Board Thread:Series general discussion/@comment-5088097-20170624223327/@comment-18014300-20170630094117

Cristophorus35 wrote: Sol Pacificus wrote:

In any case, I have never doubted that the intended explanation is that Bayek can literally share the vision of Senu. This is a common element in fantasy settings where characters have a symbiotic relationship with an animal companion. I highly doubt Bayek can actually possess Senu though. More telling is that he actually does say "Be my eyes Senu" even if there's varying degrees of how literal he means by that. Yeah, the possession is kinda stupid and it should not be related with this.

But if Bayek can see what Senu sees... why can we control her? Of course it's because game mechanics and it makes it more entertaining and interesting, but how do they explian that in the AC lore? It should be just cinematics and not actual bird gameplay, you understand.

Meh. I'll just wait for the game. In fact, that's what we all should do. I'll see if I can send a question to the game director about this in his twitter. If he replies "Not gonna spoil anything", it's confirmed that Bayek has some mind business with Senu.

I think when you control Senu, you're literally controlling the bird itself, as a character, not Bayek controlling Senu. However, in-universe, whoever is at the Animus isn't "controlling" Senu. Even with his or her ancestor after all, he or she isn't really controlling the ancestor, though he or she may try and doing too hard can cause desynchronization. The person at the Animus is just viewing the memories of Bayek viewing from Senu. We as the player can control Senu as a character just as we could with Ezio, Haytham, Shay, etc. but this doesn't have to mean that the character reliving his ancestor's memory has to have been able to control Senu as well. For that modern-day character, it's all about just synchronizing with the memory. Presumably, while he can try to control Bayek's actions a little without desynchronizing, he cannot at all with Senu.