User blog comment:Master Sima Yi/Assassinews 12-05-'15 — Assassin's Creed: Syndicate has been revealed!/@comment-3046679-20150512174825

Ok, carriages instead of horses. I can get behind that.

Can't quite place Jacob's accent. It's not really cockney, but I can't tell what is it precisely.

Since it's pre-alpha footage, I hope they'll change his walk cycle. That's Arno's animation, right there.

Rope launcher. Really. Fucking Batman up in this bitch. But it's a good alternative to mercantile lifts.

Eagle Vision seems to be back to it's non-gimped pre-Unity style. No cooldown or range bullshit.

Zipline assassination. From a rope launcher. A REAL fucking Batman up in this bitch.

The throwing knife bit, the guards didn't notice Jacob on rooftop when he was in front of them. This tells me they've pulled the super-psychic guards once again, and we're back to AC4/Rogue style of dumbasses. And I'm ok with that.

Seems he automatically kinda-sorta sticks to cover, as when he assassinates the guy near the haycart and pulls him, just like Arno did with corner kills.

Fist fighting, good, good. Recycled piss-poor low profile assassination animations from Unity. Not so good. Again, pre-alpha, might change.

Oh god, that carriage chase. , amirite?

Combat does seem faster, at least as far as fists go. Still not seeing fights with Hidden Blade, or any other weapon.