Kill the Killers

Kill the Killers was a virtual representation of one of Altaïr Ibn-La'Ahad's genetic memories, relived by Desmond Miles in 2012 through the Animus.

Description
Having all three keys to the desert temple, Altaïr sought Hazad.

Dialogue
As Altaïr approached Hazad's shop, he overheard an argument inside. The guard pulled out his sword and slayed Hazad. Altaïr ran inside. Altaïr stayed his blade and the guard walked away. As Altaïr left the shop and entered the market, he was stoned by civilians and attacked by guards. Altaïr disposed of the guards and headed for the rooftops, where he eavesdropped on a group of guards conversing. Being fired upon by catapults, Altaïr ran after the guard carrying the map, using his grappling hook to cross large gaps. Reaching a large gate, Altaïr caught up to the guard. Altaïr followed the man inside and eavesdropped on his conversation with several crossbowmen. As Altaïr approached a barrel, some of the crossbowmen noticed him. Altaïr approached a platform bridge with several barrels of tar placed underneath. At the end of the bridge, Altaïr came up to a tall wall. Altaïr stacked the boxes, climbed the wall and proceeded to a guarded platform. Altaïr killed the guards and activated the switches. After defeating the guards, Altaïr noticed a large gap. Altaïr crossed the gap and encountered several guards. After slaying the guards, Altaïr noticed a drawbridge, an obelisk and three buttons with pictures on them. Altaïr approached the obelisk. Altaïr spoke aloud to himself as he stepped on the buttons. Altaïr crossed the bridge and was ambushed by two guards. Altaïr defeated the guards and observed the catapult and the distant tower. Altaïr activated the catapult, bombarding the tower and dropping a rafter for him to use to access the snake-filled tower, as well as the courtyard below. As Altaïr crossed another courtyard via rafters, he heard a guard shout. Altaïr crossed the rafters and made it down into another courtyard with two more guards. Altaïr killed the guards and noticed the giant map puzzle under his feet. Altaïr stepped on the switches and solved the puzzle. Altaïr entered the fortress and found several guards waiting for him, as well as a crossbowman on a raised platform. With the platform lowered, Altaïr slayed the crossbowman. Altaïr left the room and headed across a bridge. As he was making his way over, he noticed a man at the top of the tower. Altaïr went inside the tower and met the Master. Altaïr defeated the guards and observed the platform the Master used to escape. Altaïr pulled the levers, lowering the counterweights, as well as the platform. After he got on, the platform raised to the top level, where the Master was waiting. Altaïr and the Master fought. With enough damage sustained, the Master ran out the door. Altaïr killed the guards and followed the Master. As he made his way around the tower, Altaïr noticed flags he could use as beams to proceed. Passing the flags, Altaïr looked up the tower, noticing a dangerous path with spinning blades. On his way back down a different side of the tower, Altaïr noticed two sleeping guards. Altaïr made his way down the tower side and assassinated the guards. After dealing with them, Altaïr entered the tower, arriving at a jail room. The Student attacked Altaïr, only to be defeated. Altaïr left the jail and fought his way up the outskirts of the tower, reaching the Master. Altaïr and the Master fought again, the Master fleeing a second time. Altaïr killed the guards and entered the tower, arriving in a puzzle room. Altaïr solved the room and followed the Master out onto the balcony. Altaïr and the Master fought once again, finally resulting in the Master's death. Altaïr approached the center of the balcony, which housed the map he sought.
 * Altaïr: Yet again, old Jerusalem! I should hurry and find Hazad's shop!
 * Hazad: What is the meaning of this?
 * Guard: One of your men stole a map from us. We're here to take it back.
 * Hazad: I don't know what you are talking about. Now, leave the shop!
 * Guard: This attitude is not helping you. We'll take the map anyway.
 * Hazad: Noooo...
 * Guard: You, stay out of this if you value your life!
 * Hazad: Altaïr, come here... You are just a bit late. You are not the only one looking for the Chalice. We managed to find a map that showed the way to the Desert Temple. You have to get it back! Follow them back to that accursed tower of theirs! Take the map from the Templars, Altaïr! Find the Chalice!
 * Old Man: He's the one! He's the killer!
 * Guard: Your path ends here, Assassin!
 * Merchant: The finest Persian merchandise... Hey! Guard, there he is...
 * Guard 1: The shopkeeper's men will try to take the map back, that's a given.
 * Guard 2: You, you are the fastest among us. Take the map back to the tower. Be careful, Lord Basilisk is on his way and he asked for it specifically. Our lives depend on that map being in the tower when he arrives. We'll stay here and try to fend off the keeper's men. Go now!
 * Guard 3: The Assassins will use the rooftops to move. There's one of them! Shoot!
 * Guard: If someone is following me, I should be safe beyond these walls. We'll use the catapults to drive them off. Farewell, Assassin!
 * Guard: Listen up, warriors! An Assassin is here! He must not reach our fortress! If he gets past you, you'll have to answer to Lord Basilisk directly! Now, a strong arm and a steady aim! Crossbowmen, spread out and hunt him down!
 * Crossbowman: Fire at those tar barrels! They will explode!
 * Altaïr: I should get off this platform... it could collapse any second!
 * Altaïr: This wall is too high to climb! But maybe I can do it if I stack those boxes...
 * Guard: Block his path! Close the trap! Don't let him activate the switches!
 * Altaïr: That's it, the path should be open!
 * Guard: He got past our trap! Get him!
 * Altaïr: This will be a tough jump! Especially with the crossbowmen firing at me...
 * Guard: There's nowhere to go, Assassin!
 * Altaïr: There must be a way to lower that bridge! And I bet it's connected to that obelisk. I should take a closer look at it!
 * Altaïr: It says: "When the clouds block the sun...the lightning will purge the unclean...and the path will open for those who are worthy!" Those buttons should be pressed in a certain order!
 * Altaïr: Clouds... Sun... And lightning! I did it!
 * Guard 1: He's cornered!
 * Guard 2: Don't let him get to the catapult!
 * Altaïr: Maybe I could use this catapult!
 * Guard: He dares to enter our quarters! Get him!
 * Crossbowman: Crossbowmen! Take him down! Bring him down now! Don't let him escape!
 * Guard: This is the end of your world, Assassin!
 * Altaïr: It looks like that closed door is connected to this map! I wonder if I can put it back together!
 * Altaïr: And... Success... The door is now open!
 * Guard: Hmm... It seems I underestimated you, Assassin! That's a mistake I won't make again... Guards, kill this creature! There's nowhere to go, Assassin! He's cornered! Attack him, you fools!
 * Altaïr: Be sure to prepare your excuses, crossbowman! From now on you will start to pay for your deeds...
 * Student: Welcome to our humble home, Assassin! Go right ahead! My master will see you now!
 * Master: Well, Assassin, you've managed to overcome all my obstacles! The more I think about it... Our order needs men of your talent! Why fight when we share the same creed?
 * Altaïr: Join the Templars? To dress myself in strange garb?
 * Master: Sounds like a refusal. But I'll give you some more time to think about it! And... my guards will keep you company during this time! Guards, get him!
 * Altaïr: That central platform is connected to those counterweights!
 * Master: So... How about my proposal, Assassin?
 * Altaïr: You already know the answer!
 * Master: Then I guess it's time to put some sense in you!
 * Master: Well, you're stronger than I expected... Guards, delay the Assassin!
 * Altaïr: Those flags look a bit old... They could break at any moment!
 * Altaïr: This looks like the only way up! I'll have to be careful about those blades!
 * Altaïr: Those guards haven't seen me...
 * Student: My master asks you one last time, Assassin! Join us... or join our prisoners!
 * Altaïr: I don't believe in threats, Templar puppet! Especially your threats!
 * Master: So... you've managed to get this far! No matter... You will go no further!
 * Master: I'll leave you to my guards... For now!
 * Guard: We're here, master!
 * Master: You've proven your strength, Assassin... Let's see if your wits help you get past my traps!
 * Master: This is it! There's nowhere to run now! And none of your guards to protect you... I need the map you are holding, Templar.
 * Master: Enough of this! So, you've destroyed half the fortress to get to me...
 * Altaïr: To the map, Templar, not you.
 * Master: You almost broke my heart when you said that... And it will be just that much more enjoyable to watch you die!

Outcome
Altaïr acquired the map to the desert temple.

Reference

 * Assassin's Creed: Altaïr's Chronicles