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This article is about Ezio Auditore's memory. You may be looking for Evie Frye's memory.

A Change of Plans was a virtual representation of one of Ezio Auditore's genetic memories, relived by Desmond Miles in 2012 through the Animus 2.01.[1]

Description[]

After their victory at San Gimignano over Vieri de' Pazzi, Ezio Auditore, Mario Auditore, and his mercenaries returned to Monteriggioni.

Dialogue[]

Ezio arrived near the training ring to find his uncle celebrating along a few of his mercenaries.

  • Mario: And here he is! Our campione (champion), Ezio!
  • Mercenaries: All Hail, Ezio!
  • Ezio: I see you wasted no time starting the celebrations.
  • Mario: And why not?! You've done us a great service, nipote (nephew)! With Vieri dead, la Toscana (Tuscany) will grow quiet once more. Do you know what that means?
  • Mercenary 1: Basta lavorare! (No more work!)
  • Mercenary 2: Si passa tutto il giorno a bere! (We can drink all day!)
  • Mercenary 3: E a puttane! (And with whores!)

Everyone looked at him in confusion, he replied.

  • Mercenary 3: What?! It's true!

Everyone laughed at this.

  • Mario: Come, Ezio. Walk with me.
  • Ezio: Yes, uncle?
ACoP 3 v

Mario motioning Ezio to follow him

They discussed the events that occurred earlier at San Gimignano.

  • Ezio: The Pazzi answer to another; a Spaniard.
  • Mario: He is Rodrigo Borgia, one of the most powerful men in all of Europe and leader of the Templar Order.
  • Ezio: Which makes him responsible for the murder of my father and brothers.
  • Mario: Yes. And he will kill you too, given the chance.
  • Ezio: Then I must stand against him if I wish to be free... But not until every other Templar has fallen to my blade. Father's list will guide me.
  • Mario: Where will you go next?
  • Ezio: Firenze. Francesco de' Pazzi will share the fate of his son.
  • Mario: A sensible next step. No doubt he intends evil for the city. Alright. That's enough grim talk for one night, I'll be in my study if you need me.

Mario returned to his study.

  • Ezio: I should read the letter my uncle gave me...

He opened the letter and saw that it was addressed to Francesco de' Pazzi.

Messer Francesco,
I have done as requested and spoken with your son. I agree with your assessment, though only in part. Yes, Vieri is brash and prone to act without forethought. And he has a habit of treating the mercenari like playthings. I've received reports of at least three men being disfigured as a result. But I do not think him, as you put it, beyond repair. Rather, I believe the solution to be a simple matter.
He seeks your approval. Your attention. These outbursts of his are a result of insecurities borne out of a sense of inadequacy. He speaks of you often and fondly and expresses a desire to be closer to you. So if he is loud and foul and angry—I believe it is simply because he wants to be noticed. He wants to be loved.
Act as you see fit on the information I've given you here. But I must ask that we end this correspondence. Were he to discover the nature of our conversations, I fear what might become of me.
Yours in Confidence,
Fra Giocondo
ACoP 20 v

Ezio and Mario looking at the Codex Wall

Ezio then proceeded to his uncle's study.

  • Mario: Look familiar?

He pointed towards the wall.

  • Ezio: Other Codex pages.
  • Mario: Yes. Your father managed to find and translate a few before he...

Ezio handed Mario the Codex page he had.

  • Ezio: Here.
  • Mario: This is not your father's work. Someone else has translated it.
  • Ezio: Leonardo da Vinci. A friend.

He put the codex page along with the others on the wall.

  • Mario: Do you see the way the words cross from one page to the next?
  • Ezio: There is something underneath it all. Some kind of map. Where is it supposed to lead?
  • Mario: Your father and I managed to make out bits of a prophecy scrawled across these pages. It was written by an Assassin like us, who long ago held a "Piece of Eden." His name was Altaïr... He spoke of something powerful and ancient hidden beneath the land.
  • Ezio: What is it?
  • Mario: What indeed. Solving that little mystery is exactly why we collected these pages.
  • Ezio: Then let me help. It's time I take on my father's work. All of it. I'll start with the page I took from Vieri. Leonardo will decode it for us.
  • Mario: Bene (Good). Return here when time permits and we'll add it to the wall.

Ezio then scaled the villa and scouted the landscape, afterwards he collected four codex pages that were left in containers in and around Monteriggioni.

Outcome[]

Ezio learned about the man truly responsible for the deaths of his father and brothers. He also learned about the search for the Codex of Altaïr Ibn-La'Ahad.

References[]

Assassin's Creed II memories
Main memories
The Birth of an Assassin
Sequence 1: Ignorance is Bliss
Boys Will Be Boys - You Should See the Other Guy - Sibling Rivalry - Nightcap - Paperboy - Beat a Cheat - Petruccio's Secret - Friend of the Family - Special Delivery - Jailbird - Family Heirloom - Last Man Standing
Sequence 2: Escape Plans
Fitting In - Ace Up My Sleeve - Judge, Jury, Executioner - Laying Low - Arrivederci
Sequence 3: Requiescat in Pace
Roadside Assistance - Casa Dolce Casa - Practice Makes Perfect - What Goes Around - A Change of Plans
Sequence 4: The Pazzi Conspiracy
Practice What You Preach - Fox Hunt - See You There - Novella's Secret - Wolves in Sheep's Clothing - Farewell Francesco
Sequence 5: Loose Ends
Four to the Floor - A Blade With Bite - Evasive Maneuvers - Town Crier - Behind Closed Doors - Come Out and Play - The Cowl Does Not Make the Monk - With Friends Like These
Sequence 6: Rocky Road
Road Trip - Romagna Holiday - Tutti a Bordo
Sequence 7: The Merchant of Venice
Benvenuto - That's Gonna Leave a Mark - Building Blocks - Breakout - Clothes Make the Man - Cleaning House - Monkey See, Monkey Do - By Leaps and Bounds - Everything Must Go
Sequence 8: Necessity, Mother of Invention
Birds of a Feather - If At First You Don't Succeed... - Nothing Ventured, Nothing Gained - Well Begun Is Half Done - Infrequent Flier
Sequence 9: Carnevale
Knowledge Is Power - Damsels in Distress - Nun the Wiser - And They're Off - CTF - Ribbon Round-Up - Cheaters Never Prosper - Having a Blast
Sequence 10: Force Majeure
An Unpleasant Turn of Events - Caged Fighter - Leave No Man Behind - Assume the Position - Two Birds, One Blade
Sequence 11: Alter Egos
All Things Come to He Who Waits - Play Along
Sequence 12: Forlì Under Attack
A Warm Welcome - Bodyguard - Holding the Fort - Godfather - Checcomate - Far From the Tree
Sequence 13: Bonfire of the Vanities
Florentine Fiasco - Still Life - Climbing the Ranks - Upward Mobility - Last Rites - Port Authority - Surgical Strike - Hitting the Hay - Arch Nemesis - Doomsday - Power to the People - Mob Justice
Sequence 14: Veni, Vidi, Vici
X Marks the Spot - In Bocca al Lupo
Secret locations
Il Duomo's Secret - Torre Grossa's Secret - Ravaldino's Secret - San Marco's Secret - Visitazione's Secret - Home Invasion - Over Beams, Under Stone - Shipwrecked - Paying Respects
Beat up events
A Woman Scorned - Wanton Hubby - Philanderer on the Roof - Promiscuity Knocks - Spear of Infidelity
Races
San Gimignano Dash - Florentine Sprint - Romagna Hustle - Venetian Rush - San Marco Scuttle - Horseplay
Assassination contracts
Day at the Market - Fallen Archers - Political Suicide - Reap What You Sow - Flee Market - Supply in Demand - Beginnings of a Conspiracy - Arch Enemies - Wet Work - Blade in the Crowd - Thicker than Water - Zero Tolerance - Honorable Thief - No Laughing Matter - False Legacy - Don't Get Your Hands Dirty - Showtime - Thin the Ranks - Go Towards the Light - Meeting Adjourned - Needle in a Haystack - Leader of the Pack - Peacekeeper - Caveat Emptor - Vertical Slice - No Camping - Dead on Arrival - Mark and Execute - Crash a Party - Hunting the Hunter
Courier assignments
Wedding Bells are Ringing - The Messenger's Burden - Speedy Delivery - The Perfect Marriage - Casanova
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