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アサシンクリード ユニティ(Assassin's Creed: Unity) 2014年に発売されるサンドボックス型アクションアドベンチャーゲームでアサシンクリードIV:ブラックフラッグの続編である。フランス革命を部隊に貴族アーノ・ドリアンは幼馴染エリス・デ・ラ・セール(テンプル騎士)の父で自分の養父の殺害事件を調査するためアサシン教団へ加わる。

2014年11月20日にPlayStation 4, Xbox One, PCで発売される[1]

開発[]

アサシンクリード:ユニティはアサシンクリード:ブラザーフッドの開発が終わった2010年から開発を開始した。[2] UBIソフトのモントリオールチームを主軸にトロント、キエフ、シンガポール、上海、アヌシー、モンペリエ、ブカレスト、ケベック、成都の9スタジオを協力し制作にあたっていた。[3]

クリエイティブ・ディレクターはアサシンクリード:リベレーションAlexandre Amancioが務める。リベレーションでの仕事を引き受ける前にフランス革命のゲームを担当していた。その後ゲーム制作に疲れた彼は2012年6月にUBIソフトに戻るまでしばらく広告業界で仕事についていた。[4][5]


Amancio aimed to utilize the then next-generation console technology to push the boundaries of storytelling, and having an engaging love story without making it become a secondary storyline. He cited Ico and Passage as video games that successfully placed romance at the center of gameplay, but noted those were far less complex than an Assassin's Creed game.[6]

Travis Stout wrote the single player story, Ceri Young wrote the co-op missions, and Russell Lees scripted the single-player side missions.[7] The historical characters have been relegated to the side missions, leaving Stout to concentrate on writing a story focusing on Arno.[8]

The game uses a rebuilt Anvil game engine utilizing the Theatre, Zen and City Lights tools, which respectively improve animation, asset management and volumetric lighting.[9] Unity has crowds numbering in the thousands, with new animations and behaviors, such as holding hands or chatting to each other, enhancing their believability. When Arno sees crowds from a distance, the civilians' animation rigs are simplified, but the closer he gets to them, their "bones" increase and behavior becomes more complex.[10]

Amancio explained the game's cast are using English accents because unlike previous games, where accents distinguished characters and reminded players where they are from, it is clear to the player that the characters in Unity are French so using those accents was deemed unnecessary.[11]

Unlike previous installments, Unity is set to have three composers for the soundtrack: Chris Tilton, Ryan Amon and Sarah Schachner.[12]

ゲームプレイ[]

ロケーションとナビゲーション[]

ゲームは次世代機種とPCで発売され、それの性能によって1/1スケールのパリの街の再現や数千という群衆の描写が可能になった。プレイヤーは街全体を探索することが出来る。そのうちランドマークであるノートルダム大聖堂カタコンベを含む街の建造物の四分の一は内部まで探索が可能である。しかし、空の建物でも中に宝箱が隠された部屋が存在する。[9][13][14]屋上に立った時にボタンを押すと戦略を練るのに便利なマップマーカーを表示するようになった。[15]

Haystacks have been largely removed in favor of allowing players to control their descent from rooftops, and the controls for freerunning up and down are now separate.[16]

ソーシャルステルスはボタンを押して屈むことで機能するようになり、戦闘のリアリティ追求のためカウンターキルは廃止になった。[9]

暗殺ミッションは「ブラックボックスミッション」と呼ばれ、プレイ感覚はアサシンクリードを参考にしている。手がかりはプレイヤーの選択を促すように提示され、ターゲットへの接近は決まった道筋はなく自ら計画をたてることになる。[17]

Memories[]

For memories, instead of the player being given a series of objectives, Ubisoft have developed the Adaptive Mission Mechanic, which gives players several potential paths to complete a mission. For example, choosing to stalk a target will lead to a chase if they detect you, as opposed to causing desynchronization.[13]

Customization[]

The Assassins' weapons and appearance are customizable, while experience gained can be spent on four different specialties: "Melee" (offense), "Health" (defense), "Ranged" (navigation), and stealth.[18] For example, Arno can possess Eagle Pulse, which allows him to sense how many guards are in a location he intends to infiltrate. Like other skills, it can be upgraded with experience points at the player's discretion.[19] He can also unlock a disguise skill to escape pursuing guards. The player will be able to upgrade all of Arno's skills, given his objective is to become a Master Assassin.[20]

There are around 200 choices for Arno's gear, which can benefit gameplay:

  • Hoods can decrease a guard's reaction time as well as increase the radius of Eagle Sense.
  • Chest items refer to the Assassins' robes, which changing can increase the time you can spend blended in the crowd, and the time it takes for a guard to detect you.
  • Arm items change the appearance of the Hidden Blade, increasing melee damage and the Phantom Blade's ammunition, but can also increase the time it takes to revive allies.
  • Belts and sashes increase the number of health points and items carried.
  • Pants and boots can decrease fall damage and running noises, as well as providing extra health.[18]

Other[]

The modern day portion will return, but will differ from the Abstergo Entertainment setting of Black Flag.[13] This time players will play as themselves, being contacted by the Assassins at one point requesting you to explore Arno's memories for them as well as help them in the present day against the Templars.[21]

Unity is set to be the first game in the Assassin's Creed series to lack the competitive multiplayer, since its initiation in Brotherhood.[14]

Cooperative play[]

"Assassins do not only embark on their own quests (like Ezio avenging his family), they have to pay their dues to the Assassin council. So players will have to complete what we call Brotherhood missions, in shared experience, to fulfill their duties towards the Assassins."
―Alex Amancio discussing the reason behind cooperative gameplay.[[src]]

Following the success of Wolfpack in Assassin's Creed III and Assassin's Creed IV: Black Flag, Assassin's Creed: Unity is the first game in the series to introduce campaign co-op. Up to four players can take on story-based missions including sabotaging an execution, protecting an emperor or assassinating a target.[1] However, the co-op missions will be optional, all story-based, and can be completed singularly as well.[14]

Co-operative gameplay starts at taverns, where the player can see a "ghost" of a friend who is also playing. Approaching said ghost can establish a request to join the friend on their mission, and both will loaded to the mission's nearest checkpoint.[16] Amancio expects players will spend a third of their time in co-op mode.[9]

There are heist missions for the Assassins to steal money. The more an Assassin is detected, the less money will be gained. Amancio commented that the co-op missions will encourage players to work together, thereby avoiding a session from falling apart with gamers who refuse to co-operate.[20]

Controversy[]

The development team had intended for players to choose the co-op characters' gender, but it was abandoned due to time constraints. "It's double the animations, it's double the voices, all that stuff and double the visual assets", Amancio explained. "Especially because we have customizable assassins. It was really a lot of extra production work."[22]

This caused an immediate uproar of anger from many fans of the series. Even Assassin's Creed III animation director Jonathan Cooper criticized this reason, stating, "In my educated opinion, I would estimate this to be a day or two's work. Not a replacement of 8000 animations", explaining "Walk/run cycles and idles are the easiest way to define a character. Everything else is androgynous."[23] He also revealed Aveline de Grandpré shared more animations with Ratonhnhaké:ton than Edward Kenway did.[24]

In response, Ubisoft issued the following statement:

"Assassin's Creed Unity is focused on the story of the lead character, Arno. Whether playing by yourself or with the co-op shared experiences, you the gamer will always be playing as Arno, complete with his broad range of gear and skill sets that will make you feel unique. With regard to diversity in our playable Assassins, we've featured Aveline, Connor, Adéwalé and Altaïr in Assassin's Creed games and we continue to look at showcasing diverse characters. We look forward to introducing you to some of the strong female characters in Assassin's Creed Unity."

エディション[]

Unity-Amazon edition
  • 『アサシン クリード ユニティ』ゲームソフト
  • 専用コレクターボックス
  • アルノの懐中時計
  • 専用武器 パレードピストル
  • シングルプレイミッション: Chemical Revolution.


ACU bastille edition
  • 『アサシン クリード ユニティ』ゲームソフト
  • A jumbo steel case.
  • オフィシャル サウンドトラックCD
  • オリジナル アートブック
  • リトグラフ 2枚
  • シングルプレイミッション Chemical Revolution and American Prisoner.

Unity-Collectors edition
  • 『アサシン クリード ユニティ』ゲームソフト
  • 専用コレクターボックス
  • オフィシャル サウンドトラックCD
  • オリジナル アートブック
  • 16inch アルノフィギア
  • オルゴール
  • シングルプレイミッション Chemical Revolution and Killed by Science.

Unity-GameStop edition
  • 『アサシン クリード ユニティ』ゲームソフト
  • 専用武器 the Razorhead Spear.
  • シングルプレイミッション Chemical Revolution.
  • A "Spin to Win" opportunity.


Acu-collector-guillotine-e3
  • 『アサシン クリード ユニティ』ゲームソフト
  • 専用コレクターボックス
  • オリジナル スチールブック
  • オフィシャル サウンドトラックCD
  • オリジナル アートブック
  • 41cm アルノギロチンフィギア
  • 秘密のパリ地図
  • 額入りキャンパス地プリント
  • リトグラフ 2
  • オリジナルタロット
  • オルゴール
  • 二つのシングルプレイミッション
  • 専用衣装と武器

Unity-Notre Dame edition
  • 『アサシン クリード ユニティ』ゲームソフト
  • 専用コレクターボックス
  • オフィシャル サウンドトラックCD
  • オリジナル アートブック
  • アーノ ガーゴイルフィギュア(全高約39.5cm)
  • 専用封筒入り リトグラフ二種

Unity-Special edition
  • 『アサシン クリード ユニティ』ゲームソフト
  • シングルプレイミッション Chemical Revolution.
  • ロイヤルアルセナール 専用武器と衣装

Unity-Notre Dame edition

ノートルダムエディションとほぼ同等だが、ギロチンコレクターズケースの特典も一部同梱

  • 『アサシン クリード ユニティ』ゲームソフト(PS4版/Xbox one版)
  • アルノ ガーゴイルフィギュア(全高約39.5cm)
  • オフィシャル サウンドトラックCD
  • オリジナル アートブック
  • 専用封筒入り リトグラフ二種
  • ダウンロードコンテンツ
  • オリジナル スチールブック
  • 専用コレクターボックス

【初回限定 ショップ特典】

Tokuten01
  • オリジナル タロット


Marketing[]

For the 2014 San Diego Comic-Con, Ubisoft designed an obstacle course, where parkour experts and stuntmen were on hand to help fans recreate the freerunning moves they will see in the game. An animated trailer debuted there was produced by Rob Zombie, designed by Tony Moore and narrated by Féodor Atkine.[25]

Gallery[]

References[]

  1. 1.0 1.1 Assassin's Creed: Unity Official E3 2014 Co-op Commented Demo
  2. Vincent Pontbriand's Linkedin page
  3. IGN - 10 Ubisoft studios developing Assassin's Creed: Unity
  4. GameInformer: From Revelations To Unity: Creative Directing Assassin's Creed
  5. Alexandre Amancio's Linkedin page
  6. GameInformer: Can Assassin's Creed Unity Pull Off A Love Story?
  7. AC Initiates: The Network Podcast - Episode 5
  8. Ubisoft YouTube: Amancio SDCC interview
  9. 9.0 9.1 9.2 9.3 DualShockers - Assassin’s Creed Unity FAQ Answers All Your Questions about Story, Co-op, Next-Gen Graphics and More
  10. GameInformer: Watch The Largest Crowd Assembled In Assassin's Creed Unity
  11. YouTube: Assassin's Creed Unity - E3 Story Interview with Alex Amancio (Creative Director)
  12. Twitter - Loomer979
  13. 13.0 13.1 13.2 UbiBlog - Assassin’s Creed Unity: 9 Things You Need to Know
  14. 14.0 14.1 14.2 Kotaku: Assassin's Creed Unity's Paris is Huge. Really Huge.
  15. Eurogamer Video: Assassin's Creed Unity's new parkour and combat explored
  16. 16.0 16.1 GameInformer - Ten Things You Need To Know About Assassin's Creed Unity
  17. Gamespot - How the Assassinations in Assassin's Creed: Unity Encourage Patience and Creativity
  18. 18.0 18.1 Gematsu: Assassin’s Creed: Unity Gamescom screenshots
  19. IGN Live E3 2014: Assassin's Creed Unity Gameplay Demo
  20. 20.0 20.1 GameInformer: Special Edition Podcast – Assassin's Creed Unity
  21. Gamestm - Assassin's Creed Unity 'modern day' setting teased
  22. Polygon - Ubisoft abandoned women assassins in co-op because of the additional work
  23. Twitter - Jonathan Cooper
  24. Twitter - Jonathan Cooper: "Aveline de Grandpré shares more of Connor Kenway's animations than Edward Kenway does."
  25. Official website: Assassin’s Creed Experience

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