The Truth

"Hello. This is...they call me Subject 16. Listen, I don't have much time - there's something I have to show you. We have been lied to this whole time; everything we know, everything we've been brought up to believe - it's wrong."

- Subject 16

The Truth is a side-quest in Assassin's Creed II that can be unlocked by uncovering glyphs throughout the world, and solving the puzzles that accompany each glyph. There are 20 in all, and successfully unlocking each one will give a bit more insight into the Origins of the Templars, the Assassins, and the Piece of Eden. However until all of the videos are unlocked, each of the individual twenty videos are extremely brief, barely a second long.

In the video, Adam and Eve, dressed in skin colored bodysuits seemingly making them appear that they are nude, are seen running from something. They move through an open area which may be The Garden of Eden. The scenery is a mixture between flora, a shiny blue material that resembles glass, and a white surface which sounds like stone. The garden is decorated in a very futuristic style which is a strong contrast against the biblical setting. Moving through a circular automatic door, Adam and Eve use free-running (similar to that used by the Assassins) to climb a large, futuristic looking building. While they are climbing the building, the silhouette of a humanoid (who appears to be floating) can be seen holding a Piece of Eden to control several human slaves. These workers appear to be in an environment similar to that of a metal refinery, with one slave in the foreground clearly using a hammer to shape a metal object. The brief appearance of the silhouette is visually similar to Minerva, sharing the flowing clothes and glowing emblem on the headgear. Adam and Eve continue climbing until they reach the roof of the building. The camera zooms outwards, revealing many other futuristic buildings surrounding them. Further in the background, a mountain is clearly visible, while there is little other elevation in land elsewhere. The terrain is lush, and large forest boundaries are visible. Eve can then be seen to be holding a Piece of Eden. Eve then says "Adam, I have it!", Adam acknowledges Eve, or perhaps not since Adam dosen't seem to move his head, and the person saying "Eve" was following them all the way and he was being with them (that's why the "camera" is shakey when they're climbing. The view is from this mans perspective). This persong might be Subject 16s ancestor (or Subject 16 himself which is very un-like, though) and when Eve yells: "Look out!" the memory of this man suddenly ends which propably means he gets killed (would explain why Eve tried to warn him), and binary code flashes up. The numbers read: "EDEN"

These glyphs are based upon the markings left behind in Assassin's Creed, which were left behind by Subject 16, and written in his blood. Many of these glyphs can be recognized as the Cryptic Messages from the previous game, and can only be seen with eagle vision.

Trivia

 * The mountain in the video bears a striking resemblance to Mount Kilimanjaro, thus placing the scene in Africa. This would make sense, as humanity is said to originate from Africa (specifically mid-Africa, the rough location of Kilimanjaro). The codex map also shows that a Piece of Eden was located in the vicinity of Kilimanjaro. Supporting this theory even further is Lucy's mention of Vidic tagging memories in ancient Africa.
 * The video seems to take place immediately before the human rebellion and subsequent war. As Adam and Eve seem to have taken The Apple without permission, and are probably trying to escape with it, one can assume that they had started the rebellion.
 * At the end of the video, a block of binary code can be seen briefly. The code is "01000101 01000100 01000101 01001110" which translates to EDEN. Another point of interest is that there are 20 zeroes and 12 ones, a reference to the supposed doomsday year of 2012.
 * The viewing angle of the camera suggests that the video is a recording of one of Subject 16's Animus sessions. This in turn would indicate a direct lineage between 16 (and perhaps even Desmond), with Adam and/or Eve.
 * The music being played during Adam and Eve's escape from Eden in the video is the same music that plays while Desmond and Lucy are escaping Abstergo at the beginning of Assassin's Creed II, and when Ezio is running away from the guards after the execution of Petruccio, Federico, and Giovanni at the hands of Uberto Alberti. It's also the "Open Conflict" song of Forlì. It is entitled "Wetlands Escape" on the Assassin's Creed II Original Game Soundtrack.
 * In the PS3 version, Eve does not say, "Look out!" At that point, it is just silent and the binary for "Eden" appears.
 * There are only 10 puzzles in Assassin's Creed: Brotherhood, though they are not hidden behind glyphs, but appear to be rifts in the memory that allow one to enter the programming of the Animus itself.
 * On the back of the case for Assassin's Creed II, it says "The Truth Is Written In Blood". The side-quest is "The Truth", and Subject 16 is the cause for the glyphs which give you the side-quest, and he had written in blood at Abstergo.

Video
thumb|left|300px|The Truth Video