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− | {{Era|AC3}} |
+ | {{Era|Memories|AC3}} |
{{Memory Infobox |
{{Memory Infobox |
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− | |image = An Eye for Trouble 1.png |
+ | | image = An Eye for Trouble 1.png |
− | |description = ''Help [[David Walston|Big Dave]] and [[Oliver]] deal with a British Scout.'' |
+ | | description = ''Help [[David Walston|Big Dave]] and [[Oliver]] deal with a British Scout.'' |
− | |appearance = ''[[Assassin's Creed III]]'' |
+ | | appearance = ''[[Assassin's Creed III]]'' |
− | |type = Homestead mission |
+ | | type = Homestead mission |
− | |previous = [[Manor Mysteries, Part 2|Manor Mysteries]] |
+ | | previous = [[Manor Mysteries, Part 2|Manor Mysteries]] |
− | |next = [[Slander]] |
+ | | next = [[Slander]] |
− | | |
+ | | source = [[Ratonhnhaké:ton]] |
− | |location = [[Davenport Homestead]], [[Massachusetts|Massachusetts Bay]], [[United States|British America]] |
+ | | location = [[Davenport Homestead]], [[Massachusetts|Massachusetts Bay]], [[United States|British America]] |
− | |date = 1777}} |
+ | | date = 1777}} |
'''An Eye for Trouble''' was a virtual representation of one of [[Ratonhnhaké:ton]]'s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus]]. |
'''An Eye for Trouble''' was a virtual representation of one of [[Ratonhnhaké:ton]]'s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus]]. |
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==Description== |
==Description== |
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− | Connor, [[Oliver]] and [[David Walston]] discovered British scouts on the homestead, looking for a deserter. |
+ | Connor, [[Oliver]] and [[David Walston]] discovered [[United Kingdom|British]] scouts on the [[Davenport Homestead|homestead]], looking for a deserter. |
==Dialogue== |
==Dialogue== |
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*'''Oliver:''' ''Connor!'' |
*'''Oliver:''' ''Connor!'' |
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*'''Connor:''' ''What is happening?'' |
*'''Connor:''' ''What is happening?'' |
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− | *'''David:''' ''Found this guy skulking around the inn. I pressed him and it turns out he's looking for a deserter, goes by the name of Big Dave. Says he's alone. Isn't that right?'' |
+ | *'''David:''' ''Found this guy skulking around the [[Mile's End|inn]]. I pressed him and it turns out he's looking for a deserter, goes by the name of Big Dave. Says he's alone. Isn't that right?'' |
*'''Scout:''' ''I am! I'm alone. I swear it.'' |
*'''Scout:''' ''I am! I'm alone. I swear it.'' |
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Connor spotted and chased another scout. |
Connor spotted and chased another scout. |
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</gallery> |
</gallery> |
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− | == |
+ | ==References== |
*''[[Assassin's Creed III]]'' |
*''[[Assassin's Creed III]]'' |
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+ | |||
{{AC3Memories}} |
{{AC3Memories}} |
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{{DEFAULTSORT:Eye for Trouble, An}} |
{{DEFAULTSORT:Eye for Trouble, An}} |
Latest revision as of 12:28, 12 February 2019
An Eye for Trouble was a virtual representation of one of Ratonhnhaké:ton's genetic memories, relived by Desmond Miles in 2012 through the Animus.
Description
Connor, Oliver and David Walston discovered British scouts on the homestead, looking for a deserter.
Dialogue
- Oliver: Connor!
- Connor: What is happening?
- David: Found this guy skulking around the inn. I pressed him and it turns out he's looking for a deserter, goes by the name of Big Dave. Says he's alone. Isn't that right?
- Scout: I am! I'm alone. I swear it.
Connor spotted and chased another scout.
- Scout: Bloody hell!
- David: Another one, Connor! If he gets back to his officers, I'm done for!
After killing the scout, Connor returned to Big Dave and Oliver.
- Connor: Where is he?
- Oliver: Coward kicked me in the gingamabobs, then threw sand in Dave's eyes. But he's long gone now.
- David: Not good, Connor.
- Connor: No. We can expect visitors soon.
Outcome
One of the British scouts escaped, bringing news of Big Dave to his officers and threatening the peaceful life on the homestead.