User blog comment:Master Sima Yi/Assassinews 19-03-'14 – Two Assassin's Creeds for 2014?: Unity and Comet/@comment-24760042-20140702114028/@comment-1888015-20140702224359

Don't take any damage doesn't mean "be stealthy". It means "don't take any damage". You could go in there all flintlock barrels blazing and take no damage if you memorize every single action cue and its most effective response, just as easily as you can pick off many guards and still be a lousy fighter and get hit just once to break the requirement.

With counter-kills gone and the chain-kill feature removed, it should be taken into account and requirements made slightly more forgiving. For someone without an internet connection or a soloist, the difficulty of taking no damage against the same amount of guards is more exponential than with a co-op buddy or three.

We have had to deal with at least one bullshit mission to 100% sync in each game since it was implemented, so I hope they've not done it again in Unity. The following stupid missions by game:


 * 1) Brotherhood: Leonardo's War Machine - Tank. "Take no damage while in the tank"


 * 1) Revelations: Explode the Derinkuyu weapons storage. "Do not take any damage."


 * AC3: Orpheus naval contract. "Explode the 3 gunpowder storages to destroy the ships"


 * 1) Liberation: Aveline and Madeleine's confrontation. "Do not take any damage, stall for 1 minute"


 * AC4: Black Bart's Gambit: "Do not be detected. Use a rope swing to kill the boat captain."