarter| date=02-12-2018| accessdate=5 May 2020}}</ref> The memory, featuring a plague doctor known as the Vulture was fully funded on 4 December.<ref>{{cite web| url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2360656| title=Assassin's Creed®: Brotherhood of Venice - Doctor's in! And now more mysteries| first=Fabrice| last=Lamidey| publisher=Kickstarter| date=04-12-2018| accessdate=5 May 2020}}</ref> The third and final expansion pack was announced as ''[[Tokyo XXI]]'', and with it a mystery member of the Assassins.<ref name="Tokyo XXI">{{cite web| url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2360330| title=Assassin's Creed®: Brotherhood of Venice - New Addon : Tokyo XXI and Gameplay Bundle| first=Fabrice| last=Lamidey| publisher=Kickstarter| date=04-12-2018| accessdate=5 May 2020}}</ref> The next stretch goal unlocked was the Animus memory. With this memory fully funded on 5 December, the crowdfunding reached $1,000,000.<ref>{{cite web| url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2361596| title=Assassin's Creed®: Brotherhood of Venice - ONE MILLION| first=Fabrice| last=Lamidey| publisher=Kickstarter| date=05-12-2018| accessdate=5 May 2020}}</ref> On the same day, the Machiavelli memory was announced and then fully funded.<ref>{{cite web| url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2361712| title=Assassin's Creed®: Brotherhood of Venice - Machiavelli Memory Complete!| first=Fabrice| last=Lamidey| publisher=Kickstarter| date=05-12-2018| accessdate=5 May 2020}}</ref> Digital audios for introductions and conclusions of memories were the next stretch goals unlocked. The next goal was announced, as the Amun Memory.<ref>{{cite web| url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2361834| title=Assassin's Creed®: Brotherhood of Venice - Audio intros and conclusions unlocked!| author=Triton Noir| publisher=Kickstarter| date=05-12-2018| accessdate=5 May 2020}}</ref> On 6 December, the Amun memory was fully funded and the Carnival memory was announced.<ref>{{cite web|url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2362707| title=Assassin's Creed®: Brotherhood of Venice - Bayek's Memory is Complete! Next stop: Carnival!| first=Fabrice| last=Lamidey| publisher=Kickstarter| date=06-12-2018| accessdate=5 May 2020}}</ref> Next to be unlocked were objective bases to replace tokens.<ref>{{cite web| url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2362912| title=Assassin's Creed®: Brotherhood of Venice - Objective Bases unlocked| author=Triton Noir| publisher=Kickstarter| date=06-12-2018| accessdate=5 May 2020}}</ref> On 7 December, the Carnival memory was fully funded,<ref>{{cite web| url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2363321| title=Assassin's Creed®: Brotherhood of Venice - And one more Memory completed!| author=Triton Noir| publisher=Kickstarter| date=07-12-2018| accessdate=5 May 2020}}</ref> and a legendary difficulty was added.<ref>{{cite web|url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2363510| title=Assassin's Creed®: Brotherhood of Venice - Legendary Difficulty unlocked!| first=Fabrice| last=Lamidey| publisher=Kickstarter| date=07-12-2018| accessdate=5 May 2020}}</ref> One last memory involving Ezio Auditore da Firenze was announced and then fully funded on the same day. The crowdfunding campaign ended with a total of CA$ 1,391,215 being raised from a total of 6,762 backers.<ref>{{cite web|url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2363689| title=Assassin's Creed®: Brotherhood of Venice - YOU MADE IT ALL POSSIBLE| first=Fabrice| last=Lamidey| publisher=Kickstarter| date=07-12-2018| accessdate=5 May 2020}}</ref>
==How to play==
 
The campaign is expected to take 20+ hours. It can be played by 1-4 players against an enemy faction. The characters operate out of an HQ.<ref name = "NewBoard"/>
 
   
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In February 2019, Triton Noir started looking for a new visual artist to design new versions of tiles. Final weight estimates were calculated and international shipping costs were being quoted.<ref>{{cite web|url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2429758| title=Assassin’s Creed: Brotherhood of Venice – Production Update #2 – February 2019| first=Fabrice| last=Lamidey| publisher=Kickstarter| date=01-03-2019| accessdate=5 May 2020}}</ref> In March, after receiving player feedback, the tile designs were changed. The new tiles were made using a mix of 2D and 3D with assets by Ubisoft used with permission.<ref name="March Update">{{cite web|url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2445896| title=Assassin’s Creed: Brotherhood of Venice – Production Update #3 – March 2019| first=Fabrice| last=Lamidey| publisher=Kickstarter| date=30-03-2019| accessdate=5 May 2020}}</ref> In April, [[Dariâ]]'s minifigure was updated. Instead of a blowpipe, the new Dariâ bore a wrist crossbow. The core systems of the game were also finished by April.<ref>{{cite web|url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2463158| title=Assassin’s Creed: Brotherhood of Venice – Production Update #4 – April 2019| author=Triton Noir| publisher=Kickstarter| date=02-05-2019| accessdate=5 May 2020}}</ref> By May, the base game's memories were nearing completion and Triton Noir began working more closely with Ubisoft on the narrative. The team were also addressed issues on tariffs from board games made in China may affect importation to the US.<ref>{{cite web|url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2476308| title=Assassin’s Creed: Brotherhood of Venice – Production Update #5 – May 2019| first=Shannon| last=Leclerc-Garand| publisher=Kickstarter| date=30-05-2019| accessdate=5 May 2020}}</ref> In June, miniatures were close to completion and painting had begun. Illustators Pascal Quidault and Paul Vérité worked to create the new tile and cards artwork.<ref>{{cite web|url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2549577| title=Assassin’s Creed: Brotherhood of Venice – Production Update #6 – June 2019| first=Fabrice| last=Lamidey| publisher=Kickstarter| date=29-06-2019| accessdate=5 May 2020}}</ref> In July, work on ''Roma''{{'}}s tile artwork began and the 3D printed towers were being produced.<ref>{{cite web|url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2579589| title=Assassin’s Creed: Brotherhood of Venice – Production Update #7 – July 2019| first=Fabrice| last=Lamidey| publisher=Kickstarter| date=31-07-2019| accessdate=5 May 2020}}</ref> In August, Triton Noir collaborated their effort with Ubisoft for the ''Tokyo XXI'' expansion. They made sure that the narrative of ''Tokyo XXI'' fitted in with the canon of the series and that it can reused in future media.<ref>{{cite web|url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2605208| title=Assassin’s Creed: Brotherhood of Venice – Production Update #8 – August 2019| author=Triton Noir| publisher=Kickstarter| date=31-08-2019| accessdate=5 May 2020}}</ref> In September, Triton Noir announced that in addition to English, French, and German, the game would also be published in Spanish and Italian.<ref>{{cite web|url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2638216| title=Assassin’s Creed: Brotherhood of Venice – Production Update #9 – September 2019| author=Triton Noir| publisher=Kickstarter| date=01-10-2019| accessdate=5 May 2020}}</ref>In October, ame tiles for ''Roma'', ''Creed vs Crow'', and ''Tokyo XXI'' were also teased along with further artwork. The Pledge Manager for the game closed on 7 November.<ref>{{cite web|url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2639905| title=Assassin’s Creed: Brotherhood of Venice – Production Update #10 – October 2019| author=Triton Noir| publisher=Kickstarter| date=02-11-2019| accessdate=5 May 2020}}</ref> In November, the green dice were removed entirely after playtests and the red detection and white attack die were modified.<ref>{{cite web|url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2670736| title=Assassin’s Creed: Brotherhood of Venice – Production Update #11 – November 2019| author=Triton Noir| publisher=Kickstarter| date=03-12-2019| accessdate=5 May 2020}}</ref> A draft version of the rule book was created in December, after proofreading it was printed. Translations into languages other than English and French had also started with help from professional translators.<ref name="Dec and Jan update">{{cite web|url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2712708| title=Assassin’s Creed: Brotherhood of Venice – Production Update #12 – December 2019 & January 2020| first=Fabrice| last=Lamidey| publisher=Kickstarter| date=30-01-2020| accessdate=5 May 2020}}</ref>
===Game turns===
 
Each Turn has 4 phases:<ref name="rules"/>
 
*'''Event Phase:''' draw an event card and apply its effect.
 
*'''Assassins Phase:''' each Assassin takes actions with their in the order they want.
 
*'''Guards Phase:''' Guards move, fight if applicable and reinforcements come in. {{c|Note: This Phase is ignored during the first Memory played, it will be discovered later.}}
 
*'''End Phase:''' Check if a new Game Turn should be started.
 
   
  +
In January 2020, after ongoing communication with the manufacturer's engineers some minor changes were made to the miniatures to ensure that they would cast properly. Some had to be into multi-part miniatures to keep their poses. ''Creed vs Crow'' received a content update that removed some cards with their tokens and added others.<ref name="Dec and Jan update" /> In February, due to the coronavirus pandemic, deliveries were delayed for at least 4 months. Box organization was designed, with each figures place in the plastic mold being worked out. The illustrations and miniatures were also all completed. The rule book had still not been fully approved by Ubisoft at that time.<ref>{{cite web|url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2765392| title=Assassin’s Creed: Brotherhood of Venice – Production Update #13 – February 2020| author=Triton Noir| publisher=Kickstarter| date=26-02-2020| accessdate=5 May 2020}}</ref> In March, the rule book had been approved and proofread. Translation on the campaign book then started.<ref name="March update">{{cite web|url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2798879| title=Assassin’s Creed: Brotherhood of Venice – Production Update #14 – March 2020| author=Triton Noir| publisher=Kickstarter| date=01-04-2020| accessdate=5 May 2020}}</ref> In April, all miniatures were validated and ready for casting with red wax models. The team then received White Boxes to check final component quality, dimensions and number of elements, and to organize how best to fit everything in the boxes. The ''Roma'' was noted as being too big and its dimensions have since been rectified. The cards were then sent to be translated.<ref name="April update">{{cite web| url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2800318| title=Assassin’s Creed®: Brotherhood of Venice – Production Update #13 – April 2020| first=Fabrice| last=Lamidey| publisher=Kickstarter| date=02-05-2020| accessdate=5 May 2020}}</ref>
===Equipment===
 
  +
Each Assassin has equipment they can use, these are applied by playing Equipment cards. Equipment cards will show the equipments; type, value (in florins), Number of the envelopment the card was from, Action Cube cost to use, and also the symbol designating where on the board it goes.<ref name="rules">[https://docs.wixstatic.com/ugd/13bd32_6e47eb5168d14c73b88bec9998117e94.pdf (PDF) ''Assassin's Creed: Brotherhood of Venice'' Rule Book]</ref>
 
  +
==Gameplay==
  +
[[File:ACBV_Memory_envelopes.gif|thumb|200px|Each memory starts by opening a dedicated envelope.]]
  +
The campaign is expected to take 20+ hours. It can be played by 1-4 players against an enemy faction. The characters operate out of an HQ.<ref name = "NewBoard"/> Each memory is described in the campaign book and each has their own envelope, effectively keeping the other memories a secret until they are played. Envelopes also contain new sets of Events, Equipment, and Special cards (such as Synchronization card) that are all then added to the existing deck. Some Event cards are memory specific and will be timed then once played are discarded. The game is designed to have unlimited replayability as the game tiles can placed anywhere for any mission.<ref name="gameplay update 1">{{cite web| url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2346158| title=Assassin's Creed®: Brotherhood of Venice - Gameplay Update #1| first=Fabrice| last=Lamidey| publisher=Kickstarter| date=17-11-2018| accessdate=5 May 2020}}</ref> During the tutorial memories, players will take the role of an [[Assassin apprentice]].<ref name="campaign">[https://docs.wixstatic.com/ugd/13bd32_20f92017ddae4261bce3b2d877c164b1.pdf (PDF) ''Assassin's Creed: Brotherhood of Venice'' Campaign Book]</ref>
  +
  +
[[File:ACBV_Towers.gif|thumb|200px|left|Climb on top of towers to synchronize]]
  +
Each turn has 4 phases; the Event Phase: in which players draw an event card and apply its effect; the Assassins Phase: in which each Assassin takes actions with their in the order they want; the Guards Phase: in this phase Guards move, fight if applicable and reinforcements come in. Note: This Phase is ignored during the first Memory played, it will be discovered later; lastly is the End Phase: in which players Check if a new Game Turn should be started.<ref name="rules" />
  +
  +
[[File:ACBV_stealth.gif|thumb|200px|The guards will give chase when they detect you]]
  +
Players can climb towers to [[Synchronization|Synchronize]] and reveal secret items in the level. Stealth is also an element of the game, players can risk moving onto a square shared by a guard but will need to pass a stealth check with the detection die. If a player is detected they can flee to the rooftops where guards cannot follow, players then need to wait until they are [[Social stealth|anonymous]] again.<ref name="rules" />
  +
  +
[[File:ACBV_Weapons.gif|thumb|200px|left|Every weapon has unique card]]
  +
In each memory, players have a specific objective they need to complete before moving on. Trophies tokens are vital for players to achieve 100% synchronization, trophie tokens are then added to a player's trophy bar once achieved. Players can compare their trophy bars with other players at the end of the campaign.<ref name="rules" /> Amongst the variety of enemy types there are the [[Crossbowman|Crossbowmen]] and [[Agile|Agile guards]]. Crossbowmen can shoot a distance of one tile, cannot move from a ground tile to a roof without a ladder and use one Attack die only. The Agile guards are slightly harder to kill as they can move freely from Ground tiles to Roof tiles just like the Assassins and attack in melee with two Black Attack Die. Each memory will have a boss type enemy with unique special abilities.<ref name="gameplay update 2">{{cite web| url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2350962| title=Assassin's Creed®: Brotherhood of Venice - Gameplay Series #2 : Q&A| first=Fabrice| last=Lamidey| publisher=Kickstarter| date=22-11-2018| accessdate=5 May 2020}}</ref>
  +
  +
[[File:ACBV_trophy.gif|thumb|200px|Trophies achieved count towards synchronization]]
 
Each Assassin has equipment they can use, these are applied by playing Equipment cards. Equipment cards will show the equipments; type, value (in florins), Number of the envelopment the card was from, Action Cube cost to use, and also the symbol designating where on the board it goes. A weapon's effect can be applied by rolling the white die and landing on the [[Assassin insignia]]. Players can level up their Assassin, flipping over their card allows a player to upgrade their personal ability. There are three aptitudes to choose from for each memory.<ref name="rules">[https://docs.wixstatic.com/ugd/13bd32_6e47eb5168d14c73b88bec9998117e94.pdf (PDF) ''Assassin's Creed: Brotherhood of Venice'' Rule Book]</ref>
  +
  +
[[File:ACBV_level_up.gif|thumb|200px|left|Players can level up their Assassin and their abilities]]
  +
The game is projected to take 25+ hours to complete all memories. Most memories will take 30-90 minutes each, with more challenging ones taking 120+ minutes to complete. There are at least 18 memories in the base game.<ref name="gameplay update 1" />
  +
  +
{{-}}
  +
==Release==
  +
In November 2018, the originally predicted release date for ''Assassin's Creed: Brotherhood of Venice'' was in June 2020.<ref>{{cite web| url=https://www.polygon.com/2018/11/30/18115108/assassins-creed-brotherhood-of-venice-board-game-preview-release-date| title=The Assassin’s Creed board game is pretty, but slow| first=Simone de| last=Rochefort| work=Polygon| date=30-11-2018| accessdate=5 May 2020}}</ref> In March 2020, Triton Noir issued a statement regarding a delay in deliveries due to the coronavirus. November was the new estimated release date.<ref name="March update" /> However in April, Triton Noir revealed in a road map that playtests would be taking place in June and the manufacturing and shipping dates were still to be determined.<ref name="April update" />
  +
  +
===Marketing===
  +
On 2 November 2018, Triton Noir uploaded a concept video their YouTube channel before crowdfunding began as a way to show potential backers what the game was going to be about. At this stage, a basic prototype of the game had already been created.<ref>{{Youtube|hm2itsrLN0Q|Assassin's Creed: Brotherhood of Venice (EN)|UCgUsTswSRCgvLPIKEaw9lDw|Triton Noir}}</ref> On 14 November, the day the game's Kickstarter was created and successfully funded, Triton Noir uploaded a prototype gameplay video as part of the Kickstarter campaign.<ref>{{Youtube|J7w_t2OM8oc|ACBoV gameplay prototype Demo|UCgUsTswSRCgvLPIKEaw9lDw|Triton Noir}}</ref> A French-language only gameplay livestream premiered on 21 November.<ref>{{cite web| url=https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice/posts/2349151| title=Assassin’s Creed®: Brotherhood of Venice – (FR only) Live Gameplay avec Es-tu Game Mercredi 21 novembre 20h (Paris)| first=Fabrice| last=Lamidey| publisher=Kickstarter| date=21-11-2018| accessdate=5 May 2020}} {{c|in French}}</ref> On 28 September 2019, a video detailing the minifigure painting process was released.<ref>{{Youtube|FwZ-CvDdNTM|Assassin's Creed: Brotherhood of Venice - Painting process by Angel Giraldez|UCgUsTswSRCgvLPIKEaw9lDw|Triton Noir}}</ref>
  +
  +
At the 2019 Montreal ComicCon, ''Brotherhood of Venice'' was playtested by a select few members of the community.<ref>{{cite web| url=http://www.accesstheanimus.com/ACBoV_July_interview.html| title=Assassin’s Creed: Brotherhood of Venice – July Interview| author=ATA Team| publisher=AccessTheAnimus| date=31-07-2019| accessdate=5 May 2020}}</ref>
   
 
==Editions==
 
==Editions==
Line 77: Line 99:
 
*The organizer system
 
*The organizer system
 
*143 miniatures (including secret miniatures in opaque boxes)
 
*143 miniatures (including secret miniatures in opaque boxes)
 
|-|Master Assassin Edition=
|-|
 
Master Assassin Edition=
 
 
[[File:ACBV_-_Master_Assassin_edition.jpeg|right|180px]]
 
[[File:ACBV_-_Master_Assassin_edition.jpeg|right|180px]]
 
*A retail copy of ''Assassin's Creed: Brotherhood of Venice''
 
*A retail copy of ''Assassin's Creed: Brotherhood of Venice''
Line 91: Line 112:
   
 
==Gallery==
 
==Gallery==
  +
<tabber>
  +
|-|Promotional media=
 
<gallery position="center" widths="180" captionalign="center">
 
<gallery position="center" widths="180" captionalign="center">
  +
ACBV Logo.png|Logo
DtEkktvX4AAYu8-.jpeg
 
 
Brotherhood of Venice figurine set.png|Venetian and Roman Assassins Set
DsYV0LoXgAEf1Mp.png|Logo
 
 
Brotherhood of Venice promo 1.jpeg|The Complete Board Game
Dtu1qMlWkAEeE5k.png|Venetian and Roman Assassins Set
 
  +
Brotherhood of Venice boxes.jpeg|The expansion packs
Dty48hoW0AAGSG9.jpeg|The Complete Board Game
 
Ds6XiRjXoAA8Te0.jpeg|Artwork
 
 
</gallery>
 
</gallery>
  +
  +
|-|Concept artwork=
  +
<gallery position="center" widths="180" captionalign="center">
  +
Brotherhood of Venice art 1.jpeg
  +
Brotherhood of Venice art 2.jpeg
  +
ACBV Crossbowmen - Concept Art.jpg
  +
ACBV Lion of Venice - Concept Art.jpg
  +
ACBV Robber - Concept Art.jpg
  +
ACBV Secret Entrance - Concept Art.jpg
  +
ACBV Artwork - Brute Guards.jpg
  +
ACBV Artwork - Bear Tamer.jpg
  +
ACBV Artwork - Abstergo Guard Dog.jpg
  +
</gallery>
  +
</tabber>
   
 
==References==
 
==References==
  +
{{Scroll box|
 
{{Reflist}}
 
{{Reflist}}
  +
}}
  +
  +
==External links==
  +
*[https://www.acbrotherhoodofvenice.com/ Official website]
  +
*[https://www.kickstarter.com/projects/135116486/assassins-creed-brotherhood-of-venice Official KickStarter page]
  +
*[https://twitter.com/CreedVenice Official Twitter page]
  +
*[https://www.facebook.com/ACBrotherhoodOfVenice/ Official Facebook page]
  +
 
{{ACSeries}}
 
{{ACSeries}}
 
{{ACBV}}
 
{{ACBV}}
 
[[zh:刺客信条:威尼斯兄弟会]]
 
[[zh:刺客信条:威尼斯兄弟会]]
[[Category:Assassin's Creed series]]
+
[[Category:Assassin's Creed series|Brotherhood of Venice]]
 
[[Category:Articles revamp]]
 
[[Category:Articles revamp]]
  +
[[Category:Articles containing pre-release information]]
  +
[[Category:Real world board games|Brotherhood of Venice]]

Revision as of 04:25, 8 May 2020

Assassin's Creed: Brotherhood of Venice is an upcoming Assassin's Creed-themed board game. The estimated release date is set for Q4 2020.

Description

Discover and play a 20+ hours immersive campaign based on untold stories of the Venetian Brotherhood.

This narrative campaign is taking place during the Renaissance between Assassin's Creed: Brotherhood and Assassin's Creed: Revelations.[1]

Roma

Discover 4 new assassins! You can play them in the main campaign from the core box. The assassins will explore the city of Rome in search of a hidden artifact. The enemies will also be unique to this expansion and will include Papal Guards and Followers of Romulus.[2]

Creed vs Crows

The Competitive Versus Game Mode is played with 2 to 4 players. Two teams are opposed in a Borgia Fortress in 8 standalone Memories: two Assassins on one side and two Crows on the other. The teams start from opposite sides of the game board and must complete objectives before the other team. Both teams can call on their Mentor (Ezio Auditore or Cesare Borgia) to come help them.

Objectives are variable and range from destroying the other team’s Tower to capturing an Objective in the other side’s territory, eliminating all the opponents’ teammates and more. The Assassins and Crows are intruders in the Fortress so Guards will act as usual against both teams.

This mode allows players to jump in and jump out of the game without any influence on the campaign. All Memories are independent and can be played in 30 to 90 minutes. All Memories are highly replayable depending on each player's strategy.[3]

Tokyo XXI

The modern-day expansion is an optional setting that will tie in the main storyline, it features 4 modern day Assassins in a completely different environment! The expansion is set in Tokyo, modern day, and has been confirmed to be canon. It will feature a unique storyline involving well known characters, led by Layla Hassan, Rebecca Crane, Kiyoshi Takakura and a yet unidentified Assassin.[4]

Development

ACBV prototype gameplay

Thibaud de la Touanne and Fabrice Lamidey playing a prototype version, 2018.

Assassin's Creed: Brotherhood of Venice began development in 2017 with Ubisoft's approval. All art and miniatures needed to be validated by Ubisoft before being fully implemented.[5] A Kickstarter for the game was launched on November 13, 2018,[6] and was successfully funded in less than 24 hours.[7] The first stretch goal, 10 Horsemen Guards miniatures and their card, was met shortly after the announcement. Just in the first day, Leonardo da Vinci, Courtesan headquarters (and their event cards, and minifigures), Leondardo's tank, two mystery events and an Animus glitch were all reached.[8] After congratulating backers on reaching 10 stretch goals,[9] Triton Noir announced the first planned expansion pack, Roma on 16 November.[2] After their next stretch goals were made too far apart, Triton Noir issued an apology to backers and awarded them the thief cards and minifigures,[10] and revealed the next stretch goals - Venetian tiles and the Sword of Altaïr which themselves were later unlocked.[11][12] On 20 November, Triton Noir updated their Assassin Pledge to include an extra 26 minifigures and a 24cm tower figure.[13] That same day the stretch goal for four treasure chests was unlocked.[14] Stretch goals for Blunt weapons and Fast travel stations were the next to be unlocked.[15][16] The contents of the Roma expansion pack were revealed on 23 November.[17] A new memory to retrieve Kassandra's Spear of Leonidas and Eagle Kopis was the next stretch goal to be unlocked.[18] Triton Noir later unveiled a series of social stretch goals which included; 100 retweets on Twitter awarding the Auditore cape, 100 shares on Facebook awarding Leonardo's Flying Machine, 5,300 Kickstarter backers awarding 1 Venetian location, and 200 BoardGameGeeks fans awarding a Splinter bomb.[19] All these social stretch goals were later met.[20] An addition for the Spear of Leonidas memory was added that gave players a secret boss, next was 6 tiles for a Lost Temple, and finally two weapon cards for Kassandra's weapons.[21] A set of Helmschmied Drachen Armor was added next.[22] The next stretch goal unlocked was a memory about Salaì. It was fully funded On 30 November.[23] That same day, the second expansion pack Creed vs Crows was announced.[3] The last stretch goal of November unlocked was disguise cards.[24] November marked the end of preproduction.[25]

On 2 December, rooftop garden minis were unlocked and the next memory was announced.[26] The memory, featuring a plague doctor known as the Vulture was fully funded on 4 December.[27] The third and final expansion pack was announced as Tokyo XXI, and with it a mystery member of the Assassins.[4] The next stretch goal unlocked was the Animus memory. With this memory fully funded on 5 December, the crowdfunding reached $1,000,000.[28] On the same day, the Machiavelli memory was announced and then fully funded.[29] Digital audios for introductions and conclusions of memories were the next stretch goals unlocked. The next goal was announced, as the Amun Memory.[30] On 6 December, the Amun memory was fully funded and the Carnival memory was announced.[31] Next to be unlocked were objective bases to replace tokens.[32] On 7 December, the Carnival memory was fully funded,[33] and a legendary difficulty was added.[34] One last memory involving Ezio Auditore da Firenze was announced and then fully funded on the same day. The crowdfunding campaign ended with a total of CA$ 1,391,215 being raised from a total of 6,762 backers.[35]

In February 2019, Triton Noir started looking for a new visual artist to design new versions of tiles. Final weight estimates were calculated and international shipping costs were being quoted.[36] In March, after receiving player feedback, the tile designs were changed. The new tiles were made using a mix of 2D and 3D with assets by Ubisoft used with permission.[25] In April, Dariâ's minifigure was updated. Instead of a blowpipe, the new Dariâ bore a wrist crossbow. The core systems of the game were also finished by April.[37] By May, the base game's memories were nearing completion and Triton Noir began working more closely with Ubisoft on the narrative. The team were also addressed issues on tariffs from board games made in China may affect importation to the US.[38] In June, miniatures were close to completion and painting had begun. Illustators Pascal Quidault and Paul Vérité worked to create the new tile and cards artwork.[39] In July, work on Roma's tile artwork began and the 3D printed towers were being produced.[40] In August, Triton Noir collaborated their effort with Ubisoft for the Tokyo XXI expansion. They made sure that the narrative of Tokyo XXI fitted in with the canon of the series and that it can reused in future media.[41] In September, Triton Noir announced that in addition to English, French, and German, the game would also be published in Spanish and Italian.[42]In October, ame tiles for Roma, Creed vs Crow, and Tokyo XXI were also teased along with further artwork. The Pledge Manager for the game closed on 7 November.[43] In November, the green dice were removed entirely after playtests and the red detection and white attack die were modified.[44] A draft version of the rule book was created in December, after proofreading it was printed. Translations into languages other than English and French had also started with help from professional translators.[45]

In January 2020, after ongoing communication with the manufacturer's engineers some minor changes were made to the miniatures to ensure that they would cast properly. Some had to be into multi-part miniatures to keep their poses. Creed vs Crow received a content update that removed some cards with their tokens and added others.[45] In February, due to the coronavirus pandemic, deliveries were delayed for at least 4 months. Box organization was designed, with each figures place in the plastic mold being worked out. The illustrations and miniatures were also all completed. The rule book had still not been fully approved by Ubisoft at that time.[46] In March, the rule book had been approved and proofread. Translation on the campaign book then started.[47] In April, all miniatures were validated and ready for casting with red wax models. The team then received White Boxes to check final component quality, dimensions and number of elements, and to organize how best to fit everything in the boxes. The Roma was noted as being too big and its dimensions have since been rectified. The cards were then sent to be translated.[48]

Gameplay

ACBV Memory envelopes

Each memory starts by opening a dedicated envelope.

The campaign is expected to take 20+ hours. It can be played by 1-4 players against an enemy faction. The characters operate out of an HQ.[6] Each memory is described in the campaign book and each has their own envelope, effectively keeping the other memories a secret until they are played. Envelopes also contain new sets of Events, Equipment, and Special cards (such as Synchronization card) that are all then added to the existing deck. Some Event cards are memory specific and will be timed then once played are discarded. The game is designed to have unlimited replayability as the game tiles can placed anywhere for any mission.[49] During the tutorial memories, players will take the role of an Assassin apprentice.[50]

ACBV Towers

Climb on top of towers to synchronize

Each turn has 4 phases; the Event Phase: in which players draw an event card and apply its effect; the Assassins Phase: in which each Assassin takes actions with their in the order they want; the Guards Phase: in this phase Guards move, fight if applicable and reinforcements come in. Note: This Phase is ignored during the first Memory played, it will be discovered later; lastly is the End Phase: in which players Check if a new Game Turn should be started.[51]

ACBV stealth

The guards will give chase when they detect you

Players can climb towers to Synchronize and reveal secret items in the level. Stealth is also an element of the game, players can risk moving onto a square shared by a guard but will need to pass a stealth check with the detection die. If a player is detected they can flee to the rooftops where guards cannot follow, players then need to wait until they are anonymous again.[51]

ACBV Weapons

Every weapon has unique card

In each memory, players have a specific objective they need to complete before moving on. Trophies tokens are vital for players to achieve 100% synchronization, trophie tokens are then added to a player's trophy bar once achieved. Players can compare their trophy bars with other players at the end of the campaign.[51] Amongst the variety of enemy types there are the Crossbowmen and Agile guards. Crossbowmen can shoot a distance of one tile, cannot move from a ground tile to a roof without a ladder and use one Attack die only. The Agile guards are slightly harder to kill as they can move freely from Ground tiles to Roof tiles just like the Assassins and attack in melee with two Black Attack Die. Each memory will have a boss type enemy with unique special abilities.[52]

ACBV trophy

Trophies achieved count towards synchronization

Each Assassin has equipment they can use, these are applied by playing Equipment cards. Equipment cards will show the equipments; type, value (in florins), Number of the envelopment the card was from, Action Cube cost to use, and also the symbol designating where on the board it goes. A weapon's effect can be applied by rolling the white die and landing on the Assassin insignia. Players can level up their Assassin, flipping over their card allows a player to upgrade their personal ability. There are three aptitudes to choose from for each memory.[51]

ACBV level up

Players can level up their Assassin and their abilities

The game is projected to take 25+ hours to complete all memories. Most memories will take 30-90 minutes each, with more challenging ones taking 120+ minutes to complete. There are at least 18 memories in the base game.[49]

Release

In November 2018, the originally predicted release date for Assassin's Creed: Brotherhood of Venice was in June 2020.[53] In March 2020, Triton Noir issued a statement regarding a delay in deliveries due to the coronavirus. November was the new estimated release date.[47] However in April, Triton Noir revealed in a road map that playtests would be taking place in June and the manufacturing and shipping dates were still to be determined.[48]

Marketing

On 2 November 2018, Triton Noir uploaded a concept video their YouTube channel before crowdfunding began as a way to show potential backers what the game was going to be about. At this stage, a basic prototype of the game had already been created.[54] On 14 November, the day the game's Kickstarter was created and successfully funded, Triton Noir uploaded a prototype gameplay video as part of the Kickstarter campaign.[55] A French-language only gameplay livestream premiered on 21 November.[56] On 28 September 2019, a video detailing the minifigure painting process was released.[57]

At the 2019 Montreal ComicCon, Brotherhood of Venice was playtested by a select few members of the community.[58]

Editions

Triton Noir currently has advertised two editions for pre-order.

  • A retail copy of Assassin's Creed: Brotherhood of Venice
  • Two sets of Assassin & Apprentice Cards
  • Over 35 Reward cards
  • More than 34 Event cards
  • More than 88 Equipment cards
  • 70+ Secret cards
  • 24 unique Reinforcement cards
  • 4 multilayered cardboard Assassin / Apprentice Boards
  • A two-sided Templar Board
  • 26 Dice
  • 56 plastic cubes
  • Over 20 Memory Envelopes to be opened during the campaign
  • 4 Objective bases
  • Over 50 Tiles used to build the game maps
  • 18 colored clip-on bases
  • The Mercenaries Headquarters board & its unique Event deck
  • The Courtesan Headquarters board & its unique Event deck
  • The full color Rules booklet
  • The full color Campaign book
  • The organizer system
  • 143 miniatures (including secret miniatures in opaque boxes)

ACBV - Master Assassin edition
  • A retail copy of Assassin's Creed: Brotherhood of Venice
  • Everything included in the Core Box
  • Roma expansion pack
  • Creed vs Crows expansion pack
  • Tokyo XXI expansion pack
  • Deluxe Assassins Dice Set
  • Crow's Nest Tower (Kickstarter exclusive)
  • Ezio the Assassin Bonus Miniature (Kickstarter exclusive)

Gallery

References

  1. Assassin's Creed: Brotherhood of Venice. Retrieved 5 May 2020.
  2. 2.0 2.1 Lamidey, Fabrice (16-11-2018). Assassin's Creed®: Brotherhood of Venice - First Expansion: Roma is here. Kickstarter. Retrieved on 5 May 2020.
  3. 3.0 3.1 Lamidey, Fabrice (30-11-2018). Assassin's Creed®: Brotherhood of Venice - Creed vs Crows Competitive Addon. Kickstarter. Retrieved on 5 May 2020.
  4. 4.0 4.1 Lamidey, Fabrice (04-12-2018). Assassin's Creed®: Brotherhood of Venice - New Addon : Tokyo XXI and Gameplay Bundle. Kickstarter. Retrieved on 5 May 2020.
  5. Lamidey, Fabrice (19-11-2018). Assassin's Creed®: Brotherhood of Venice - AC:BoV Specifics #1: June 2020? Really? You bet!. Kickstarter. Retrieved on 5 May 2020.
  6. 6.0 6.1 Plunkett, Luke (18-09-2018). New Assassin's Creed Board Game Has Miniatures, A Campaign And An Ezio Cameo. Kotaku. Archived from the original on 18 September 2018. Retrieved on 18 September 2018.
  7. Triton Noir (13-11-2018). Assassin's Creed®: Brotherhood of Venice - Funded!. KickStarter. Retrieved on 13 November 2018.
  8. Triton Noir (15-11-2018). Assassin's Creed®: Brotherhood of Venice - First day is over!. Kickstarter. Retrieved on 5 May 2020.
  9. Triton Noir (15-11-2018). Assassin's Creed®: Brotherhood of Venice - 10 Stretch Goals unlocked!. Kickstarter. Retrieved on 5 May 2020.
  10. Lamidey, Fabrice (16-11-2018). Assassin's Creed®: Brotherhood of Venice - Time for some good news!. Kickstarter. Retrieved on 5 May 2020.
  11. Lamidey, Fabrice (16-11-2018). Assassin's Creed®: Brotherhood of Venice - Venetian Tiles are unlocked!. Kickstarter. Retrieved on 5 May 2020.
  12. Triton Noir (18-11-2018). Assassin's Creed®: Brotherhood of Venice - The Sword of Altaïr is yours!. Kickstarter. Retrieved on 5 May 2020.
  13. Lamidey, Fabrice (20-11-2018). Assassin's Creed®: Brotherhood of Venice - A new start. Kickstarter. Retrieved on 5 May 2020.
  14. Triton Noir (20-11-2018). Assassin's Creed®: Brotherhood of Venice - Chests!. Kickstarter. Retrieved on 5 May 2020.
  15. Lamidey, Fabrice (21-11-2018). Assassin's Creed®: Brotherhood of Venice - Blunt weapons unlocked ! Travel Stations are next. Kickstarter. Retrieved on 5 May 2020.
  16. Lamidey, Fabrice (22-11-2018). Assassin's Creed®: Brotherhood of Venice - Travel Stations unlocked ! Now let's begin the Quest for Kassandra's Weapons. Kickstarter. Retrieved on 5 May 2020.
  17. Lamidey, Fabrice (23-11-2018). Assassin's Creed®: Brotherhood of Venice - Roma Take 2. Kickstarter. Retrieved on 5 May 2020.
  18. Lamidey, Fabrice (23-11-2018). Assassin's Creed®: Brotherhood of Venice - You have triggered the Spear of Leonidas Memory. Kickstarter. Retrieved on 5 May 2020.
  19. Triton Noir (24-11-2018). Assassin's Creed®: Brotherhood of Venice - More social Stretch Goals. Kickstarter. Retrieved on 5 May 2020.
  20. Triton Noir (26-11-2018). Assassin's Creed®: Brotherhood of Venice - Social Strecth Goals Down!. Kickstarter. Retrieved on 5 May 2020.
  21. Lamidey, Fabrice (26-11-2018). Assassin's Creed®: Brotherhood of Venice - Kassandra's Weapons of Legend have been unlocked. Kickstarter. Retrieved on 5 May 2020.
  22. Lamidey, Fabrice (27-11-2018). Assassin's Creed®: Brotherhood of Venice - Armor is secured. On to the Little Devil!. Kickstarter. Retrieved on 5 May 2020.
  23. Triton Noir (30-11-2018). Assassin's Creed®: Brotherhood of Venice - Little Devil Memory ready!. Kickstarter. Retrieved on 5 May 2020.
  24. Lamidey, Fabrice (30-11-2018). Assassin's Creed®: Brotherhood of Venice - Disguise Cards Unlocked!. Kickstarter. Retrieved on 5 May 2020.
  25. 25.0 25.1 Lamidey, Fabrice (30-03-2019). Assassin’s Creed: Brotherhood of Venice – Production Update #3 – March 2019. Kickstarter. Retrieved on 5 May 2020.
  26. Lamidey, Fabrice (02-12-2018). Assassin's Creed®: Brotherhood of Venice - Rooftop Gardens are unlocked. Now for a Doctor's Memory!. Kickstarter. Retrieved on 5 May 2020.
  27. Lamidey, Fabrice (04-12-2018). Assassin's Creed®: Brotherhood of Venice - Doctor's in! And now more mysteries. Kickstarter. Retrieved on 5 May 2020.
  28. Lamidey, Fabrice (05-12-2018). Assassin's Creed®: Brotherhood of Venice - ONE MILLION. Kickstarter. Retrieved on 5 May 2020.
  29. Lamidey, Fabrice (05-12-2018). Assassin's Creed®: Brotherhood of Venice - Machiavelli Memory Complete!. Kickstarter. Retrieved on 5 May 2020.
  30. Triton Noir (05-12-2018). Assassin's Creed®: Brotherhood of Venice - Audio intros and conclusions unlocked!. Kickstarter. Retrieved on 5 May 2020.
  31. Lamidey, Fabrice (06-12-2018). Assassin's Creed®: Brotherhood of Venice - Bayek's Memory is Complete! Next stop: Carnival!. Kickstarter. Retrieved on 5 May 2020.
  32. Triton Noir (06-12-2018). Assassin's Creed®: Brotherhood of Venice - Objective Bases unlocked. Kickstarter. Retrieved on 5 May 2020.
  33. Triton Noir (07-12-2018). Assassin's Creed®: Brotherhood of Venice - And one more Memory completed!. Kickstarter. Retrieved on 5 May 2020.
  34. Lamidey, Fabrice (07-12-2018). Assassin's Creed®: Brotherhood of Venice - Legendary Difficulty unlocked!. Kickstarter. Retrieved on 5 May 2020.
  35. Lamidey, Fabrice (07-12-2018). Assassin's Creed®: Brotherhood of Venice - YOU MADE IT ALL POSSIBLE. Kickstarter. Retrieved on 5 May 2020.
  36. Lamidey, Fabrice (01-03-2019). Assassin’s Creed: Brotherhood of Venice – Production Update #2 – February 2019. Kickstarter. Retrieved on 5 May 2020.
  37. Triton Noir (02-05-2019). Assassin’s Creed: Brotherhood of Venice – Production Update #4 – April 2019. Kickstarter. Retrieved on 5 May 2020.
  38. Leclerc-Garand, Shannon (30-05-2019). Assassin’s Creed: Brotherhood of Venice – Production Update #5 – May 2019. Kickstarter. Retrieved on 5 May 2020.
  39. Lamidey, Fabrice (29-06-2019). Assassin’s Creed: Brotherhood of Venice – Production Update #6 – June 2019. Kickstarter. Retrieved on 5 May 2020.
  40. Lamidey, Fabrice (31-07-2019). Assassin’s Creed: Brotherhood of Venice – Production Update #7 – July 2019. Kickstarter. Retrieved on 5 May 2020.
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  43. Triton Noir (02-11-2019). Assassin’s Creed: Brotherhood of Venice – Production Update #10 – October 2019. Kickstarter. Retrieved on 5 May 2020.
  44. Triton Noir (03-12-2019). Assassin’s Creed: Brotherhood of Venice – Production Update #11 – November 2019. Kickstarter. Retrieved on 5 May 2020.
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  50. (PDF) Assassin's Creed: Brotherhood of Venice Campaign Book
  51. 51.0 51.1 51.2 51.3 (PDF) Assassin's Creed: Brotherhood of Venice Rule Book
  52. Lamidey, Fabrice (22-11-2018). Assassin's Creed®: Brotherhood of Venice - Gameplay Series #2 : Q&A. Kickstarter. Retrieved on 5 May 2020.
  53. Rochefort, Simone de (30-11-2018). The Assassin’s Creed board game is pretty, but slow. Polygon. Retrieved on 5 May 2020.
  54. YouTube Assassin's Creed: Brotherhood of Venice (EN) on the Triton Noir YouTube channel
  55. YouTube ACBoV gameplay prototype Demo on the Triton Noir YouTube channel
  56. Lamidey, Fabrice (21-11-2018). Assassin’s Creed®: Brotherhood of Venice – (FR only) Live Gameplay avec Es-tu Game Mercredi 21 novembre 20h (Paris). Kickstarter. Retrieved on 5 May 2020. (in French)
  57. YouTube Assassin's Creed: Brotherhood of Venice - Painting process by Angel Giraldez on the Triton Noir YouTube channel
  58. ATA Team (31-07-2019). Assassin’s Creed: Brotherhood of Venice – July Interview. AccessTheAnimus. Retrieved on 5 May 2020.

External links