User blog comment:Odranoelluta/Poll For The Next Game Location/@comment-84391-20120228181929

For a Victorian AC, the Mentor of the Assassins could be William Melville, the real life inspiration for M from the James Bond films. The MC could be Irish or Romani (two groups who faced severe discrimination/persecution during this era), operating out of the crime-ridden East End, where pickpockets really did take to the rooftops. Nikola Tesla could serve in a capacity similar to Da Vinci in AC2. The Hermetic Order of the Golden Dawn could be a third party.

The smell of revolution could also be in the air, Karl Marx spend the second half of his life in London, the Narodnaya Volya had safehouses and printing presses (and Okhrana agents hunting them), and there were all the military campaigns in Africa, such as the Boer Wars and occupation of Egypt, and the crusade against the Madhi. Quite a few of the Intelligentsia questioned the merits of colonialism.

The setting could be an opportunity to give the combat system some new blood. Daggers, hidden blades, and hookblades would still be vital tools, but most of the weapons would be new: billy clubs, revolvers, and fighting canes would replace many of the old weapons, as cops tended to shoot people swinging around big axes. Reducing your notoreity would all the sudden be a whole lot tougher. You couldn't bribe heralds anymore, you would have to rely on newspapermen to run stories that divert attention away from you. Of course, the cops would not really bat an eyelash over what you do in Whitechapel or the East End. Scotland Yard forces could include the beat patrolman (who wouldn't pay much attention to you unless he sees you breaking the law), inspectors (who actively seek you out), and the elite gendarmes (who are loyal to the Templars and want to kill you). The most fearsome guards, however, would be the Beefeaters, who would fill a role similar to the Janissaries in ACR.

Victorian Templars could include: Prodeus (a master spy who infiltrated many revolutionary groups as an agent provocateur, and sabotaged them) Sir William Gull (serving in a capacity similiar to Garnier in AC1) Peter Rachovsky (leader of the Paris branch of the Order) Montague Druitt (actual Freemason, death a good fit for AC) John Netley (Gull's coachman) Tyler (in Freemasonry, Tyler is the name given to the man in charge of security for senior lodge officers, they often carried a ceremonial sword. Hence, a character named Tyler could serve as a Shakulu style Templar enforcer) The Secret Chiefs from Lost Legacy