After assassinating the someone in AC Origins we get some weird cutscene talking to dead characters and the dead character fade away after touching the dead character with eagle feather....I dont know what it is please explain me.
After assassinating the someone in AC Origins we get some weird cutscene talking to dead characters and the dead character fade away after touching the dead character with eagle feather....I dont know what it is please explain me.
That’s the way it worked in most of the older Assassins Creed games. It all started with the first game and I thought it was well done in Origins with Bayek and the feather. In Egyptian mythology, when a person died there heart(soul) was weighed against a feather. If your heart was too heavy with evil deeds then it was devoured by Sobek iirc. The person was then lost for eternity. Bayek takes on the role of Anubis.
Stelarspectre Ihow does Bayek take the role of Anubis
These things that happen in the animus, don’t necessarily mean they happened in real life back then in my opinion. The animus is just filling in the blanks and the isu artifacts distort events.
I think it has something to do with the isu and Layla’s new Animus technology. Bayek also fights supernatural mythological creatures that are created in the animus. It’s my personal belief that the pieces of Eden corrupt and distort the animus in strange ways to allow for such things as the after death conversations and the appearance of those mythical monsters.
There's also the fact that Eagle Vision/Eagle Sense are considered a "sixth sense" tied to time. In that moment, it's been theorized before that time, or the sense thereof, dilates as the Assassin and the target's minds talk directly to one another and have a full conversation within that span of a few real-life seconds. At the end of Unity, Germain assumes that the "Father of Understanding" has given Arno and him that time to talk (and since he's a Sage, he's probably a bit more of an expert on the subject that even he realizes). It could also be the simple "mind-reading" power of the Sense. Myrrine described it as being "able to feel certain things around her" and Altair could explicitly pinpoint the thoughts, emotions, and intentions of the ones he used it to "read." Either way, it's highly likely these conversations are attributable to that special ability.
Of course, this doesn't explain why it was missing in Odyssey, where Kassandra had the highest Isu DNA concentration of any that came after, other than Ubisoft didn't feel like writing cutscenes it for the Cult targets. 44 Cultists in total, but even just having them for the Sages would've made them villains worth killing.
Dont use the name Kassandra man it irritates me so much!!!