43 Votes in Poll
What's on your mind?
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Gameplay
81 Votes in Poll
1. Assassin's Creed Valhalla
2. Assassin's Creed Origins
3. Assassin's Creed IV Black Flag
4. Assassin's Creed Odyssey
5. Assassin's Creed Syndicate
6. Assassin's Creed Rogue
7. Assassin's Creed Unity
One of the most complained things about AC3 is the downgraded stealth.
How would you improve the stealth on AC3 ? Balance the notoriety system, change the environment/map to have more stealth approaches, more trees ?
58 Votes in Poll
76 Votes in Poll
70 Votes in Poll
Is it just me or has lockpicking seemed to just completely disappear from Assassin's Creed III Remastered? I know when I played the original game on the 360 almost all the chests scattered around the map had to be lockpicked. But now when I play the remastered, they're all just openable. Does anyone have an explanation? Because I don't see how this could've made the game "better."
114 Votes in Poll
I like Assassin's Creed black box mission. I think that Assassin's Creed should add similar GTA 5 heist mission element to the game
With the recent game, I don't feel like I'm using the Animus to relive the ancestor memories, It just feels like I'm playing the ancestor memories on the PS4 or something.
They should rename some of the "games words" into something more immersive such as
-Perk Points into Sync Points.
-Levels into Synchronization Levels. or Sync Levels.
-Side Quests into Additional Memories or Side Memories.
-EXP into Synchronization.
This makes it seem like while Side Quests are not required to progress through the ancestor's main memories, Completing it would increase the Synchronization and once it reached a certain amount it would increase the Sync Level and reward the user with Sync Points for unlocking new abilities for the ancestor, This would be just like back in Ac1 where, The further you progress through Altair memories, The more abilities and Sync Bar you got.
Also, they should refer to the Health bar as the Sync Bar again, once your Sync Bar is very low, The world around you would start to glitch, Such as the NPC model randomly t posing or the character's voice stuttering. And if you got Desynchronized, The screen would violently stutter and the Desynchronized screen would appear.
And tbh I really want to hear the Animus lady's voice back in AC1 again, It would be cool to hear her instructing me instead of a simple tutorial pop-up.
But well Ubisoft should really be worried about making more actual engaging games instead of this anyway.
94 Votes in Poll
Isn't it weird that Assassin's Creed doesn't have wall run mechanic like Jedi : Fallen Order, I think it would be sick to have them in game, adding them to a free run course in game would make sense since you traverse from building to building
I have now played each of the later games for 100+ hours on nightmare or higher and as you know, many fans of the older games hate on the RPGs, partly because they claim that there is 'no stealth' in those games. Here are my thoughts.
In Origins, there is a lot of stealth, and one part I especially enjoyed was stealth archery with a predator bow. You could basically kill anybody with just one hit if your level was high enough, same goes with assassinations. You also have various tools, which you may use.
In Odyssey, you have a lot of abilities tied with assassinations, granted, you will have to unlock them, but once you have them, you can assassinate lots of people. For instance, you can pair the shadow of nyx ability in combination with a critical assassination. With that, you can, apart from the polemarchs and the mercenaries, assassinate anyone and I am sure you can also assassinate those with the right gear.
Valhalla was a bit different and I found stealth to be the most annoying here, especially on aesir difficulty, where the enemies would instadetect me, but again, you have different tools and also the possibility to adjust your settings to change the detection time (?) and the one-hit assassinations.
Also, I honestly enjoyed the stealth of especially Origins, but also the others more than the stealth in Black Flag, where you for example could not sneak out of cover and where I was constantly out of ammo for my tools. Also, it felt a bit too easy sometimes, especially those double assassinations. The controls and the parkour felt janky, at least to me, which didn't exactly make things easier either.
What do you think?
94 Votes in Poll
44 Votes in Poll
You see there are smoke bomb in almost every Assassin's Creed Games, But there one strange things about them, The Protagonists who throw them are not affected by the Smoke, Shay is an exception to this since he actually use a mask to protect himself. Now i just wondering how are they not affected by their own smoke.
Theory 1: They are trained to fight inside the smoke in the first place, But then why Shay need to use a mask if he already trained? Or maybe Colonial Assassin just wasn't have high-standard of training.
Theory 2: Animus Glitches. an answer to almost all weird thing in this games.
Now there is a question I always think about health bars or should l say sync bars? in Assassin's creed games.
So if getting hit by enemies in Animus, decrease the sync bars and can cause desynchronization, so that means all of the protagonists, historically never got hit in their life times?
But there is a system called Medicine that is introduced in Ac2 and now Ezio will not recover his health without taking medicine, So that means Ezio did actually get hit by enemies in his lifetime. The same goes for Arno, Jacob, Evie, and Kassandra.
But now there is a regenerate health system, which is included in Ac1, Ac3, Ac4, Ac rogue, and Ac Origins, this system is. The sync bars gradually regenerate on their own without needing any treatments. So that means all of the protagonists in those games, almost NEVER got hit in their lifetimes. (At least in the gameplay)
And now is concluded.
Never got hit, gang:
Altair, Connor, Edward, Shay, Bayek.
Got hit, gang:
Ezio, Arno, Jacob, Evie, Kassandra.
[Eivor not included bc i never played Valhalla]
Now all of this system is definitely just a gameplay purpose to make our game "fun", But from an in-universe perspective, this is pretty interesting to me.