Civilian



Civilians are the common people in the Assassin's Creed series, found abundantly throughout the game worlds.

Assassin's Creed
Peasants are the general denizens of the cities (and the Kingdom) of the Holy Land in Assassin's Creed. Generally, they will do nothing to hurt Altaïr although there does exist some special variants of peasants that might.

Peasants are programmed to react realistically to Altaïr's actions: watching closely when he enters a fight, making comments as he free runs throughout the city, gasping when he buries his blade into an enemy and fleeing when the enemy dies. Peasants can also act as both a shield and a hindrance for Altaïr as he flees. If he runs into enough of them while sprinting, he will lose his balance and fall to the ground, greatly offending those he ran into. However, if he is shoving his way through a crowd, he may keep up his momentum.

If Altaïr murders a peasant, he suffers a large desynchronization due to his disregard for the first tenet of the Creed.

Assassin's Creed II
Civilians in Assassin's Creed II are very similar to their Assassin's Creed counterparts but do maintain a few more complexities to their reactions. Unlike peasants in Altair's time, the civilians of Italy will sometimes apologize to Ezio if he runs into them. Crowds will still continue to form around fights, but the civilians will also make comments about the fight and indicate which side they support by either whispering quiet support or cheering for Ezio's capture. Civilians will still also make comments about free-running and other high profile behavior. Civilians will call for the guards if they have been pickpocketed and if Ezio is caught doing so, they may start a brawl. Civilians have also been known for scolding Ezio for looting corpses or unconscious people. Other civilian behavior, such as painting buildings, repairing walls, or arguing, can be seen around the cities as well.

In many places such as Monteriggioni, the civilians compliment on his extraordinary actions such as displaying his free-running and climbing skills. Many of these include "what an athlete" and "such skill". After displaying violent acts such as killing or brawling many citizens retain the action of screaming and running away, combined with new sayings such as " I am only visiting I know nothing ".

If Ezio murders a civilian, a dialog box appears warning players that "Ezio did not kill civilians", indicating adherence to the Creed. If three civilians are killed, complete desynchronization will occur.

Civilian Types
Some civilians are different from the rest. Some may assist, be a hindrance, or an outright danger.

Beggars &mdash; Assassin's Creed, Assassin's Creed II

In the three cities, a desperate female beggar may pester Altaïr for money, claiming her family is "sick and dying" and "have nothing". They will pester Altaïr for several seconds, before giving up. If you attempt to climb a building to escape them, they will throw a rock at you. If you climb up a ladder however, they will simply walk away without throwing rocks. If you draw any of your weapons, they will run away screaming. In addition, you may throw them in another direction to frighten them. Doing so enough, will get you an Achievement. Another method is to simply punch them once, and send them running. Doing this is much the same as throwing them, but will not (usually) cause the guards to intervine. There is also no Achievement for this method.

Either way, you'll take a very minor hit of syncronization, but considering the annoyance beggars cause, it might be worth it. Frightening them will cause them to be scared of you for quite some time.

In Assassin's Creed II, beggars will appear in some cities, but will not chase or harass Ezio for money, only leaning against a wall or standing up when Ezio is near them. If you throw money at them, they will pick it all up, thank you, and then walk away. They instead reappear in function as minstrels.

Carriers &mdash; Assassin's Creed, Assassin's Creed II

In the three cities (Damascus, Jerusalem, Acre), some peasants may be found walking around carrying something heavy. If you bump into them, they will drop the item and cause a big commotion. To pass by carriers without causing a commotion, they should be gently pushed aside while in Low Profile.

In Assassin's Creed, Carriers come in two varieties: jar carriers and box carriers. Jar carriers are women carrying around a large jar on their head and box carriers are men holding a box close to their chest.

In Assassin's Creed II, only box carriers appear.

Citizens in distress &mdash; Assassin's Creed, Assassin's Creed: Bloodlines

Occasionally, Altaïr can find citizens that need saving within the three cities. They are often being harassed by guards for crimes they did not commit. Altaïr can kill the guards, and in doing so, unlock a group of either Scholars or Vigilantes.

In Bloodlines, Citizens are the similar to their original counterparts, but will reward Altaïr with coins instead of unlocking a specific group.

Scholars &mdash; Assassin's Creed, Assassin's Creed: Bloodlines

Scholars are holy men who walk slowly and silently through the three cities. Having robes similar enough to a Scholar's, Altaïr can blend in with a group of them to escape guards.

In Bloodlines, Scholars do not come in groups and appear even when you have not saved any citizen. Altaïr cannot blend with them.

In Assassin's Creed II, instead of Scholars, there are Monks. Their importance is severely diminished as Ezio can blend in with any crowd.

Thugs &mdash; Assassin's Creed

Thugs or Courageous Citizens are burly denizens of the three cities, as well as Masyaf. They are the only peasants that will fight you, but only in a fistfight; drawing a weapon will cause them to flee. You can pickpocket Thugs for 5 throwing knives, or defeat them in a fistfight for one. Draw a weapon and kill them, however, and you will get zero knives. Strategy-wise it is better to flee should you start a fistfight with them, as the reward for beating them is hardly worth the effort, as opposed to running away and trying again somewhere else. Thugs will not follow you to the roofs should you choose to escape.

While they do not appear in Assassin's Creed II, it is worth noting that some civilians will fight you if you are caught pickpocketing.

Trouble Makers &mdash; Assassin's Creed

In the three cities, one may find madmen and drunkards. They usually are found babbling, walking through back alleys, and struggling with chronic flatulence. If you get close, they will shove you violently and generally cause a great disturbance. Because Trouble Makers create a commotion when they push you, it can cause you to become Exposed. This can sometimes cause you to fail a side mission, or break your cover as you attempt an assassination. They can also push you into water, instantly killing you.

Just like with beggars, it's suggested that you punch or shove them when you see them, as this will, oddly enough, not arouse suspicion with the guards and is a surefire way to get them off your back. You'll take a hit of synchronization (one unit's worth) but this is a small price to pay to deal with them. However, make sure that there are no Thugs nearby as this will start a fistfight with them.

In Assassin's Creed II, they appear like the ones in the original game. However, they do not act aggressively towards you and act like normal civilians.

Vigilantes &mdash; Assassin's Creed

Vigilantes are groups of brave, tough men unlocked after saving female citizens. If Altaïr runs past a group of Vigilantes while being chased by guards, the Vigilantes will grab the guards, delaying them greatly. Altaïr can then escape, or take the opportunity to assassinate the guards as they are held back. They are particularly helpful in assassination missions for targets who flee, such as Abu'l Nuquod.

Minstrels &mdash; Assassin's Creed II

In any of the cities in Assassin's Creed II, minstrels will follow Ezio on the streets, playing a song on their lute and singing about Ezio. For better or for worse, they are the beggars of Assassin's Creed II. However, they are slightly less annoying than their Assassin's Creed counterparts. For starters, they are not as desperate or whiny as the beggars of Assassin's Creed, nor will they throw rocks at him if he tries to escape. Secondly, there is a much easier and socially acceptable method to get rid of them than in the previous game: appeasing them by throwing money at them. Just like in the previous game, you can punch them or throw them to cause them to run. Unlike in the previous game, doing these sort of rash actions against them (drawing weapons, punching, etc.) does actually carry a real consequence, as it will cause a 25% increase in Notoriety.

Another method for dealing with them is to knock them over when holding the high profile button, immediately stopping them from singing and blocking your way. Although if done near guards, this may cause a slight amount of Notoriety.

Stealing from a minstrel causes him to drop his instrument.

Pickpockets &mdash; Assassin's Creed II

Main article: Pickpockets

Pickpockets will come and try to steal your hard earned cash from you. However, they can be deterred simply by looking at them (Ezio has to be facing their general direction; just looking at them with the camera doesn't count). You can see them coming via a red circle and a lock on your minimap. After pickpocketing you, they will head to the roofs to escape you.

Should you get pickpocketed, it is possible to regain your stolen money, as well as a little bonus (500 fl). Simply tackle or punch them. Even if you haven't been robbed, you can still gain at least 500 fl this way, so it might be worth your while to give chase. Your money is automatically recovered should the thief die by falling while you are chasing him.

One strategy to "pickpocketer mining" is when they start to approach you, make sure your back is turned. Then at the very last second, turn and tackle them. It may take some practice, but using this method will result in giving them very little to no chance to escape, earning you some easy money.

Be aware that when chasing them, you may have to compete with the rooftop guards to catch them.

Borgia Messengers &mdash; Assassin's Creed II

Borgia Messengers behave almost exactly like pickpockets, but with some minor differences. First and foremost, they will not attempt to steal from you. Secondly, they will not show up on your minimap. As such, their only real indicator is the silver wedge above their heads, and their cries to the guards when they flee from you. Third, their payout upon capture is much higher (1500 fl).

The strategy involved in luring pickpockets close to you for immediate capture will not work on Borgia Messengers. Instead, you must rely on blending in, and pure luck to get the drop on them.

Just like with Pickpockets, they will often earn the wrath of the rooftop guards. Ironically, Borgia Messengers will try to call out to the guards to stop you. An easy way to stop them without a chase is by throwing at them while they are running or climbing a ladder, shooting them with the hidden gun will reward you with nothing, unless you loot the dead body

Courtesans &mdash; Assassin's Creed II



Mercenaries &mdash; Assassin's Creed II



Thieves &mdash; Assassin's Creed II



Trivia

 * Assassin's Creed contains files titled "SnakeCharmer", but no snake charmer exists in the game. This hints that Ubisoft may have originally intended the game to feature snake charmers.
 * The NPCs of the civilians in Damascus, Jerusalem, and Masyaf are similar