Board Thread:Wiki discussion/@comment-18014300-20190516050221/@comment-18014300-20190516213617

XOdeyssusx wrote: Man, all of these could have been avoided if Ubisoft could just introduce a sort of new mode as to which decisions made is considered the canon one, making it alot of easier for us editors XD

I would be inclined to agree with Francesco's idea, but it would come with it's own difficulties as well. It could work if there are only 2 or 3 paths, but what if within each paths is further split into more? It would make it a lot of more complex for what it is originally intended to be. This is actually an excellent point that I hadn't even considered. I'm not sure to what extent a character's multiple choice paths could branch out to so many possibilities that Francesco's suggestion isn't sustainable. That would indeed pose a problem if we run into it. Can you think of an example?

Cristophorus35 wrote: I think we should analyze Kassandra's personality. For example, there's a side quest where she encounters the Pythia who doomed her and her family (gave the order to throw Baby Alexios off from mount Taigetos), that quest can finish with the woman dead or with the woman alive leaving the area with her nephew.

The question here is... What would Kassandra do? Would she kiil her? Would she spare her? To know this we must take a look to the canon choices from the main story. Her dad doomed her, but she spared him, she could fight Pythagoras but she didn't, she could have killed Lagos but instead she convinced him to leave the Cult. This means that she tends to be aggresive but merciful. I know you guys seem to be uncomfortable about making assumptions as to her choices, but I am very open to this idea suggested by Cris as well. The reason is because, building off of Odeyssus's concern that Francesco's idea might be unsustainable if there are too many pathways, we might have to resign to this. I am wondering also if there are cases where certain outcomes just make far more sense than others.

By the way, a question we haven't discussed so far: are we comfortable with assuming 100% completion in general? Or are there exceptions to be made here? As I explained before some of the daily quests require Kassandra to commit some unethical actions, like murdering people for petty reasons because they have a bounty on their heads. It might not be appropriate of us to assume this is out-of-character when objectively, normally we wouldn't second guess the canonicity of it. I'm also not sure if daily quests are entirely randomized.