User blog comment:The Crimson Eagle/Crimson Polls: 49/@comment-89.253.73.51-20130418162919/@comment-4519956-20130420023735

I personally hate the optional objectives. They break immersion by letting the player know that, "your way is wrong". Yeah, they're optional, but it doesn't change the fact that it gives the player the feeling of failure. Doesn't help either when the mission structure is soooo damn linear (yeah, you, ACIII). Should have been scrapped after Brotherhood. The devs could take a page from Dishonored, where the only way of failing, is dying.