Johan Grenier

Johan Grenier is a Senior Character Artist working at Ubisoft Annecy, and is best known for his work on the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations and the upcoming Assassin's Creed III. His areas of specialty are concept art, high-end real time character development and design all of which he has employed in creating artwork for the multiplayer element of the Assassin's Creed series.

Role
For Assassin's Creed III, Grenier worked mainly in the accurate creation of historical characters and clothing. From design to design for integration into the game engine, texturing of high definition texturing and modelling of certain characters and certain customs of modelling high definition garments.

Currently Grenier is back working on the multiplayer component of Assassin's Creed III at Ubisoft Annecy with much of the same team that worked on Brotherhood and Revelations.

Experience

 * Character Artist – Assassin’s Creed III (2011), Ubisoft
 * Character Artist – Assassin’s Creed: Revelations (2010 - 2011), Ubisoft
 * Character Artist – Assassin’s Creed: Brotherhood (2009 - 2010), Ubisoft

Games credited

 * Assassin's Creed III (2011), Ubisoft
 * Assassin's Creed: Revelations (2011), Ubisoft
 * Assassin's Creed: Brotherhood (2010), Ubisoft

Educational background

 * Ecole Emile Cohl (2004 – 2008) – Diploma in Art with a specialization in Multimedia Art.

Specialities

 * Conceptual Art
 * Illustration
 * 3D Modelling
 * Texturing
 * Skinning
 * Character Rigging
 * Paintings
 * Sculpture

Gallery
The following gallery contains Johan Grenier's concept development art for the multiplayer element of the Assassin's Creed series.

Trivia

 * Grenier is fluent in both French and English.