Gilles Beloeil

Gilles Beloeil is a senior concept artist and digital matte painter at Ubisoft.

Biography
He initially began his career in 2002 with 4-Elements Studios, in Montreal, Canada on several TV projects and commercials. Beloeil has worked with quite a number of different companies throughout the world both in advertising, film, and the computer gaming industry.

In 2007 he began working as a concept artist and digital matte painter for Ubisoft, and since then has worked on such games such as Assassin's Creed III, Assassin's Creed: Revelations, Assassin’s Creed: Brotherhood, Assassin's Creed: Project Legacy, Assassin’s Creed II, Assassin's Creed (minor landscape concept artwork), and Lost.

In addition to this he has worked on game cinematics for Assassin’s Creed, Far Cry 2, End of War, Assassin's Creed: Limited Edition Art Book and the short films Assassin’s Creed: Lineage.

Game Credits

 * Assassin’s Creed III, (2012)
 * Assassin’s Creed: Revelations, (2011)
 * Assassin’s Creed: Brotherhood, (2010)
 * Assassin’s Creed: Project Legacy, (2010–2011)
 * Assassin’s Creed II, (2009)
 * Assassin’s Creed, (2007)
 * Lost, (2007)
 * Far Cry 2, (2007)
 * End of War, (2007)

Filmography

 * Assassin’s Creed Lineage, (2008–2009)
 * Journey to the Center of the Earth 3D, (2007)
 * Happy Feet, (2006)
 * Fantastic 4, (2005)
 * Final Destination 3, (2005)
 * Charlie Jade, (TV Series – 2004)
 * Alone in the Dark, (2004)
 * La dernière incarnation, (2004)
 * Pinocchio 3000, (2003)

Trivia

 * Beloeil's talent as an artist has been widely recognized and he has a very diverse range on talents when it comes to working in different software mediums, such as Photoshop, Softimage XSI, Maya, Digital Fusion, After Effects, Shake and Renderman, all of which he boasts an expert level proficiency with.


 * He has worked alongside Alexandre Amancio in Far Cry 2. Both he and Amancio were noted to have revolutionized the 3D piping effect of background images with their innovative designs.


 * Beloeil has stated that on the news section of his website that he intends to release snippets of the concept arts produced for Assassin’s Creed: Revelations within a week of its release.
 * Beloeil has also worked very closely with Raphael Lacoste to create accurate imagery of historical monuments and street layouts throughout Constantinople by actually visiting modern-day Constantinople (Istanbul).

Gallery
The following images are a sample of Gilles Beloeil works for the Assassin's Creed Series.