User blog comment:Master Sima Yi/Assassinews 05-08-'14 – Assassin's Creed: Rogue announced/@comment-4254431-20140808194046/@comment-5174994-20140808215848

Looks great. I was worried about the HUD at first, but it looks really good. I was also skeptical about the last known position thing, but that also looks good. I was always sick of guards knowing where I was when I was miles away.

About the combat, I am really pleased with how challenging it looks. It appears that parry needs to be timed to when the bar above the enemies' head flashes; that should make it harder to relax. From the looks of things, it's easy to get your ass handed to you... excellent.

Stealth seems to be playing an important part as well, added to by the last known position I brought up before. I'll definitely be playing this way, although the combat is looking really fun. Maybe I'll play a bit of both.

Now, about the parkour. That also looks really good. They make very valid points about the previous games' systems guessing about what you want to do. I love how we can scale walls vertically now. That should make parkour feel natural & more fun to do.

The star of the show for me is of course the AMM. Finally, I don't need to fail at those stupid tailing missions. I might actually enjoy playing a tailing mission now I know it will just start a chase if I'm caught.

I don't expect Rogue will be anywhere near as good as far as gameplay is concerned, but the story is merit enough to play it. I'll wait until Gamescom to make my ultimate judgement, though.