Cursed Weapons

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Cursed Weapons were weapons that could be found in Egypt during the 1st Century BCE by Medjay Bayek of Siwa.

As the name suggests, cursed weapons negatively affect the wielder not only during combat but in free roam situations, capping Bayek's maximum health to 33%; however they deal an additional 200% damage, effectively tripling Bayek's total damage output.

For players under the level of 35, cursed weapons were particuarly effective in dispatching of the War Elephants  due to their signficantly larger damage output and the redundancy of additional health, as the Elephants would be able to knock Bayek out in one hit.

Trivia

 * Damage would sometimes scale to a percentage rather than a fixed amount, which would negate the negative effects of cursed weapons. Snake bites would only take one third of Bayek's capped health, and falls which would ususally take more than one bar of Bayek's normal health would similarly scale to a percentage of his cursed health.
 * If Bayek has two melee weapons equipped and only one of them was cursed, Bayek's health would still be capped at one health bar if he used his other weapon; additionally, he would not enjoy the benefits of the additional damage, which means that the only way to avoid the drawbacks of the cursed weapons was to equip 2 non-cursed weapons.