User blog comment:Master Sima Yi/Assassinews 05-08-'14 – Assassin's Creed: Rogue announced/@comment-24179671-20141019122548/@comment-3046679-20141019134152

Delicious 240p. And shitty frenchie commentary non-stop. But that aside...

New York looks very Kingston-ish now. Much less drab and shitty-brown than AC3 cities.

Bank depostits! So glad to see those making a return. And it actually makes sense to see Templars having steady flow of cash.

So the cities adopted the Naval fort areas from AC4 for Gang HQs, being divided into easy/medium/hard to attack. And NY looks much bigger too, no damage from great fire notwithstanding.

So the barrel gas stuns you for a moment, neat. And instead of Grenadiers, we see bandits throwing smoke bombs to stun you this time.

Still going with Abstergo challenges for cheats, I see. I hope they ditched the ones that can only be done if you do the stupid community crap.

Just like Continentals would attack Connor if he sneezed, Brits attack Shay if he kills people. Just no desynch for killing itself.

Shay can actually run on the ice crust at sea. That is awesome. And swimming in the arctic damages him rather sharpish, good catch there.

Oh god, the fleet minigame is back... please, at least let me play this shit like ACB/ACR contracts, without need to connect to the internet this time.

I like this zoom mechanic for the world map. It goes from the world map, to the map of the coast, to the map of the location. Good thing, given all of them use the same map system as AC4's world one.

I like the memory corridor/loading screen for this game. Perhaps we'll use that one for next background.

Apparently you can renovate some things, and it now takes resources rather than just cash.

Another question, why is it every time some outside source previews this game, they're too retarded to properly counter people, and just keep throwing them instead?