User blog comment:Animusradiation/Ubisoft E3 Conference Liveblog!/@comment-2121369-20110607054030/@comment-4369008-20110607174916

I still think the pacing of the combat was slow. After all, the guards still waited on the parameter of the fight while only one guard went in to receive death, and the speed at which they attacked was making it too easy to pull off killstreaks, in my opinion.