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Achilles' Heel was an altered representation of a fragmented genetic memory.

Description[]

Our chase led us into an ambush! Thankfully, a Persian named Darius, a great warrior, came to our aid. It seems he shares our enmity for these masked cultists.

With Darius' aid, we were able to fight our way clear of the Order's ambush. We now follow Darius to his camp, though we are still unsure he wants our help.

Darius' sword arm will come in handy if these strange masked warriors choose to have another try at our lives. He could definitely use ours.

Dialogue[]

The mercenaries met on a road east of Olynthos Fortress.

  • Mercenary 2: Phew, that old man is fast!
  • Mercenary 1: He has got to be around here somewhere.
  • Mercenary 3: Well, let's find him, then! Before those cultists do!

The mercenaries proceeded down the road until they reached a clearing and found their path blocked by a Spartan grunt. In the distance, they saw Darius fighting a polemarch in a field strewn with the dead bodies of two more grunts and a phalangite. Swiftly killing the polemarch, Darius ran off into the woods. Now alone, the Spartan soldier engaged the mercenaries in combat, but was killed. The mercenaries continued through the woods, eliminating all Spartans they encountered and caught up with Darius at his camp to find that a violent struggle had happened leaving the tent slashed and the corpses of a phalangite and an Order member nearby. The mercenaries approached Darius as he inspected the damaged tent.

  • Mercenary 1: Darius! What happened here?
  • Darius: The Order. They were here. They took my son!
  • Mercenary 3: Then we get him back.
  • Mercenary 2: And we make them regret ever crossing us.
  • Darius: No. I work better alone. Go on your way. I will save Natakas.

Darius ran off to save Natakas.

  • Mercenary 3: He really thinks we're going to leave this alone?
  • Mercenary 1: Not a chance. We owe this "Order" a debt of steel.
  • Mercenary 2: Haha! Yes! A whole cubit of steel.

The mercenaries followed Darius, intent on helping him and delivering retribution to the Order for the ambush.

Outcome[]

The mercenaries pursued Darius to his camp, where he confirmed his suspicion that the Order of the Ancients had taken his son, and again warned them to stay away before rushing to save Natakas. Believing Darius foolish for wanting to fight the Order alone and still seeking revenge, the mercenaries continued following him.

Behind the scenes[]

  • The mercenaries somehow know Darius' identity despite him having lived incognito for years and not providing his name when asked.
  • Although sporting Spartan colors, the dead grunts and phalangites use the Athenian models, with the grunts wearing a full chitōn instead of being bare-chested, and the phalangites wearing a red-accented Chalcidian helmet and a silver cuirass, instead of a gold Corinthian helmet and no torso armor.
  • The polemarch that Darius kills is the only one to use a Myrmidon Spear, in contrast to the other polemarchoi in The Hunter's Hounds who wield a xiphos and a hoplon.

Reference[]

Assassin's Creed: Rebellion memories
Story Missions
Region 1
Prologue - The Chapter House - The Merchant of Death - The Pen and the Sword - Supply Switch - Death to Ramírez
Region 2
On the Hunt for Ramírez - The Auto-Da-Fé - The Artifact - A Lap Dog's Death - The Breaching of Sádaba Castle - The Monastery of St. Lucia
Region 3
A War of Attrition - The Supply Train - Retiring Captain Ordóñez - Ammunition Ablaze - A Spy Among Us - The Fall of Granada
Region 4
The Rescue of a Northern Ally - Stealth in Sahagún - The León Lead - The Abbot Extraction - Sobroso Surprise - A Brother's Betrayal
Region 5
Higher Education - Pieces of Silver - Stealing Toledo - Rebellion - The Forge
Standard Missions
Region 1
Into Darkness - Spies and Thieves - A Thief in the Night - Loyal Cause - Thick as Thieves - Training Session - House Cleaning
Region 2
Shadow Run - Enemy of My Enemy - Eavesdropping - Is Anyone Home? - Visceral Hunt - Got a Light? - Innocent's Blood - Uninvited Guest
Region 3
Last Rites - Saboteur in the Flanks - Rendezvous in the Slums - Closing In - Mounting Threat - Eternal Rest - Foresight - Gutter Rat
Region 4
Pay It Forward - Consequences of Luxury - Falling Between the Cracks - Down the Drain - Case Closed - Hasty Departure - Gathering Ammunition - Network Breach
Region 5
Supply Run - For Those In Need - Follow the Money - Falling Star - Diverting Funds
Loot Missions
Region 1
The Lord's Plan - Blade in the Night - Laid to Rest - Welcome Party - Countermeasures - Concrete Retribution - Thorn in the Side
Region 2
Angry Strike - Meeting Report - Off The Record - Harbinger Sanctum - Treasure Hunt - Iron Madness - Construction Strike - King of the Hill
Region 3
Dead End - Keep the Faith - Beacon of Light - Futile Recruitment - Stockpiling - Rodent in the Keep - Into the Depths of Dark Hearts - Calm Before the Storm
Region 4
Fleet of Foot - Early Retirement - Tug-o-War - Someone Call the Exterminator - Preemptive Strike - In Plain Sight - Good Cop Bad Cop - Hiding in Plain Sight
Region 5
Death to Vultures - Trimming the Fat - Extending a Hand - Moonlight Flight - Web of Spies
Legacy Missions
Region 1
The Escapists - Fight Fire with Fire - Rotten Transaction - A Maze of Information - Cloak and Dagger - Two Birds, One Stone - Bad Blood
Region 2
Hide and Seek - Breaking the Chains - The Long Climb - Breach of Contract - Permission Denied - All Rooms Unlocked - Anointing of the Sick - Grocery Shopping
Region 3
Dog of the Lord - Plan of Attack - Snuffed Out - In Good Company - Reclaiming the Ramparts - Paper Trail - Liberation of Beliefs - A Defusing Sound
Region 4
Eagle Eye - Mirador's Demise - Package Delayed - Change of Heart - Flexible Alliances - Rise and Fall - Eviction Notice - Revenge for the Fallen
Region 5
Imposter Syndrome - Cache as Cache Can - Two for the Price of One - A Force To be Reckoned - Springing the Trap
Helix Rift Events
Horacio's Retribution
Home Sweet Home - Deal Breaker - One Stop Too Many - Noble Deeds - Horacio's Payback
The Art of the Heist
The First Painting - The Second Painting - The Third Painting - The Fourth Painting - The Final Painting
Freerunner Frenzy
Challenge 1 - Challenge 2 - Challenge 3 - Challenge 4 - Challenge 5 - Challenge 6
Swift Assassination
Challenge 1 - Challenge 2 - Challenge 3 - Challenge 4 - Challenge 5 - Challenge 6
The Ottoman Connection
Uncovering Clues - Clearing the Way - Castle Combat - A Bad Deal - Expert Escape
DPS All-Stars
Challenge 1 - Challenge 2 - Challenge 3 - Challenge 4 - Challenge 5 - Challenge 6
Spears for Hire
Ears to the Ground - Blade Before Dusk - Saving Spartans - Limited Supply - Campfires in Korinthia - Thaddeus' Charge - Manmade Draught - Inside Athens - A Discrete Meeting - The Last General
Stealthy Operations
Challenge 1 - Challenge 2 - Challenge 3 - Challenge 4 - Challenge 5 - Challenge 6
For Democracy!
The Burden of Command - ‎‎End of a Journey‎ - Saving Athenians‎ - Spartan Supplies - Korinthian Chaos - Erastos' Charge - Thicker than Water - Inside Megara - Heraclius' Messenger - Glory for Athens
A War in the Shadows
Rat Catching - Hell's Horses - The Meat Cellar - The Hydra's Heads - The Slaver's Demise
The Mask of the Ibis
The Night of the Eagles - The Jackal's Path - The Buried Halls - The City of the Dead - The Bounty of Thoth
Kinslayer
Crossed Blades - Interruptions - The Kennel-Master - Vengeance - Storm Chasing
The Eagle's Shadow
Illusory Words - With Arms Open - Deadly Game - Fighting Fair - The Unseen Knife
The Hunter's Hounds
Road to Riches - Empty Masks - The Serpent Coils - Achilles' Heel - The Hydra's Nest
Echoes Through the Animus
Egypt - Granada - Acre - Florence - Greece
Dead Men's Gold
A Drunken Sailor - Into the Rigging - The Leviathan's Bones - A Fistful of Doubloons - Blood and Thunder
The Ravens' Wound
Taking the Eyes - The Fury of the Northman - The Horn of the Valkyrie - Hunting Wolves - The Hidden Annals
Campaign Missions
Caribbean Sea, 1713 CE
Mission 1 - Mission 2 - Mission 3 - Mission 4 - Mission 5
Naples, 1499 CE
Mission 1 - Mission 2 - Mission 3 - Mission 4 - Mission 5
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