87 Votes in Poll
87 Votes in Poll
87 Votes in Poll
73 Votes in Poll
There are some Paris stories, ACU side missions, that are dated in the Fandom Wiki as happened in 1790 and 1795, years which we don't play in the story.
How in the bloody hell they'd know ? Someone explain to me please!!
69 Votes in Poll
112 Votes in Poll
114 Votes in Poll
Here is my opinion about my favorite couple of the series, warning spoilers:
Arno and Élise
Their story has a sad and strange beginning when Arno's father was killed and he was adopted by Élise's father, François de la Serre but there was a difference between them Arno was an Assassin, and Élise a Templar which is a version of Romeo, and Juliet but set in the French Revolution.
It was amazing that they worked together but it was sad when Élise died and didn't leave descent or a baby to Arno to raise.
I think that Assassin's Creed: Unity would have been more dramatic if Élise didn't die and had a family with Arno and retired somewhere else or honeymoon.
The story of Arno and Élise tells us that both Historical characters and people who lived in the past had feelings and were humans just like us but suddenly we forget that fact, the Franchise has taught me that lesson, in History feelings matter.
I think that this song should be their theme:
So, I'm playing all the games from AC1 to Rogue, and in AC Rogue there's an email from Melanie to a guy named Robert Frasier, who's tasked with reliving Arno Dorian's genetic memories. I'm wondering if the Helix Initiate's name might be Robert Frasier instead of no name at all? Who can confirm?
Need to rant on this because I'm kinda pissed off. Let me preface this by saying I have played this game to death, along with older and newer titles.
I grabbed Unity on a sale in 2020, when people talked about how "underrated" it was. They praised the parkour, combat, story, stealth, and co-op. I didn't necessarily have high expectations, but hope that at least it excelled in one of these categories.
My first thoughts. Unity was only my second AC game. Origins was the first, and so I could only really compare Unity to Origins. Graphically, these games were on par with each other; Paris looked as stunning as , say, Memphis. The parkour also looked prettier. The combat, more dangerous. I could only see the positives because it was hyped up so much, and I'd played so little of AC.
In time, I uninstalled it because I simply forgot about the game. Come November this year I decided to install it again and come back at Unity with a refreshed mind and interest after finishing Rogue, Black Flag, and the Ezio trilogy. I was severely dissappointed by every aspect of the game and uninstalled it after 20 more hours of gameplay.
Let's start with the big one. Parkour. I have to admire the effort they put into the system. The animations were beautifully done, and Parkour Down was a godsend and worthy successor to AC1's vaults. But there were some jarring changes. Side ejects were now contextual for some reason, and catch ledge was just gone. Furthermore, (and this is the big one), the snap system was horrible. Unlike in previous games where it worked like a charm, Arno's jumps were incredibly inconsistent.
The stealth suffered too, quite heavily. Using items from cover was an instant detection, and their line of sight was broken; about 1 in every 4 walls could be seen through. Firecrackers worked only by visual detection, and double assassinations were straight up impossible if you were on a ledge. Every aspect of the game was compromised to favor and encourage stealth, yet it was frustrating and unpredictable. No stealth game should have inconsitent mechanics.
The combat. On the (extremely common) chance you get detected, you'll unsheathe your weapon and fight anywhere from 1 to 15 guards. In Unity, almost every guard type has access to a pistol, and if they're holding it when you're detected they will fire it with no warning. Even if you do get warned of a gun, dodging it will almost never work, and you'll probably be caught in one of the game's beautiful, but painstakingly slow counter or finisher animations. These enemies love to use guns and bombs. Fighting 1 or 2 at a time is decent enough since their distance and attacks are manageable, but anything more than 4 is at best a slog, at worst a death sentence.
Customization is one aspect of the game I honestly loved, and I wish it was further expanded upon. Having vanity slots would allow me to tailor my outfit to my aesthetic appeal, instead of solely to my playstyle. The tier system was pointless and most people just used tier 1 equipment until they could farm enough money to buy tier 5 items.
The story was enjoyable... for the first hour. After Arno donned his cape and hood, every character, without fail, became uninteresting and even boring. The story revolves around avenging Arno's adopted father (He apparently doesn't care about Shay killing his actual father), but the story becomes extremely repetitive. Arno's motives become muddled and many of the side characters we meet dissappear into obscurity. It's a generic, cliche revenge story with lifeless characters and a boring ending I don't even want to talk about.
The environment I truly loved. Paris was a joy to behold. There was always a huge swarm of french "people" to blend into, an interior to run through, and an event going on at every corner. The sewers were forgettable, though, and the rift areas felt like hamfisted gimmicks for the already-dead modern day aspect of AC.
Co-op worked pretty well, and I didn't encounter any technical issues. Playing it certainly alleviates some issues because of the difficulty reduction as opposed to playing solo. The missions, however, were... (not) interesting.
I should get to mission structure in general. The black box missions were a hit and a miss. It felt like there was only one right way to do a mission, and the opportunity system was not handled right. Sometimes there was no apparent benefit to doing an opportunity because you don't know how it'll help. Or it could be detrimental and give you an equally difficult route. I wish there was more thought put into opportunities and the black box assassinations as a whole.
Co-op missions were meh. Playing through them with friends was alright, although they were somewhat tedious. Heists were more of the same, but only benefitted stealth players (come to think of it, I dont think anyone favors combat over stealth). Yes, I replayed that one painting heist for hours on end.
All in all, I can see why Unity feels like the best assassin fantasy on a surface level. However, its different systems don't work and don't complement each other. For all its shortcomings, it had many good ideas with which I want Ubisoft to experiment more with.
It's 12:02 am and I sure as hell am not going to edit this.
82 Votes in Poll
128 Votes in Poll
152 Votes in Poll
124 Votes in Poll
187 Votes in Poll
196 Votes in Poll
202 Votes in Poll
146 Votes in Poll