Over the course of the 21st century, Desmond Miles had various conversations with different people during his training to become an Assassin, as well as other Assassins and major characters interacting with each other throughout the modern era.
While being held captive at Abstergo Industries, Desmond secretly had multiple conversations with Lucy Stillman, Dr. Vidic's assistant. Before each Animus session, he would also have conversations with Vidic, who would discuss certain details of Abstergo's goals.
|The Experiment Begins|
Desmond gasped and inhaled deeply.
Vidic chuckled wryly.
Lucy cut Vidic off.
Desmond eavesdropped on their conversation through the ventilation system in the bathroom.
The pair came out of the conference room.
|The Right Idea|
Desmond groaned as he woke up, and spotted Vidic staring down at him.
Desmond responded sarcastically.
Vidic replied back in a terse manner.
Lucy looked up at Desmond.
Desmond replied harshly.
|Guest of the Company|
Lucy walked over to the Animus.
Lucy pinched her fingers together.
Lucy got up and walked over to the nearby windows.
Vidic's phone rang and he answered it, starting a conversation.
Vidic hung up, and then addressed Desmond.
Vidic walked out of the laboratory.
Lucy's phone rang and she answered it.
Vidic's voice could be heard through Lucy's phone.
Lucy hung up.
|The Piece of Eden|
Lucy's phone rang and she answered it. Vidic responded through the phone.
Lucy hung up.
Lucy's phone rang again, with Vidic on the other end.
Lucy hung up again.
Vidic replied shrewdly.
Desmond played coy.
Vidic interrupted Desmond.
Desmond interrupts Vidic.
Vidic turned on the intercom, through which gunfire could be heard.
Vidic talked into the intercom.
Vidic switched off the intercom and turned to Desmond.
Vidic turned the intercom back on and the gunfire continued, before stopping abruptly.
Vidic switched off the intercom for the last time, before turning back towards Desmond.
Vidic walked out.
Lucy bent her left ring finger, symbolizing the Assassins.
|The Eagle and The Apple|
Desmond finished the final memory of Altaïr.
Vidic replied to Lucy.
Desmond got up and activated Eagle Vision for the first time. Many symbols could be seen on the floor in the Animus room.
Desmond went to his bedroom and noticed more symbols on the wall.
|Escape from Abstergo|
Desmond entered the Animus and witnessed the birth of Ezio Auditore.
Two guards noticed Lucy and Desmond escaping.
Lucy typed in a code and locked a door, preventing the guards from following them.
Lucy and Desmond were spotted by the Abstergo guards.
Lucy fought with the guards, swiftly taking them down. The pair then entered a nearby elevator, traveling downward.
Lucy swiped a card into a keypad and entered a code, which failed. She then attempted another time, to no avail.
Desmond tried his hand at entering a code into the keypad.
Desmond used Eagle Vision to see the fingerprints on the keypad and entered the code "2374".
Desmond and Lucy reached the parking lot and fought off a squad of guards. Afterwards, they ran for Vidic's car and Lucy opened the trunk.
Desmond got into the trunk of the car.
Desmond shot a dirty look up at Lucy, who slammed the trunk door shut.
Finally, Lucy opened the trunk and Desmond sat up.
Desmond got out of the trunk and followed Lucy.
Desmond replied in a shocked manner.
Lucy turned around.
Lucy stammered a little.
Lucy hugged Desmond warmly.
They kept walking into the hideout, and Rebecca jumped up when she saw Lucy.
Shaun noticed Desmond.
Rebecca responded excitedly.
Desmond walked over to Lucy.
Desmond walked over to Rebecca.
Desmond approached Shaun.
Desmond sat in the Animus chair.
Rebecca showed Desmond a cord.
Rebecca stuck the catheter into Desmond's arm.
During Memory sequence 2:
After Desmond found the first Glyph.
After listening to Subject 16's recording.
After Desmond discovered the first Assassin Tomb:
After Memory sequence 6:
Desmond became worried.
Desmond initiated a conversation with Rebecca.
Desmond walked over to Shaun.
|The Bleeding Effect|
They both walked into the warehouse together.
Desmond started the course and began to suffer from the Bleeding effect.
Desmond successfully reached all of the sensors.
Desmond went upstairs to the hideout. On the way, he experienced another vision and lost consciousness.
|Altaïr and Maria|
Desmond relives Altaïr's memories in Acre.
Desmond noticed a person who ran once they spotted Altaïr.
Altaïr chased his target to the top of the tower, where they took off their hood.
Altaïr and Maria kissed.
Part of the memory skipped. Altaïr performed a Leap of Faith and left Maria, but the focus of the memory didn't follow him.
|Back to Work|
Desmond woke up, and Rebecca came to speak to him.
Desmond struck up a conversation with Lucy.
After Memory sequence 11:
|Entering the Vault|
A hologram of the First Civilization member, Minerva, addressed Ezio.
Ezio showed the Apple of Eden to Minerva, who "touched" it, and then Minerva spoke through Ezio to Desmond.
Minerva answered Ezio's question.
The projection of Minerva laughed.
Minerva turned to Desmond.
Minerva addressed Ezio once more.
Minerva reprimanded Ezio.
Minerva returned her focus to Desmond.
|An Old Friend Returns|
After Memory sequence 14:
Lucy turned to Desmond.
Lucy spoke to Desmond.
Desmond and Lucy fought with Abstergo guards.
Desmond incapacitated all of the guards with the help of Lucy.
Vidic's truck drove away.
The Assassins try to access Memory sequence 9, but it is corrupted.
Desmond started to relive Ezio Auditore in the first memory sequence.
|Arrival in Monteriggioni|
Lucy turned to Rebecca.
Lucy led Desmond and the other Assassins inside the Villa, to Mario's study.
Desmond beckoned Lucy.
Desmond performed his first Leap of Faith, astonishing Lucy.
Desmond and Lucy entered the Auditore Crypt, though their glow-sticks didn't work at first.
The two managed to get their glow sticks to function.
|Path to the Sanctuary|
Desmond suffered the bleeding effect and saw the forms of Monteriggioni's townspeople escaping, with Ezio Auditore assisting them.
Ezio pulled a lever, and a gate impaled a Borgia soldier as it fell. Afterwards, the apparitions faded away, revealing the guard's skeleton.
The two of them walked up to the gate and Desmond pulled a nearby lever. The gate only raised a few inches above the bones of the guard, before Desmond let it go and it dropped back down.
Desmond lifted the gate and Lucy quickly crawled under it.
Desmond cracked a joke.
Lucy replied in a slightly frightened manner.
Lucy scolded him back for his prank.
Afterwards, Lucy jumped down, and Desmond began to see more figures through the Bleeding effect.
Desmond heard a conversation between Claudia Auditore and Ezio, due to the Bleeding effect.
The ghostly forms disappeared.
Desmond walked toward a lift, and pulled Lucy close to him.
Desmond kicked back the lever on the lift, and the two of them rocketed upwards to a ledge.
They began to freerun through the tunnel.
Lucy replied back jokingly.
Desmond reassured Lucy.
They both came to another gate and lever.
Desmond feigned innocence.
The gate opened and Lucy rolled under it.
Lucy pulled a lever, and grinding noises could be heard.
Desmond pulled a lever to help Lucy progress.
Desmond jumped into the water, and was shocked at its temperature.
Desmond climbed out of the water.
Desmond climbed up some scaffolding near to him.
They both rappelled up another pulley, and the Bleeding effect provided Desmond with some more visions.
Lucy ran at Desmond, who catapulted her to the supports.
Lucy provided Desmond with a platform to cross, allowing him to progress.
Another short vision appeared to Desmond.
They came to a bridge, sealed against the cave walls.
Lucy replied back in a whimsical manner.
They came to another collapsed bridge.
Upon entering the Sanctuary, Desmond saw an image of an aged Ezio, due to the Bleeding effect.
Desmond noticed a triangular symbol on the wall, opposite to the bookcase that acted as a door to the hidden passageway which the two were behind.
Shaun could be heard, although muffled, from behind the passageway door.
Desmond pulled up the locks and the bookcase opened, with Shaun and Rebecca walking through afterwards.
Shaun noticed the symbol on the wall.
Desmond activated Eagle Vision to try and learn more about it, and noticed three numbers.
Desmond replied back in a playful way.
Lucy shot Desmond a dirty look, as he had called her out.
Rebecca handed Desmond some circuit breakers.
Shaun turned to Desmond.
Shaun led Desmond outside.
|The Improved Animus|
After powering up the Sanctuary:
Desmond went over to Shaun to talk.
Desmond then went to talk with Lucy, regarding the Assassins.
Desmond then went to bother Rebecca, with her work as the topic of discussion.
Desmond then re-entered the Animus.
Desmond attempted one of the virtual missions and completed it.
Desmond selected Memory sequence 2.
|After Memory Sequence 2|
Desmond struck up a conversation with Shaun.
Desmond then went over to check up on Lucy.
After talking with Lucy, Desmond inquired about Rebecca, and whether she tried out the Animus for herself.
|After Memory Sequence 3|
Desmond decided to talk to Lucy, regarding Abstergo's motivations and her link to them.
Desmond then went to Shaun to discuss ciphers and his love life.
After speaking with the other two members, Desmond approached Rebecca and asked whether she had taken a life.
Desmond then went on to do other things around the Sanctuary, such as staring at Altaïr's statue.
Desmond replied back in an insulted manner.
Lucy raised her voice to try and drown out the others who were arguing.
Still displeased, but somewhat calmer, Desmond replied back.
Shaun, previously uninvolved with the argument, cut in nonchalantly.
|After Memory Sequence 4|
Desmond struck up some conversation with Shaun, revolving around Caterina Sforza and the main Assassin HQ.
After speaking with Shaun, Desmond walked over to Rebecca to chat about the power and the Animus.
Shaun suddenly cut in with a complaint.
A hungry Desmond then went to Lucy, concerning the food supplies, as well as to inspire some hope in her.
An brief awkward silence filled the Sanctuary.
A short while passed.
Once Desmond ate a hamburger, Rebecca made what could be her vegetarianism known.
|After Memory Sequence 7|
Wishing to know more about Ezio's nemesis, Desmond approached Shaun for some information.
From there, Desmond spoke with Rebecca about his psychological state, in connection with the corrupted sequence.
Following that, Desmond went to talk with Lucy, inquiring about the amount of time they had left to improve his skills.
|The Miracle is in the Execution|
Desmond found himself in a virtual maze. After some free-running, he found Subject 16.
The virtual construct of Subject 16 laughed.
Subject 16 disappeared, and Desmond removed himself from the Animus.
Desmond apologized to Lucy.
|After Memory Sequence 9|
After fully synchronizing with Ezio, the four-man Assassin team discovered the location of Ezio's Apple.
All of a sudden, the power cut out.
While the three brainstormed ideas in the Sanctuary, Desmond headed upstairs to the triangular symbol on the wall.
The other Assassins walked up to Desmond.
Lucy, Shaun and Rebecca departed, leaving Desmond to go forward. From this point on, any contact between Desmond and the other three was through a radio connection.
Desmond found the hidden entrance and Juno appeared to him, though only he could hear her words.
|A Knife to the Heart|
Desmond entered Santa Maria Aracoeli through a secret entrance, while Lucy, Shaun and Rebecca waited at the door outside.
Desmond unbarred the door.
Desmond had a vision of Ezio climbing up the altar.
Desmond activated what would turn out to be a wall lever, and multiple poles shifted out of the ceiling, constructing a series of free-running obstacles.
Desmond activated another switch, and a ladder came out of the wall.
Desmond eventually activated a switch on the highest platform, and a pedestal came out of floor at the front of the church.
Desmond moved his hand above the pedestal, which activated into a lift on sensing his First Civilization genes, that took the Assassins underground.
The lift stopped, and the entrance to Juno's Temple could be seen.
The Assassins approached the door.
The door opened.
Desmond activated the pedestal, and multiple platforms and beams came out from the floor and walls.
Desmond activated all of the switches, and stairs to the central platform came out of the floor.
The Assassins approached the Apple of Eden.
The Apple activated and showed many different symbols around it.
Desmond touched the Apple, and it took control of his body, while the other Assassins were frozen in time.
Forced to move by Juno, Desmond unwillingly approached Lucy and stabbed her in the stomach with his Hidden Blade.
Afterwards, both Desmond and Lucy fell to the ground, with blood seeping out from her wound, while Desmond's mind began to lapse into unconsciousness. Following this, a short conversation between two people could be heard after a few minutes.
Desmond then began experiencing Ezio's memories of a repressed memory sequence.
Desmond finished exploring the repressed memories.
Desmond woke up in the Black Room, before taking some steps forward to adjust to his surroundings. Meanwhile, the digital construct of Clay Kaczmarek (Subject 16) initialized nearby.
Clay suddenly relocated himself close to Desmond's position, startling him.
Clay pointed to the Synch Nexus.
Desmond collapsed to the ground, as images flashed through his mind.
A digital tone could be heard, similar to that of when a telephone was answered. Afterwards, a conversation between Rebecca, Shaun and William Miles began.
|After DNA Sequence 1|
Desmond was forcibly returned to Animus Island from Ezio's memories.
Another conversation between Rebecca and Shaun could be heard through Animus Island.
|After DNA Sequence 2|
Once more, a conversation could be overheard, which featured Rebecca and William Miles.
Desmond then came across Clay, lamenting on his misfortune.
Clay disappeared. After a while, a discussion between Rebecca, Shaun and William Miles could be eavesdropped on.
|After DNA Sequence 6|
Some time later, another talk between Shaun and William Miles took place.
After this exchange, Clay inquired about Desmond's life, which at first he was nervous to reply to.
Once Clay's curiosity was fulfilled, another group conversation with those outside the Animus started.
|After DNA Sequence 8|
Following Desmond exploring more of Ezio's memories, the Assassins outside of his coma planned to relocate themselves, and him along with them.
Meanwhile, inside the Animus, the machine planned to wipe Animus Island of all its contents, with Clay and Desmond along with it. As the threat of being deleted was finally at hand, it spurred one last conversation between the two.
Clay embraced Desmond tightly, bewildering the Assassin in the process.
Jumping to the conclusion that Clay intended to take both of them to their deaths, Desmond pleaded with him.
Clay pushed Desmond towards the Sync Nexus, as he began to be erased by the system deletion. However, it would not stop him from shouting out one final command to Desmond.
|The Sync Nexus|
Once Desmond had achieved the necessary synchronization with his ancestors, he found himself communicating with Jupiter, one of the First Civilization, as Juno and Minerva stood at either side of the ancient figure before him.
|After DNA Sequence 9|
Following Jupiter's message and having fully separated himself from his ancestors and their memories, Desmond began to awaken from his comatose state.
|Animi Training Program|
On the advancement of the Animi Training Program, select Abstergo recruits were allocated to the second stage of the program, and came into contact with Warren Vidic often, as well as some other Templars.
Berg chose a designer watch from a box before him, courtesy of Abstergo.
Berg then took a glass of champagne offered to him and entered a private jet.
Berg casually strolled through an airport.
From there, he entered a limousine and picked up a bottle of expensive wine.
Berg pulled up at a remote countryside mansion.
Berg opened the door and stepped out of the limousine, and Vidic walked out of the mansion's entrance, waiting to greet him.
One of Them
A gruff sounding voice suddenly stated an order.
Panicking slightly, Berg attempted to get up, but was held still by an arm around the throat, the hand holding an injection gun.
Proceeding onward, Daniel implanted Berg with a microchip from the injection gun.
The two Templars then turned to Berg, staring straight at him.
|Arrival at the Temple|
Desmond and his team arrived at the Grand Temple in upstate New York. William Miles opened the doors to their van.
The other Assassins gathered up their equipment while Desmond waited at the mouth of the cave.
Desmond led the Assassins into the cave, stopping at the door, which was covered in modern graffiti and ancient Native American cave paintings. The Apple of Eden began to glow, and Desmond took it out and stuck it in a spherical concave imprint in the door which activated and opened.
Desmond bent under the door and walked under it, with the rest of his team following. The Assassins continued down a long empty hallway for some time before coming to a sloping drop which led to another door. Again, Desmond used the Apple to open the door.
Beyond the door was a sliding drop. Desmond slid down this and then made his way into the main hall of the Temple. Upon entering it, he saw a bright glowing cube on the ground in front of a power bank. Desmond picked up the cube and inserted it into a matching slot on the bench-shaped structure, which activated the entire Temple, especially the great door at the very back. The Assassins made their way towards the door. As they reached it, Desmond heard Juno's voice.
Desmond began to experience the bleeding effect.
Desmond turned to face his father, but saw instead Haytham Kenway's coachman.
Desmond collapsed. Some time later he awoke in the new Animus 3.0
Desmond responded in a dazed manner.
William tried to calm his son's anxiety.
Desmond then began the refresher course Rebecca set up for him.
|After Sequence 3|
Desmond got out of the Animus, shocked about learning Haytham's true loyalties.
At this, Desmond showed his disgust at William's seeming inhumanity.
Finally, Desmond let loose his rage and anger at being exploited.
Angered to his own breaking point, William punched Desmond in the jaw.
At this point, Shaun decided to break up the fight for an announcement.
Shaun agreed, though he appeared just as disgusted with William's indifference as Desmond.
|Before Sequence 4|
The argument settled, Desmond spoke to Rebecca.
Desmond then ran over to Shaun who was inspecting the door.
Shaun noticed Desmond.
Shaun then asked Desmond about their situation.
Desmond tried to talk to his father with no success.
|First Power Source|
Desmond got out of the Animus, having experienced Connor's early memories.
Rebecca voiced concern.
Desmond pulled up his hood and set out to recover the first power source. After recovering it, the Assassins left New York immediately and made a two day detour through Boston. Upon returning to the Grand Temple, Desmond demanded to know about Cross.
|Juno encounters 1 & 2|
Desmond explored the Temple while looking for a socket for the battery he'd just acquired. Along the way, he encountered Juno, who explained the solutions the First Civilization had tried to save the world from the First Disaster.
|Before Sequence 6|
Desmond soon found a socket and plugged the power source into it. When this was done, he returned down below and talked to Rebecca.
Rebecca then nervously asked Desmond about his encounter with Daniel Cross.
Rebecca's voice broke as she related what happened next.
Desmond then spoke to his father next. William first tried to apologize for the earlier punch, then to make peace for Desmond's rough childhood.
Desmond then asked his father if the Assassins and Templars had ever worked together.
Desmond then asked William about whether he had ever looked for him.
Desmond then lamented the fact that more often than not, the Assassins kept defecting to the Templars than vice-versa.
Desmond then made his way over to Shaun, who wanted to use the Animus to go back to the beginning.
Shaun then launched into seeing the American Revolution from a decidedly British perspective.
Shaun then wondered how many other First Civilization vaults there were still to find.
|Second Power Source|
Desmond left the Animus after exploring more of Connor's memories.
Desmond and the team traveled to Brazil and recovered the second power source.
|Before Sequence 9|
Desmond and the team returned with the second power source.
Desmond and the team discussed their findings on the Grand Temple.
Desmond talked to Rebecca about his exploration through the Grand Temple.
Rebecca asked Desmond about Lucy's death.
Shaun expressed his frustration at American politicians.
Before Desmond went back into the Animus, Shaun discovered a third power source which William volunteered to retrieve on his own.
|Juno encounters 3 & 4|
|Third Power Source|
Desmond woke from the Animus with news that his father had been kidnapped by Abstergo and were holding him hostage in exchange for the Apple of Eden.
Rebecca played back a video of Warren Vidic holding William hostage.
Desmond narrates the decision to go to Italy and rescue his father.
Desmond managed to infiltrate Abstergo, kill both Daniel Cross and Warren Vidic, and rescue his father.
|Juno encounters 5 & 6|
|Before Sequence 11|
Desmond and the team returned from Italy.
Shaun expressed his regret at not asking Desmond to hack into the Abstergo servers.
Shaun talked about his discovery of manna.
Shaun mentioned news from the outside to Desmond.
Desmond and the team discussed George Washington's connection to a Piece of Eden.
Rebecca asked Desmond about returning to Abstergo's facility Rome.
The team started discussing vacation ideas.
Desmond went to see his father.
Desmond and William talked about the latter's capture by Abstergo.
As Desmond was about to enter the Animus, he asked his father if he could come home, to which his father showed enthusiasm.
William provided words of encouragement to Desmond before starting the last Animus session.
|End of a Hero|
Desmond, William, Shaun and Rebecca approached the gate inside the Grand Temple.
The team proceeded to make their way towards the ending of the path, leading to a round device.
Desmond was shown a vision of what would happen to the world if he refused to use the device.
Desmond, Juno and Minerva then continued their conversation.
Desmond touched the pedestal, killing himself instantaneously but saving most of the world in the process.
An Abstergo employee began explaining to a colleague on how to synchronize Desmond's data to the cloud.
After finding all pivots, Desmond's data was uploaded to the cloud.
|Welcome to Abstergo Entertainment (After Sequence 1)|
|A Small Favour (After Sequence 3)|
|Corporate Pressure (After Sequence 6)|
|The Bunker (After Sequence 10)|
|A Face from the Past (After Sequence 12)|
|A Rude Awakening|
Violet da Costa awoke the analyst from the Animus, as the Abstergo Entertainment facility was put on alert.
Violet gave the analyst their communicator tablet.
The analyst followed Violet to Melanie, who was sending Abstergo employees into an elevator.
Juhani Otso Berg spoke over their earpieces.
Melanie turned to the analyst.
Melanie turned to the analyst again.
Melanie left with the elevator.
Violet attempted to open the elevator, only to have the lights turn off.
The lights were turned on again, and Violet contacted Melanie over her earpiece
As the analyst entered the server room, Violet contacted them over their earpiece.
The analyst activated a program to repair the server.
The analyst repaired the server.
The analyst also activated a video in which Berg analyzed the turncoat Assassin Mentor Al Mualim.
After the analyst relived a glitched memory, Violet contacted them via earpiece.
The analyst met with Berg at the latter's office.
Berg drove a knife into a portrait of the Assassin ally Le Chasseur.
The analyst met Violet by the elevator.
The analyst took the elevator to the lobby.
The analyst entered the server room.
The analyst repaired the lobby server.
The analyst entered the Animus, where they saw an unconscious Shay being taken away.
After viewing Shay's induction into the Templar Order, the analyst was contacted again by Berg and Violet.
The analyst left the Animus.
The analyst used the elevator to reach the top floor.
The analyst entered Melanie's office.
With Level 2 clearance, the analyst repaired the servers.
The analyst took the elevator down to the second floor.
The analyst accessed the Animus, triggering another glitched memory.
The analyst progressed further through the memory.
After reliving Shay's final sequenced memories, the analyst was contacted by Violet.
The analyst exited the Animus.
The analyst used the elevator to reach the basement.
Another power failure occurred, causing a blackout in the basement.
The analyst reached the server room entryway.
The analyst restored the servers.
The analyst uploaded Shay's story.
The analyst used the elevator to reach the second floor and returned their workstation.
After finishing Shay's story, the analyst met Melanie in her office, along with Berg and Violet.
Melanie presented a Templar ring to the analyst.
Berg pulled out his gun.
|Bishop and Deacon|
The individual accepted the offer and played the video.
Bishop loaded the sequence, landing in the initiate back in Paris.
Bishop opened up a list of abilities before returning to action.
Bishop unlocked a new set of Assassin Skills in the Helix Navigator for the initiate.
After their success with Arno's memories, Bishop contacted the Initiate about a new assignment.
After reliving Jacob and Evie's first set of memories, the Initiate was contacted by Bishop.
Shaun and Rebecca's sleuthing was interrupted by Isabelle entering her office.
Shaun and Rebecca approached Isabelle.
Juhani Otso Berg and Violet da Costa walked into the room, cornering the Assassins.
Rebecca activated an explosive, causing a distraction and allowing the Assassins to escape.
After reliving more of Jacob and Evie's memories, the Initiate was contacted by Bishop.
|World War I simulation|
While viewing the Frye twins' memories, the Initiate found a rift.
The initiate entered the rift.
While exploring Lydia's memories, Juno spoke to the initiate on multiple occasions.
The initiate left the simulation.
After reliving more of Jacob and Evie's memories, the Initiate was reconnected to Rebecca's drone feed.
After reliving more of Jacob and Evie's memories, the Initiate was contacted by Bishop.
|Shroud of Eden|
Upon finishing Jacob and Evie's memories, the Initiate was connected to Rebecca's drone feed.
The Assassins arrived at the Buckingham Palace crypt, but noticed the Templars had arrived first.
The Assassins threw a smoke canister.
While Berg and Galina fought, Violet tried to shoot the latter.
Before she could get a shot off, Rebecca tackled her. With the others occupied, Shaun snuck up behind Isabelle and used his shock blade to incapacitate her.
Violet picked up her gun and fired it.
Rebecca jumped in front of Shaun and took the bullet for him.
Galina, having knocked out Berg and hoping to finish the job, was interrupted by Sigma Team's backup.
Galina threw another smoke canister, using its cover to take out Sigma Team.
The Initiate was reconnected to Bishop.
Álvaro left, leaving Violet alone in the lab.
Gasping for air, Layla jolted upright from lying in the Animus HR-8 stationed in Hotep Cavern.
Layla checked her phone.
Layla approached Bayek's sarcophagus and read the inscription.
Layla left the cavern and found a piece of paper near the entrance.
Layla searched the vicinity, finding another piece of paper.
Layla checked the light stands she had set up earlier.
Layla returned to the cavern and found the med kit.
Layla walked back to the Animus HR-8.
Layla inserted the vial of cyclosporine into a port on the Animus HR-8.
Layla approached the Animus HR-8.
|Battle of Thermopylae, 48 BCE|
Leonidas placed his helmet on his head, then took up his spear.
On the field of battle, Leonidas addressed his gathered troops.
The soldiers sounded their approval with each statement.
As Leonidas turned, the Persians charged up the beach towards them, and the battle begun. Leonidas eventually faced off with Kurush in battle.
After the battle, a prisoner was brought before Leonidas.
Leonidas killed the soldier, then addressed his troops.
|Entering the Animus HR-8.5|
Layla Hassan removed a pile of rubble obscuring a buried object from her view.
Layla rose from her seat and made her way to the Animus HR-8.5.
As Layla climbed into the Animus, Victoria went to a nearby laptop and booted up both machines.
A screen popped up.
(If Layla chose Kassandra)
|Taking a break|
Layla Hassan awoke from the Animus, sitting up.
(If players choose "What do you think of the mission so far?")
(If players choose "What do you think of the new Animus?")
(If players choose "That's enough for now.")
Layla sat at the computer,
(If players choose "What can you tell me about the book?")
(If players choose "What do you know about Herodotos?")
(If players choose "That's enough for now.")
Layla looked out the window.
Layla picked up a radio to check in with Kiyoshi.
(If players choose "Why are you so short with me?")
(If players choose "What do you think we should do next?")
(If players choose "I'll leave you to it.")
Layla made her way back to the Animus.
Layla Hassan awoke from the Animus excited, sits up, then removes her head-mounted display.
Victoria, concerned, approaches Layla.
Layla raises both her hands up to stop her, and appears annoyed.
Victoria sighs remaining unconvinced.
Victoria is convinced and suddenly turns enthusiastic.
Layla dives down underwater and swims towards the rocky bottom of Thera. She found the cave entrance.
She enters it and continues to swim forward, reaching a hole going further down.
Layla dives deeper.
The hole stops going down and she swims forward as Alannah joins in their talk.
Layla reaches a chamber of small Hydrothermal vents and swims through a safe passage between the fissures.
Victoria cries out in protest.
Layla arrives at emerges to a bioluminescent chamber with deep water in between, and she goes to the other end. There appears a very deep sinkhole, but she slides down a couple dozen meters and, quite sure of herself, performs a leap of faith diving another couple dozen meters underwater. She swims forward to a huge chamber with a few hydrothermal vents.
Layla reaches the end of the chamber to a small opening below.
She enters into a bioluminescent tunnel.
She runs through the walkway.
She walks underneath it and look around.
She changes back to her old clothes with a square scarf wrapped around her neck and over her chest. Layla looks around in amazement.
Layla contacts her team again.
She crosses her arms, and walks back and forth.
She contacts her team again.
Layla returns from the Animus after experiencing what Kassandra did. She went straight to the the transmitting column near the gate where she pushes the triangle button in the middle. It flashes golden light, and the square pyramid floating above glows and activates with a holographic earth beneath it. Layla looks up in awe and excitement.
The continent of Africa appears to be missing from the hologram.
Layla notices a missing light beam on a face of the pyramid and walks to its corner below to look up. She sees the dormant symbol of the Minotaur.
She rubs her hands and turn to look back and up where the light source should be. She proceeds to climb towards it and discovers a chamber room of zigzagging lights and pillars. She moves inside.
She approaches one.
Layla goes farther inside to the source of the light.
She begins to move the pillars until the light bounces to the inactive face of the pyramid.
Layla takes a leap of faith to the water below that surrounds the platform below the hologram. She resurfaced and returned to the center of it, but nothing seems to happen. She rests her arms slightly above her hips and thinks for a moment.
She sits on a protruding part of a structure and realizes something.
Layla senses Kassandra as she approaches her with a spherical artifact on her hand that transformed into the Staff of Hermes.
Layla responds in astonishment.
Kassandra laughs and replies while eyeing the staff she holds.
Layla turns exhilarated.
(If players choose "What are you doing here?")
(If players choose "What about your spear?")
(If players choose "I need the staff.")
Kassandra cuts her.
Kassandra sighs and pore over the staff.
Kassandra hands it to Layla. Layla holds the staff, but Kassandra says one last thing before she lets go.
Layla nods. Kassandra nods and lets go. She turns away and immediately turns gray and old. Then, in a few seconds, light exhausts from her as her life drains away. Layla catches her as she falls. Kassandra utters her final words in Ancient Greek.
Layla lays her down on the ground in sorrow and gives her a moment of silence. She picks up the staff to examine it, then puts it aside.
|Unlocking the Seal to Atlantis|
After relieving Kassandra' encounter with Aletheia, she spoke to her cell members through communications.
Layla heard a voice.
Layla explored the surroundings, travelling to a large gate in the right corner while carrying the Staff of Hermes Trismegistus. She placed the staff on the left of the gate. While she looked around, a voice echoed from the staff.
Kassandra approached the staff.
Layla picked up the staff.
Layla looked at the symbols to her left.
Layla went back into the Animus, continuing Kassandra's memories during her meeting with Aletheia. Afterwards, she received a message through her communications.
|Finding the first Symbol|
After Kassandra found the first symbol in Agamemnon's Tomb, Layla Hassan reported her findings to her team.
Layla travelled to Argolis, entering Agamemnon's tomb, which the entrance had largely collapsed.
Layla began navigating through the tomb., encountering several skeletons on the ground.
She continued exploring.
Layla found the symbol on a wall.
|Finding the second Symbol|
The Altaïr II fetched Layla to Eteokles' tomb in Attika. Layla managed to enter the tomb.
Layla began exploring the tomb, passing by a spike trap.
She reached the main chamber containing a crypt, where Eteokles was buried.
She continued her way.
Layla went depper into the tomb, looking at statues in the passageways.
She looked at a vase near a statue.
She entered a chamber.
Layla found the symbol on top of a crypt.
|Finding the third Symbol and unlocking the Seal|
The Altaïr II brought Layla to Orion's tomb in Boeotia.
Layla explored the tomb, entering a chamber.
She found a hole in the ceiling.
Layla looked for a shelf and shifted it near the ceiling. She climbed up the shelf and the ceiling, finding the symbol on a wall.
Layla returned to the Altaïr II, and then to Atlantis. There, she relived the memories of Deimos, who had encountered Phidias before. In Phidias' workshop, he was looking through his scrolls. Deimos arrived shortly afterwards to punched the back of Phidias' head. Phidias head bounced off a block of marble, causing him to bleed. Phidas attempted to crawl for his life, while Deimos tooked a knife off the marble.
(If players choose this option, they would be brought back to the dialogue choices again, making it a necessity to choose one of the other three options.)
Deimos punched Phidias, throwing him onto a slab of marble.
Deimos stabbed the knife into Phidias' left hand and took it out, causing Phidias to scream in pain.
(If players choose this option, they would be brought back to the dialogue choices again, making it a necessity to choose one of the other three options.)
Deimos continued to punch Phidias repeatedly before stopping.
Deimos climbed up the slab.
Deimos picked up Phidias and threw him to the ground. The sculptor continued uttering the words.
The scene turned to outside of the workshop. Screams continued to be heard. In the modern day, Layla Hassan's Animus session was terminated.
The commumications went silent. Layla approached the huge door.
A symbol next to the door lit up.
A symbol on the door's right lit up.
A symbol on the left light up. A stream of light appeared on the gate.