FANDOM


Eraicon - Mondo reale



Assassin's Creed: Odyssey è l'undicesimo videogioco sulla serie videoludica di Assassin's Creed. Il gioco è uscito il 5 ottobre 2018.

Sviluppo

Il gioco è stato sviluppato principalmente da Ubisoft Québec, che in precedenza aveva lavorato su Assassin's Creed: Syndicate. Il concetto per il gioco è emerso nel 2015, mentre il team stava concludendo lo sviluppo su Syndicate. Nel passaggio ad un gioco RPG, la Ubisoft si è ispirata a titoli come The Witcher 3, Fallout e The Elder Scrolls per quanto riguarda l'idea della scelta del giocatore.Il team di sviluppo insieme al team dietro Assassin's Creed: Origins; è stato deciso di citare spingere avanti la serie, con l'introduzione di elementi RPG .L'ambientazione dell'antica Grecia fu scelta poiché era un luogo più richiesto dalla community.

Odyssey utilizza molte delle stesse tecnologie grafiche di Origins. Nel gioco è stato usato molto più colore; i progettisti hanno cercato di attingere all'idea che gli antichi greci credevano che la loro terra fosse stata costruita dagli dei, quindi l'uso di colori vivaci. Ci sono però raffigurazioni "ordinarie" dell'antica Grecia, che si basano su di esso come un luogo arido con un'enfasi sul bianco e sull'oro. Il risultato finale è uscito fuori come una via di mezzo tra una precisione storica e vitalità.

Il gioco è stato annunciato il 31 maggio 2018.

Sinossi

Ambientazione

La storia del gioco è ambientata nel 431 d.c, per raccontare la storia segreta della guerra del Peloponneso, combattuta tra le città-stato dell'antica Grecia. Il protagonista è un mercenario di nome Alexios o Kassandra che può scegliere di combattere per Atene, la Lega di Delo, per Sparta o per la Lega del Peloponneso. La trama dei giorni moderni seguiranno ancora Layla Hassan, che è stata introdotta per la prima volta in Assassin's Creed Origins, e la sua storia sarà incentrata sull'Isu.

Si dice che il gioco tratti i temi della "libertà contro ordine".

Trama

Epoca antica

ll giocatore prende il controllo di uno rifiutato spartano dalla sua famiglia, compiendo il viaggio da mercenario emarginato a eroe leggendario, imparando la verità sul loro passato lungo la strada.La loro linea familiare fu profetizzata per portare il destino a Sparta, il che portò il protagonista a gettarsi da una scogliera. 17 anni dopo, il protagonista riemerge, venendo a sapere di una cospirazione contro la sua famiglia. 

Epoca moderna

Nell'era moderna, la ricerca di Hassan di trovare manufatti di Isu la porta a scoprire un libro scritto da Erodoto che si riferisce a un mercenario spartano che era entrato in contatto con i manufatti di Isu e che forse ne aveva persino maneggiato uno.

Gameplay

Odyssey uses a lot of the gameplay and interface mechanics of Origins, including the radial compass, and the return of a bird that can survey the landscape, spot treasure, and highlight and harass enemies.

The game features feature RPG elements, including dialogue options, branching quests, multiple possible endings, romance options, and the ability to select between a male or female protagonist. Reportedly, the game is a "full RPG," and will push the franchise into this genre. Both Alexios and Kassandra follow the same story. Romance options remain the same regardless of the character chosen.[1] Interactions with NPCs can have consequences, either short or long term, in regards to the story. Choices are said to "add up." Relationships with NPCs don't always change, and there is no binary divide in regards to interaction—lying to an NPC isn't necessarily a "bad" choice, and vice versa. By extension, there is no "right" way to play the game in regards to character choice.[5]

Gear can be selected, and is classified by rarity. Each piece of gear can be enhanced with engravings. Players also have access to a skill tree, and can follow a 'branch' to better suit their playstyle. Compared to Origins, the skill tree is more clear cut in Odyssey, and players can unlock high tier versions of pre-existing skills. In combat, the hitbox system for enemies is used again.

The game world has been described as the "biggest one yet" for the franchise;[1] specifically, the game map is 100 square miles, split evenly between land and sea.[5] Environments range from forests, to mountains, to beaches. "Legendary animals" can be hunted on land.[1] The world is divided into a number of zones divided by level (similar to an MMO), but level scaling features to a point. For instance, if a player starts at a level 2 zone, then returns after having reached level 20, the enemies there will be scaled up to be 2-3 below the player's character.

The game features a dynamic weather system.[5]

The Sparta-Athens divide is represented in-game with a red or blue border along each region to indicate which of the city-states has control.[9] 28 city-states feature in the game, each of which is allied with either Sparta or Athens. Each city-state has a "nation power" level. If one city-state leader is weakened (e.g. by assassinating their leader), other faction leaders will invade their state.[9] If the invading army is defeated, the nation power is reset. The army will invade regardless of the player's actions, but they can involve themselves in the battle.[5]

Players will no longer de-sycnhronize if they kill innocents in the game.[9]

Combattimento Navale

Players will have access to a boat, used to sail the Aegean Sea in a similar manner as the ships in Assassin's Creed IV: Black Flag and Assassin's Creed: Rogue. Crew can be recruited, and in a sense, it serves as a mobile hub. Sharks can be found in the seas, which will attack the player as well as their enemies.[10] The Adestria can be customized with options such as crew cosmetics, ram/hull upgrades, and new sails and figureheads.[5]

In terms of combat, the Adrestia opens up more combat options as players increase their overall damage against an adversary, such as the options of fire arrows and fiery javelins. Focus-firing on specific points causes increasing damage and opens that point up to an attack by the ship's ram. Ramming helps to refill a portion of the Adrestia'ss health. Additionally, in relation to past naval combat in the series, the Adrestia has the ability to slow down and turn very quickly depending on how rowers are used.[10] Compared to previous games, the naval combat in Odyssey is more focused on close-quarters rather than long ranged attacks. Ramming and sideswiping are two such tactics, along with being able to turn quickly and drift. Player's can temporarily 'boost' their ship (measured in a meter) to give their ship a speed increase.[5]

Enemy ships are divided into sections. If players focus their attacks on one particular section, the ship will burst into flames, leaving it stunned. 'Epic ships' sail in the outer reaches of the game map, which will grant the player exclusive cosmetics if taken down.[5]

Players can recruit "Lieutenants" throughout the world through simple conversation or combat. Each Lieutenant comes with their own perk, and there are different types of recruits that range from archers to brawlers.[10]

Sistema dei mercenari

Odyssey also introduces a Mercenary System, whereby players may become the focus of a bounty through their gameplay decisions, such as committing crimes. With this system, there are more than 50 potential mercenaries they can encounter, with some having bears. There are multiple ways to deal with them, including killing, paying them off, or even recruiting them. Even if the player kills or recruits them, however, mercenaries will continue to pursue the bounty. The Mercenary System has rankings, and at higher rankings, players will be able to unlock certain perks, such as discounts.[11] Some of the mercenaries are hand-crafted, equipped with backstories and unique legendary items. Others are generated from the pool.

Players can find themselves as the target of bounties, which can come about from actions such as killing civilians, and they will be hunted on the sea. The player will also take part in mass battles, some of which are story-relevant, while others are optional.[9] The player has a 'penalty level' that escalates if they commit crimes such as killing civilians, stealing, or sinking merchant ships. This system has been likened to the 'wanted level' in the Grand Theft Auto series. The higher the bounty, the higher the level of mercenary that comes after the player.

I contenuti della comunità sono disponibili sotto la licenza CC-BY-SA a meno che non sia diversamente specificato.