User blog comment:Nardei99/Community Assassins Creed III Questions/@comment-1888015-20120310020716

1. As long as they don't use them like a safety blanket like the Janissaries did with their pistols, it should be fine.

2. Probably, but I doubt that Connor will actively take part in them, instead weaving in and out the action to get to somewhere or someone, though he may have to kill some enemy soldiers along the way.

3. I don't think that allowing Connor to dual wield weapons would be overpowered, as you could technically do it in Revelations and it should have been taken into account during AC3's development. There's probably ample enough guards anyway.

4. I don't think hunting would hurt the series, but as long as it is implemented well, I won't have to worry whether or not it's a good feature.

5. Shops are in the game, as they've announced that the economic system returns.

6. From what's been shown, yes. I feel he breathes some fresh air into a series that has seen Ezio too long.

7. Horses are included in the game, but whether they're allowed in a city is unknown. Personally, I'd like to see them in cities, provided the streets are large, the horses are more maneuverable than they were before, and there aren't craploads of civilians in the way to slow me down.

8. Ideally, if something like the Spec Ops in COD were announced, seeing as it's hinted that Co-op makes an introduction, I'd be all for it. I won't mind addition memories if they contribute to the series and aren't as annoying as the Desmond's journey series.

9. No, I don't believe that commanding armies is really necessary. It sounds similar to Den Defense anyway, and they're not in the game.

10. Crafting weapons and armour would take more of the focus away from buying armour from a blacksmith. In regards to ammunition, it could be alright, but I'd rather stick to the formula the game's shown so far.

11. I like it in the sense that combat would be more fluid now, as long as players aren't standing around with guards picking times to attack. I hope they've accomodated this with a large game world and a vast story however, because the quicker you can kill means less time between missions.

12. I do think that seasonal changes are a good addition, but I don't believe that they will be dynamic, as it would seem odd to have the surroundind in winter, but have to wait or have it instantly switch over to summer when a mission starts.