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{{Era|AC2|ACB|PL}}
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{{Era|Occupations}}
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{{WP-REAL}}
 
{{Character Infobox
 
{{Character Infobox
 
|image = architecto.png
 
|image = architecto.png
 
|appear = ''[[Assassin's Creed II]]''<br>''[[Assassin's Creed: Brotherhood]]''<br>''[[Assassin's Creed: Project Legacy]]''
|name = Architects
 
|appear = ''[[Assassin's Creed II]]''<br />''[[Assassin's Creed: Brotherhood]]''<br />''[[Assassin's Creed: Project Legacy]]''
 
 
|hideb = yes
 
|hideb = yes
 
|hidep = yes}}
 
|hidep = yes}}
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An '''architect''' is an individual who plans, designs, and reviews the construction of building.
'''Architects''' were men in charge of overseeing and devising building renovations. They would commonly receive a commission from citizens, and would work with them to draft plans, before overseeing the renovations themselves.
 
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During the [[Italy|Italian]] [[Renaissance]], architects would commonly receive a commission from citizens or [[Assassins]], and would work with them to draft plans, before overseeing the renovations themselves.
   
 
==Monteriggioni==
 
==Monteriggioni==
 
===Mario Auditore===
 
===Mario Auditore===
{{Quote|Our architects explain that lowering the towers might actually help our defenses because we can purchase more powerful weaponry. A huge undertaking, but something I will consider in the future.|Mario Auditore speaking with the city architects.|Assassin's Creed: Project Legacy}}
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{{Quote|Our architects explain that lowering the towers might actually help our defenses because we can purchase more powerful weaponry. A huge undertaking, but something I will consider in the future.|Mario Auditore speaking with the city architects.|Assassin's Creed: Project Legacy}}While under the rule of [[Mario Auditore]], the architects of [[Monteriggioni]] mostly worked on upgrading and repairing the defenses of the city, including its fortress walls and towers.<ref name="Project Legacy">''[[Assassin's Creed: Project Legacy]]'' - ''[[Italian Wars: Chapter 3 - Mario Auditore]]''</ref>
While under the rule of [[Mario Auditore]], the architects of [[Monteriggioni]] mostly worked on upgrading and repairing the defenses of the city, including its fortress walls and towers.<ref name="Project Legacy">''[[Assassin's Creed: Project Legacy]]'' - ''[[Italian Wars: Chapter 3 - Mario Auditore]]''</ref>
 
   
Additionally, in 1454, architects aided Mario in the research of a [[Shroud of Eden|mysterious artifact]] that was said to have been hidden under the city. To this end, an architect went over a layout of the city's buildings with Mario, subsequently discussing the possibility of hiding places beneath each.<ref name="Project Legacy"/>
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Additionally, in 1454, architects aided Mario in the research of a [[Shroud of Eden 1|mysterious artifact]] that was said to have been hidden under the city. To this end, an architect went over a layout of the city's buildings with Mario, subsequently discussing the possibility of hiding places beneath each.<ref name="Project Legacy"/>
   
 
===Ezio Auditore===
 
===Ezio Auditore===
{{Quote|Ser Mario hired me to deal with this mess, but I'm an architetto, not a miracle worker.|The Villa Auditore architect.|Assassin's Creed II}}
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{{Quote|Ser Mario hired me to deal with this mess, but I'm an architetto, not a miracle worker.|The Villa Auditore architect.|Assassin's Creed II}}[[File:ACoP 18 v.png|thumb|250px|left|Ezio speaking with the Villa architect]]
[[File:ACoP 18 v.png|thumb|250px|left|Ezio speaking with the Villa architect]]
 
 
Upon [[Ezio Auditore da Firenze]]'s arrival in Monteriggioni in 1476, the city and its [[Villa Auditore|Villa]] had fallen into disrepair. An architect had been hired to oversee renovations, though Mario commonly focused more time and funding on the city's defense than on its upkeep.<ref name="AC2">''[[Assassin's Creed II]]</ref>
 
Upon [[Ezio Auditore da Firenze]]'s arrival in Monteriggioni in 1476, the city and its [[Villa Auditore|Villa]] had fallen into disrepair. An architect had been hired to oversee renovations, though Mario commonly focused more time and funding on the city's defense than on its upkeep.<ref name="AC2">''[[Assassin's Creed II]]</ref>
   
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==Rome==
 
==Rome==
[[File:Collective_Intelligence_3.png|thumb|250px|Ezio speaking with an architect in the Tiber Island hideout]]
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[[File:Collective Intelligence 3.png|thumb|250px|Ezio speaking with an architect in the Tiber Island hideout]]
 
Unlike Monteriggioni, architects could be found in abundance in [[Rome]], and were willing to work on a variety of commissions, such as shop buildings, [[aqueducts]], and other structures throughout the city.<ref name="Brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref>
 
Unlike Monteriggioni, architects could be found in abundance in [[Rome]], and were willing to work on a variety of commissions, such as shop buildings, [[aqueducts]], and other structures throughout the city.<ref name="Brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref>
   
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Ezio also interacted with [[House of Borgia|Borgia]] architects in charge of [[Leonardo da Vinci]]'s [[War Machines|war machines]]; often interrogating them on the location of the machine plans and prototypes.<ref name="Brotherhood"/>
 
Ezio also interacted with [[House of Borgia|Borgia]] architects in charge of [[Leonardo da Vinci]]'s [[War Machines|war machines]]; often interrogating them on the location of the machine plans and prototypes.<ref name="Brotherhood"/>
 
==Dialogue==
 
===Villa Auditore===
 
*'''Ezio:''' ''Buon Giorno.'' (Good day.) ''Is there something wrong?''
 
*'''Architect:''' ''Ser Mario hired me to deal with this mess, but I'm an architetto'' (architect), ''not a miracle worker. Without money, I can’t fix any of these buildings.''
 
*'''Ezio:''' ''And if someone brought you money?''
 
*'''Architect:''' ''Then we'd be in business! You must be Ser Ezio. Am I right?''
 
*'''Ezio:''' ''Uncle! I like this architetto'' (architect).
 
*'''Mario:''' ''He gets very observant when he can smell money!''
 
*'''Architect:''' ''If you want to fix up this town I'm going to need it. I have a price list here for new shops and renovations. Just bring me gold, make a choice and I'll begin at once. If you build a shop, you (as the landlord) can purchase goods there at lower rates. If you invest more money in the shop, you get even greater discount. As for renovations, well... you'll be bringing the town and villa back to life. As Ser Mario tells me, that was very important to [[Domenico Auditore|your great-great-grandfather]]. Plus, when you buy shops and renovations, you'll be increasing the number of people who visit, causing your income to increase! So, lets take a look, shall we?''
 
 
===Assassin's Guild===
 
*'''Architect:''' ''Ser Ezio. I represent the combined resources of [[Bartolomeo d'Alviano]], [[Claudia Auditore da Firenze|Claudia Auditore]] and [[La Volpe]]. Through my associates spread across the city you can channel your florins to any part of the underground you desire. You may have seen notices posted around Roma which allow you to purchase buildings. Income from your new tenants will be deposited with bookkeepers, as well as additional profit from renovations. Bookkeepers can be found throughout the city.''
 
*'''Ezio:''' ''Molto Bene'' (Very Good.)
 
   
 
==References==
 
==References==
 
{{Reflist}}
 
{{Reflist}}
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{{AC2}}
 
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[[es:Arquitectos]]
{{ACB}}
 
 
[[Category:Occupations]]
 
[[Category:Occupations]]
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[[Category:Architects| ]]

Revision as of 16:27, 12 April 2019


An architect is an individual who plans, designs, and reviews the construction of building.

During the Italian Renaissance, architects would commonly receive a commission from citizens or Assassins, and would work with them to draft plans, before overseeing the renovations themselves.

Monteriggioni

Mario Auditore

"Our architects explain that lowering the towers might actually help our defenses because we can purchase more powerful weaponry. A huge undertaking, but something I will consider in the future."
―Mario Auditore speaking with the city architects.[src]

While under the rule of Mario Auditore, the architects of Monteriggioni mostly worked on upgrading and repairing the defenses of the city, including its fortress walls and towers.[1]

Additionally, in 1454, architects aided Mario in the research of a mysterious artifact that was said to have been hidden under the city. To this end, an architect went over a layout of the city's buildings with Mario, subsequently discussing the possibility of hiding places beneath each.[1]

Ezio Auditore

"Ser Mario hired me to deal with this mess, but I'm an architetto, not a miracle worker."
―The Villa Auditore architect.[src]
ACoP 18 v

Ezio speaking with the Villa architect

Upon Ezio Auditore da Firenze's arrival in Monteriggioni in 1476, the city and its Villa had fallen into disrepair. An architect had been hired to oversee renovations, though Mario commonly focused more time and funding on the city's defense than on its upkeep.[2]

This architect based himself in the study of the Villa, looking over a scale model of the town, which was mounted on a large table. Through him, Ezio was able to make decisions on how best to upgrade the town.[2]

All buildings, structures and guilds that were rebuilt and renovated in Monteriggioni generated income, and increased the number of visitors to the city.[2]

Rome

Collective Intelligence 3

Ezio speaking with an architect in the Tiber Island hideout

Unlike Monteriggioni, architects could be found in abundance in Rome, and were willing to work on a variety of commissions, such as shop buildings, aqueducts, and other structures throughout the city.[3]

In this regard, architects would rebuild the shops of art merchants, doctors, tailors, blacksmiths, banks and stables, as well as the entrances to the city's tunnel system, broken aqueducts and guild buildings.[3]

Though he became known as a mysterious benefactor aiding in the renovation of Rome, Ezio only directly conversed with architects in four locations, the Tiber Island headquarters, the Rosa in Fiore, the Caserma di Alviano and La Volpe Addormentata.[3]

Ezio also interacted with Borgia architects in charge of Leonardo da Vinci's war machines; often interrogating them on the location of the machine plans and prototypes.[3]

References