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A Hard Ride was a virtual representation of one of Ezio Auditore da Firenze's genetic memories, relived by Desmond Miles in 2012 through the Animus.[1]

Description[]

After locating Leandros, Ezio Auditore clung to his carriage and followed him, eventually taking control of a carriage of his own.

Dialogue[]

Ezio clung on to Leandros' carriage by a rope.

  • Guard 1: He's behind us! There! You see him?
  • Leandros: What are you doing? Faster!

Ezio's rope began to fray.

  • Ezio: Damn!
    Just a scratch!
    Alright, I felt that!
    Argh, merda (shit)!
    This will not hold for long!
  • Leandros: Die you bastard!
    Hiya!
    Move!
    Faster!
    Run, you stupid brute!
    Take this!
    Move!
    Where are you, bastard!

A second carriage arrived.

  • Leandros: Closer! Get closer! Closer!

Leandros jumped over to the other carriage and mercilessly pushed its rider off.

  • Leandros: Move!
  • Guard 2: Wait!
  • Leandros: Go to hell!

Ezio managed to take control of another carriage and pulled up to Leandros.

  • Leandros: You again!

Another carriage pulled up near Ezio.

  • Guard 3: I have him.

The guard's carriage was soon destroyed by the rough terrain, and Ezio continued chasing Leandros until they arrived at a village.

  • Leandros: Take this! Die, you bastard! Stop him! STOP HIM!

One of the guards threw a bomb, damaging Ezio's carriage and causing the Assassin to fall from a cliff.

Outcome[]

Ezio's carriage was destroyed and he was wounded during a subsequent fall.

Gallery[]

References[]

Assassin's Creed: Revelations memories
Main memories
Sequence 1: A Sort of Homecoming
The Hangman - A Narrow Escape - A Journal of Some Kind - A Hard Ride - The Wounded Eagle
Sequence 2: The Crossroads of the World
A Warm Welcome - Upgrade and Explore - The Hookblade - The View from Galata - Advanced Tactics - On the Defense - On the Attack
Sequence 3: Lost and Found
The Prisoner - The Sentinel, Part 1 - Guild Contracts - Bomb Crafting - A Familiar Face - The Yerebatan Cistern - Quid Pro Quo - The Mentor's Keeper - Curse of the Romani - The Sentinel, Part 2
Sequence 4: The Uncivil War
The Prince's Banquet - An Uneasy Meeting - The Fourth Part of the World - Signs and Symbols, Part I - Galata Tower - The Mentor's Wake
Sequence 5: Heir to the Empire
The Janissaries - The Arsenal Gates - Arsenal Infiltration - Portrait of a Lady - Signs and Symbols, Part II - The Forum of the Ox - A New Regime
Sequence 6: Fortune's Disfavor
Into the Shadows - Honor, Lost and Won - Bearer of Mixed Tidings - A Little Errand - Signs and Symbols, Part III - The Maiden's Tower - The Mentor's Return - Setting Sail
Sequence 7: Underworld
The Hidden City - The Spy Who Shunned Me - The Renegade - Decommissioned - Last of the Palaiologi - Escape - Passing the Torch
Sequence 8: The End of an Era
Discovery - The Exchange - End of the Road
Sequence 9: Revelations
A Homecoming - Lost Legacy - The Message
Secret locations
Hagia Sophia's Secret - The Impaler's Tomb
Citizen recruitment
The Brawler - The Pupil - The Avenger - The Acrobat - The Beggars - The Pickpocket
Master Assassin missions
The Deacon (Part 1 - Part 2) - The Trickster (Part 1 - Part 2) - The Champion (Part 1 - Part 2) - The Guardian (Part 1 - Part 2) - The Vizier (Part 1 - Part 2) - The Thespian (Part 1 - Part 2)
Faction HQ missions
Unfortunate Son - Loose Lips
Book quests
The Polo Symbols: Hippodrome - The Polo Symbols: Galata - The Polo Symbols: Arsenal - The Polo Symbols: Forum of the Ox - The Polo Symbols: Aqueduct - The Polo Symbols: Church I - The Polo Symbols: Church II
Piri Reis missions
Thunder - Smoke Screen - Cherry - Datura - Caltrops - Smoke Decoy - Sticky Situations - Tripwire
Desmond's Journey
Doubts - Training - Escape - Metropolis - Regret
The Lost Archive
The End Is Only the Beginning - The Order - Abstergo - The Mole - Bleeding Effect - The Truth - The End of the Line
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