User blog comment:Master Sima Yi/Assassinews 04-06-'12 — E3 hub/@comment-4013467-20120606140645/@comment-4013467-20120606150848

Hiding spots EVERYWHERE. Chilling with pedestrians not only seated, but leaning against a fence or what not works. The bush hiding added in Revelations is better as you can move inside a bush.

Stealth within guard groups?!?!?!?!?! It appears you can either surrender yourself to guards or act it and they will spare you but take you in. I might be wrong though.

Gaurds can accidentally kill each other! Yay!

The white blink alert when a gaurd is gonna attack you is gone. Me gusta!

Connor was whacked 3 feet away by one of those axe weilding archetypes.

The automatic target choosing mech has a radar like implementation like he's constantly scanning the guards around him. It appears as thin white thread networks coming from Connor's head to all guards within a certian vicinity. Watch Dogs also seems to have this.

Animals seem to be everywhere too.

Not all Redcoats are automatically hostile. Situation determines hostility. Funny though, some guards go automatically to fuck-this-shit-i'm-out coward mode once they see you.

No one swims yet.

Practically anything can be climbed. Ropes and pulleys of ships that were unclimable in Rev are now.

Ragdoll mechanics greatly improved.

Connor has apprentices!!! He uses arrow storm or something similar in the extended Boston trailer. Although it doesn't show nyone dying. He raised his fist and the eagle could be heard like in the previous games. No apprentices appear on screen though the white arrows indicating them off screen are present. ????