Board Thread:Series general discussion/@comment-5088097-20170624223327/@comment-18014300-20170630232103

Cristophorus35 wrote: Hmm? But the person at the Animus had always control of his/her ancestor's action with some limitations due desynchronization... Now I understand why they call it synchronization (damn... I should have known years ago... s#!t). The person at the animus is not just viewing the memories of his/her ancestor like a movie while she/he is in some kind of inducted coma. They are there in the middle of the action... How do I explain it... I hope you catch my meaning, some concepts you already know but I'll explain them anyway for cohesion's sake:

When we play AC we're not playing as the person in the past, we're playing as the modern day character who is reliving the memories of his/her ancestor at the animus. So this modern day character can control some actions of the ancestor: climbing, jumping, viewing the surroundings, running, fighting, eagle vision-ing, accessing to the main menu, changing animus options, failing, using weapons, etc. But some as: talking, thinking, taking a bath, the actions that the ancestor makes in the cutscenes and in the middle of a mission/memory are the ancestor's own printed in the modern-day character's. Just like Desmond when he felt Ezio's finger being branded, when he synchronized for the first time as with Haytham's memories, when Charlotte desynchronized when she was forcing the parameters of the simulation to save the girl and when the players of the multiplayer kill eachother in the simulation (in this case there're no printing of the ancestor's actions except when you taunt someone).

It's not just viewing, it's to participate in the simulation following the rule to allow synchronization. That's what it is: being one with your ancestor's actions, decisions and feeling of the environment, let them enter your body and conscience... being your ancestor. Just like it happened with Lynch when he synchronized for the first time with Aguilar or with Clay. Thanks to that Desmond showed some muscle development while he was reliving Connor's memories, there's some activity implied here.

Having that in mind I ask myself... if the new modern-day protagonist will relive the memories of Bayek... how the f"%# could he/she control the goddamned bird!? For now there's no genetic memory from the bird, only Bayek's. The only way to do that could be as you say: Bayek's actions are controled by the M.D.Ch and not Senu's or telepathy (Senu's action are simulated by Animus parameters obtained by Bayek's memories) or something else.

Ufff... Yeah, I take this game too seriously even for my taste. But I really like it *sad face* What I meant is that obviously while the Animus-user has to participate in the simulation to allow synchronization, (s)he can't actually control the ancestor to the extent that we as the player can control the ancestor. That is, we as the player can do things like run around crazy for 2 hours in the streets doing nothing if we want to. Do you think this means that the Animus-user can literally do that with the ancestor without desynchronizing? We can spend our time climbing buildings, then failing to climb buildings, then dropping for no reason, then running up a ledge we did not mean to, then trying to get back down from it, then getting up on that ledge again, then get back off and correctly climb what we wanted to do so. Do you think the Animus-user can actually do so many irrational movements without desynchronizing? We can run around the streets doing tasks for hours on end through many day-night cycles without taking the character "home" to sleep or use the bathroom or eat dinner, essentially fasting. Do you think the Animus-user can actually do that without desynchronizing? Avoiding sleep and food for hours on end would be a major deviation of what the ancestor did.

We shouldn't see every way that we can control the character as what the Animus-user is able to control. The user controls the ancestor to some extent and has to become one with the ancestor's actions, but it's not going to have the freedom as we as the player do because we can do all sorts of irrational things we won't get desynchronized for for the purpose of gameplay. Sure, we get desynchronized for killing civilians or taking damage, but Ubisoft isn't going to make us desynchronize because we kept failing to climb a building correctly or kept jumping around like crazy or running around for days on end without returning to the hide-out when realistically these things would cause desynchronization for deviating from the ancestor's actions too much.

We shouldn't see every last thing that we as the player experiences to be 100% what the Animus-user is experiencing even if Ubisoft tries to advertise that at some points. It's not like the maps we play in, which are scaled down to a fraction of their real size for the game, is the map the Animus-user is experiencing after all. That would make no sense.

So as for Senu. We don't have to say that the Animus-user is controlling the eagle somehow. He or she is not. The Animus-user doesn't control everything we can control for gameplay reasons. He can control his ancestor to a certain extent, but the limitations before desynchronization are of course going to be much more severe. Remember Charlotte de la Cruz trying to have Thomas Stoddard rescue Bridget Bishop. She could barely control his movements and make him even try to save her. As a game, in Origins, we can control Bayek, and when he uses Eagle Vision, we can control Senu, but Bayek isn't actually controlling Senu, and what is only happening for the Animus-user, is that he is witnessing the memories of Bayek seeing through Senu's eyes.