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A Shadow from the Past was a virtual representation of one of Arno Dorian's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Arno entered the tavern again.

Dialogue

Margot encountering Arno

  • Arno: (Good evening.)
  • Bartender: We're closed. Someone is looking for you.
  • Arno: Who? The Marquis?

Looking outside, Arno saw what appeared to be Élise.

  • Arno: Élise?

Arno ran after Élise.

  • Arno: Élise! Wait! Élise! Stop!

Arno tackled Élise.

  • Thief: Who are you? I only took a couple (coins.) Here!

The thief threw away the coins and ran away. As Arno sat down, frustrated, Madame Margot appeared.

  • Margot: I've been looking for you, (sir.) Thank you for returning Léon.

Arno got up and prepared to walk away.

  • Arno: Good luck with him.
  • Margot: I once had a son.
  • Arno: I'm sorry.
  • Margot: No. He's alive. I left him. I began the orphanage afterward.
  • Arno: Now that's love.
  • Margot: Sometimes love is a prison. His father taught me that. This, the orphanage, this is my true calling. Léon tells me you could have been the savior of France. Children.

Margot walked off.

  • Arno: Madame Margot?
  • Margot: He's behind the orphanage.

Arno went to the orphanage, where he found Léon training with his sword.

  • Arno: Little man...

Léon pointed his sword at Arno.

  • Arno: We have three days until my ship sails.
  • Léon: So what?

Arno motioned to Léon to point his sword away.

  • Arno: I'll get the artifact, then I'm gone.
  • Léon: Fine. But how? Do you have a map to the temple in your coat?
  • Arno: The list of relics!

Arno discussing the list with Léon

Arno showed Léon the list.

  • Arno: The painting in the cavern. I knew I had seen those plates before. They're drawn here. But this one is missing.

Léon laughed.

  • Arno: I'm being serious.
  • Léon: (Me too.) Meet me upstairs once you find the other two.
  • Arno: (Yes, sir.) Kids.

Outcome

Arno and Léon examining the list

Believing to have found Élise alive, Arno instead discovered that he had simply been robbed by a woman of similar appearance. Afterwards, Margot convinced him to help Léon before leaving France. Through Dom Poirier's list of stolen relics, Arno learned that he needed three paten plates in order to find the temple.

References

Assassin's Creed: Unity memories
Main memories
Prologue
The Tragedy of Jacques de Molay
Sequence 1
Memories of Versailles - The Estates General - High Society
Sequence 2
Imprisoned - Rebirth
Sequence 3
Graduation - Confession - Fin de Siecle
Sequence 4
The Kingdom of Beggars - Le Roi Est Mort
Sequence 5
The Silversmith - La Halle aux Blés - The Prophet
Sequence 6
The Jacobin Club - Templar Ambush
Sequence 7
A Cautious Alliance - Meeting with Mirabeau - Confrontation - The Resistance
Sequence 8
The King's Correspondence - September Massacres
Sequence 9
Starving Times - Hoarders - The Escape
Sequence 10
A Dinner Engagement - The Execution
Sequence 11
Bottom of the Barrel - Rise of the Assassin - The Bastille
Sequence 12
The Supreme Being - The Fall of Robespierre - The Temple
Cooperative missions
Women's March - The Food Chain - The Austrian Conspiracy - Political Persecution - The Tournament - Heads Will Roll - Les Enragés - Danton's Sacrifice - Moving Mirabeau - Jacobin Raid - The Infernal Machine
Heists
Tithing Templars - Catacomb Raider - The Party Palace - Royals, Guns and Money - Smuggler's Paradise - Ancient History - It Belongs in a Museum
Paris stories
Tall, Dark Strangers - Flamel's Secret: The Monks - Flamel's Secret: Denis Molinier - Flamel's Secret: The Elixir of Life - Using the Ol' Noggins - Waxworks - Sewer Rat - À la Lanterne! - The Great Escapist - Critical Comedown - Scene Stealer - Devilishly Tricky - My Kingdom For Some Whores - De Sade's Reprieve - Sadistic Blackmail - The Cult of Baphomet - The Ritual of Baphomet - La Bande Noire - Iscariotte, the Giant - Headlining the Guillotine - A Fistful of Duelers - The League of the Crimson Rose - Return of the Crimson Rose - Crimson Sunset - Flying Boy - Carmalite Nuns - Stop the Presses! - Encyclopédie Diderot - Désirée Desired - Désirée Dismayed - Désirée Delighted - French Crown Jewels - Coat of Arms - Swiss Stash - Vicious Verses - Arm the People - "Escort" Mission - Cassini's Constellations - The Condorcet Method - A Romantic Stroll - Signaling Officer Murat - A Nice Chappe - Precious Correspondence - Constructing a "Close Shave" - Up in Arms - Marianne Returns Home - The Little Prince - Turtle, Snake, Bear, Paper, Scissors - Tapestry Thief - Cartouche's Memoirs
Café Théâtre missions
Explore the Café Théâtre - Auto-Da-Fé - Colette - Damsel in Seamstress - The Queen's Necklace - Foxy Renard
Social Club missions
Bridge Brigands - Marat's Missive - Let Them Eat Hay - Cat Food on a Hot Tin Roof - Hoarding Hostages - Café Procope - Roux's Remains - An Engaging Egyptologist - Artful Dodger - A Dramatic Exit - Breaking the Habit - Extortion Contortion - Chouan Riddles - Bara's Funeral - Retribution for a Rabble-Rouser - The Black Office - Betrayer of the Queen - Spiked Bourbon - Special Delivery - Smoky Yet Robust
Murder mysteries
Murder Foretold - Barber of Seville - The Body in the Brothel - Ancestral Vengeance - The Body Politic - Bones of Contention - The Assassination of Jean-Paul Marat - Hot Chocolate to Die For - The Hand of Science - The Decapitated Warden - The Death of Philibert Aspairt - The Red Ghost of the Tuileries - Cut the Middle Man - A Dash of Poison
Nostradamus Enigmas
Mercurius - Venus - Terra - Mars - Jupiter - Saturnus - Aries - Taurus - Gemini - Cancer - Virgo - Leo - Libra - Scorpio - Sagittarius - Capricorn - Aquarius - Pisces
DLC
American Prisoner - The Chemical Revolution - Killed by Science
Dead Kings
Sequence 13
Buried Words - The Book Thief - A Shadow from the Past - Raising the Dead - Under Lock and Key - A Crown of Thorns
Cooperative and heist missions
Last Rites - Holy High Rollers
Stories of Franciade
Last Will - A Royal Hide - The Unopened Rose - The Eyes of the King
Murder mysteries
Blind Justice - Equal Justice
Suger's Legacy
I - Nativitatis Et Mortis - II - Morbum - III - Diabolus - IV - Natura - V - Crux - VI - Noctis - VII - Dies
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