Escape (Kantara Castle)

Escape was a visual representation of one of Altaïr Ibn-La'Ahad's genetic memories, relived by Desmond Miles in 2012 through the Animus.

Description
After assassinating Moloch, Altaïr fought his way out to escape Kantara Castle.

Dialogue
Altaïr wrote another entry in the Codex.
 * Altaïr: Why do our instincts insist on violence? I have studied the interactions between different species. The innate desire to survive seems to demand the death of the other. Why can they not stand hand in hand? So many believe the world was created through the works of a divine power - but I see only the designs of a madman, bent on celebrating death, destruction, and desperation.

Outcome
Altaïr escaped Kantara Castle and returned to the resistance safehouse.

Reference

 * Assassin's Creed: Bloodlines