Assassin's Creed: Project Legacy

Assassin's Creed: Project Legacy is a Facebook game, designed as a promotion for Assassin's Creed: Brotherhood.

Players are test subjects for Abstergo Industries who relive the lives of their ancestors, who are Assassins. There are four chapters: Chapter 1 focuses on Bartolomeo d'Alviano during the Battle of Agnadello, Chapter 2 focuses on Francesco Vecellio on a mission to kill a target, Chapter 3 focuses on Mario Auditore and the protection of Monteriggioni and Chapter 4 focuses on Perotto Calderon.

For the Achievements that can be gained in game go to Assassin's Creed: Project Legacy Achievements

=Chapter 1 - Bartolomeo d'Alviano=

Death Defiant
The world bleeds red as I struggle to open my eyes. Steel bites steel in the distance, chased by labored shouts. I have fallen in battle. The enemy ignores me; they have left me for dead. I soon will be if I do not act!

Turning The Tide
The three detachments who broke us still patrol the outskirts of Agnadello. We were routed and wounded. They have dismissed us. Today, the dead rise!

Vying For The Village
Stunned villagers wander the streets, but it appears the enemy has left Agnadello. Surely Louis would not abandon his prize! We must prepare for another attack!

Stand!
=Chapter 2 - Francesco Vecellio=

On The Hunt
My target is old, unsuspecting. Age will take his life soon, but I will not allow it. I am here to send a message to his allies. I must study his routines, find his weaknesses, and sow discord within his community.

Barfly
When an old soldier has outlived his glory, he may try to revive it through drink and dinner, boasting his victories in a bustling tavern. No doubt I will learn much about my target by visiting his preferred spots.


 * The people in this tavern laugh at Niccolò's exaggerated stories. They poke holes in them!
 * Niccolò's guards frequent this tavern. I keep their glasses full and eventually they begin to talk.
 * I indulge in a few glasses myself, but not enough to lose my focus. The proprieter shares stories about Niccolò's drunken exploits.
 * I sit with one of Niccolò's servants. She tries to change the subject, but I do manage to pry some information from her.
 * I stand and weave a rousing story about Niccolò's exploits. The crowd groans and provides me with valuable contradictions.
 * The residents of Lonigo have grown tired of Niccolò's excesses. Through my time spent in his favourite taverns, I have gained both information and allies.

Interception
Niccolò has been entertaining courtiers from Rome. They move in shadow, usually without guards, making them easy targets for me. If they refuse to share the information I want, I have techniques to make them talk!

Word Of Mouth
Often the easiest way to gather information is to do nothing but walk. I pick the busiest streets in Lonigo and cloesly follow the ebb and flow of the crowd, careful not to draw attention, yet close enough to overhear their gossip.


 * I eavesdrop on a group of farmers involved in a land dispute with Niccolò. He seems to have many enemies.
 * I get no specific information, but the people here seem on edge. Perhaps I can use this to my advantage!
 * When the murmur of a crowd grows, people tend to think their conversations are masked. I listen.
 * Niccolò's guards mock him when they're off duty. Interesting...
 * A couple discuss Niccolò. I confirm a rumour and vanish into the crowd before they turn. Paranoia leads to richer gossip.
 * After a day walking beside its people, I feel Lonigo's pulse. I understand not only how her populace think, but how it moves. I am one step closer to trapping my prey!

Siren's Lure
My target spends his nights with a pampered lady on each arm. He uses them to feel young; they use him to feel powerful. No doubt these courtesans are privy to secrets he would like to bury.


 * Fortunately, this woman is more interested in coin than secrecy!
 * I have uncovered an intriguing, yet disgusting detail!
 * I suspected Niccolò's vices might be unusual, but these surpass even my imagination!
 * This woman seems to be genuine in her fondness for Niccolò. I tread carefully. Her reactions tell me what I wish to know.
 * We laugh as she describes Niccolò's...difficulties.
 * I have uncovered vile details about Niccolò's private life! They are valuable to my plans, but I will spend many years trying to expunge them from my memory.

Bait And Trap
My task is not to simply murder my target, but to destroy his influence over Lonigo. I will strip him of his power, defile his name, and ensure that his legacy dies with him!

Church Dues

 * The "church" in Lonigo has been bribed to brand Niccolò's enemies as heretics, condemning them to unfair trials and often execution. These are not "men of God." These are men who believe they are gods. I intend to demonstrate their mortality!
 * He cries out for guards rather than his own God! I doubt this corrupt curate even believes what he preaches.
 * A church is a place of false security. I finish one of my targets in plain sight!
 * I find priest assembling documents that condemn a young woman to the gallows. He kicks a table over as my cord tears into his neck!
 * A priest addresses me as one of his brothers before he realizes I only wear garb similar to his. I swiftly silence him!
 * I am careful not to draw any blood. This church still belongs to the people of Lonigo.
 * The church can be more powerful than the law, so I retreat quickly once my work is done. I only hope the replacements for the men I have killed will serve their congregation honestly.

Where It Hurts

 * Niccolò uses assistants to do most of his purchasing in Lonigo. He is no light spender, which means his men are carrying a hefty amount of coin. I believe I can put it to better use... I will hire assistants as well.
 * The men I have recruited return with bloodied blades and full purses!
 * A profitable attack. Niccolò will feel the sting of this one!
 * I suspect my hired help is pocketing most of the money they recover. I suppose they've earned it.
 * Sloppy work this time! My men were nearly arrested. Fortunately, they were successful.
 * I am shocked by just how much money Niccolò sends out with his men! He believes they are untouchable.
 * Though we have only taken a small portion of Niccolò's funds, we have done enough to upset him. He will be nervous and nerves often lead to mistakes.

No Escape

 * Niccolò plans to flee my trap! Already, he sends convoys out of Lonigo, carrying his prize belongings. They will not be easy to take, but I pay my men well for the risk.
 * The convoy succumbs to the punishing fire from my archers! We find mostly clothing inside. I allow my crew to keep what they want and sell the rest.
 * We take a convoy filled with paintings and sculptures. Some of us suggest sell it, but I intervene. I will see that this art is cared for.
 * My men nearly lose the battle for one of the convoys, but it pays off — they will eat well tonight!
 * Niccolò tries to sneak relatives out of Lonigo, but we turn them back. I have no plans to harm Niccolò's family, but he must not feel like he has control.
 * My men are untrained, but I have made sure we outnumber Niccolò's horsemen two-to-one. We easily take a convoy!
 * We were vigilant and none of Niccolò's convoys managed to escape Lonigo. We have gained plenty of funds for my plans to continue!

Bloodwork
With Niccolò's community turned against him, he will be employing every resource to ensure his survival and I will be employing all of mine to hunt him.

Boxing In

 * I must scout every possible exit from Niccolò's manor. If he tries to run, I will be able to anticipate every potential move he makes and quickly adapt my strategy.
 * I seal several of the windows shut from the outside!
 * I tie cords across the bottoms of several doorways; they should topple anyone who runs through them!
 * I spill a vial of oil onto the stairs — a crude, but effective trick!
 * I extinguish several lights around the manor's perimeter. Unlike my target, I am trained to work in the dark!
 * I hang some of Niccolò's own clothing in trees around his yard. In the dark, he may perceive them as waiting assassins and choose another route.
 * I have severely limited Niccolò's options for escape. It seems excessive, but I am a man of detail!

Crowd Control

 * I have instructed my hired help to swarm the front entrance of Niccolò's manor, where they will draw a rowdy crowd. I intend to separate Niccolò from most of his guards.
 * The crowd swells! Furious shouts draw more and more people to it!
 * Someone peeks at the crowd from a window upstairs! Niccolò?
 * They hurl fruit at the manor's facade! They know there will be no retaliation — the crowd is too big!
 * Several of Niccolò's private guard push towards the crowd. I see flashes of violence as they are pulled into it! They never emerge.
 * Guards step forward and fire their arquebuses into the air. The crowd takes a step back but does not break!
 * I have blocked any possible escape route through the front of the manor. Many of the guards will be too busy with the crowd to come to Niccolò's aid!

Professionals

 * My hired men are mostly ruffians and thieves. I will call upon my Order to join me and reduce the amount of guards Niccolò has employed. I will send an encoded message by courier pigeon; she will know where to fly.
 * I have killed with this one before, several years ago!
 * This ferocious assassin was once a Barbary Corsair. He is perfect for my plan!
 * A condottiero arrives. I know he is not one of my Order, but he has worked with us in the past. I trust him implicitly.
 * Two assassins arrive, but they cover their faces. They must be new to our Order — once skilled enough, there is no need for a mask.
 * I am joined by one of my own students. This will be a solid lesson for him, should he survive it!
 * I have called upon my Order to aid me while I end Niccolò's life. They know the kill is my task alone, but they will attempt to keep the guards from interfering.

Cruel Efficiency

 * Niccolò has amassed his guards behind his manor. He will attempt to flee Lonigo soon. My Brothers will slip through the crowd and slay as many as they can!
 * One of my Brothers tosses a smoke bomb into the crowd. The guards scatter!
 * Two assassins strike as one, their blades saluting each other as they pierce through their victims!
 * I hear the whistle of throwing daggers and three guards drop!
 * The guards shout to each other, confused! One man is silenced mid-sentence.
 * I see only glimpses of my Brothers as they weave through the crowd!
 * Content that the guards are busy, I prepare to head inside the manor. No doubt there will be more inside, but I am sure I can handle them alone.

Into The Den

 * I have entered the manor. The noise outside is tremendous, but I hear multiple voices inside. I must tread carefully as I scout for my prey.
 * I find a group of guards rifling through Niccolò's cabinets. They will take their payment however they can and leave him soon.
 * Several men have gathered near the entrance. They discuss how they will safely move Niccolò from the manor. He is not with them.
 * I hear Niccolò's voice from the floor above me!
 * I sidestep into the shadows of a bedroom as several guards run past! They are focused on the carnage outside and do not stop to search.
 * As I slip my way through the manor's interior, I take note of each window and how it lines up outside, quickly check each door for locks, and plan my own escape route.
 * Niccolò is on the top floor. I have determined that most of his guards have left the manor. I hide for a moment to finalize my strategy before moving in.

=Chapter 3 - Mario Auditore=

People Skills
Monteriggioni is nothing without her people, her skilled artisans and guardsmen, her thinkers and doers. I make an effort to visit them when I can, to help with their work and get to know their skills as well as their troubles.

Problem Solvers
(Available only after buying the Assassin's Guild)

Resourceful
Monteriggioni has long stood against her attackers by tucking in and outlasting. The Fiorentini may strike at any time, but they will find us prepared!

Lumbering

 * Our carpenters rely on a steady supply of timber to keep the city in working order. Should we come under siege, we will count on the efficiency of the woodworkers to build quickly!
 * I lend my strength to the workers, hauling wood through the streets and piling it in the store yard.
 * I volunteer some of my soldiers to help haul the timber. It brings us closer to the people while strengthening my men.
 * I am no stranger to labor. I grab an axe and get to work!
 * The carpenters teach me several of their folk songs, passed down through generations. We laugh as I butcher every note!
 * As we work, I make suggestions about fortifying Monteriggioni. The carpenters are eager to expand on my ideas, but they do not hesitate to tell me when I am too ambitious.

The Public Gardens

 * Though we tend to our fields and trade with our neighbors, we have found great benefit in growing our food within the town's walls. Even if we are surrounded, we will never starve.
 * I have never been much for plant-tending, but the gardeners seem to be pleased by their progress this year!
 * The farmers haul in compost from our horses and then mix it with the soil. I am not pleased by the smell, but they assure me it is necessary.
 * I watch the gardeners dig small ditches to direct and divert the rain flow. I consider how such a strategy might be used on the battlefield.
 * Today I get my hands dirty! I am planting bulbs alongside the lovely ladies who labor in these gardens.
 * The gardeners teach me how to use their tools and I learn fast! After all, I teach weapon techniques to my soldiers and these are not so different.
 * A bountiful harvest! We have a surplus of food, so we sell it to our neighboring communes.

Defensive Measures
There is much we can do to keep Monteriggioni prepared for an attack. We will rely on careful observations to craft a battle plan and make sure everyone moves according to it.

Cleaning House
Disorder grips Monteriggioni. Theft and violence run rampant. Angry mobs gather in the streets to mete out their own justice. This is not natural for our humble community; I suspect we are dealing with a skilled manipulator.

Storm Warning
Our captive has confirmed that the Fiorentini are moving an army towards Monteriggioni! Worse still, they are led by Federico da Montefeltro, one of Italia's fiercest condottieri. He will find us no strangers to sieges! I must move swiftly to prepare my forces!

Weathering The Storm
The enemy's front line stares down Monteriggioni! They have surrounded us. They spit their usual lies to demoralize us. They threaten to burn our fields. They seek surrender, but they will receive the opposite!

Thunderstruck
=Chapter 4 - Perotto Calderon=

All Roads Lead to Rome
Lucrezia Borgia lives in the San Sisto convent while her father, Pope Alexander VI, plots her next marriage. They believe me to be a mere courier, but my true loyalty lies with their sworn enemy.

The Lady's Favor
I am a fool! I have decided to follow my heart rather than my instructions, but I cannot sit idle while Lucrezia's family destroys her life! I do not believe mine can continue without her.

She Who Has Everything

 * Whether she appreciates the gifts themselves or not, she certainly appreciates the effort I put into finding them. Our lives couldn't be more different, but we seem to be meeting halfway.

First Impressions

 * I have spent so much time with Lucrezia lately that I have been neglecting my work. I know the importance of my task, but each day I am finding it harder to care.

Matchmaker

 * With Giulia's help, I have learned much about Lucrezia that my own observations could not reveal. The more I learn about her, the more attached I become. This is a dangerous game!

Tempting Fate

 * We will not relent! Though our love is doubly challenged by Lucrezia's family and my own Brotherhood, we will find a way to escape!

Consequences
Lucrezia is pregnant! This is a complication we did not need! Meanwhile, our secrets have become much less secret; soon we will have both of our "families" to deal with. We struggle to stay afloat, but I fear we will soon be drowned.

Laying Down

 * Our son has been born, but he barely lives. Giulia brought in one of her brothers ... a doctor, to help. He says our child is malformed and will likely die within days. Lucrezia is devastated. I fear this will kill her as well. I will find a way to save them both!

Muzzle

 * As usual, I dispose of the body unseen and remove any trails I may have left behind. This threat has been silenced, but there will be more. I will have to investigate his acquaintances to see who else he has told.

The Understudy

 * Francesco will return to the Order with my report. Will he deliver one of his own? I could never bring myself to harm him, so he leaves with my trust. There is nothing else I can do.

Fight and Flight
At this point, I cannot hope for my Brothers to rescue me, nor will II ever see Lucrezia again! My son still lives, but for how long? Just when my options seem to have run out, I receive a visitor. Giulia?

Speed Is The Key

 * With a satisfying click, the door swings open! There is no time to admire my work, the escape has barely begun!

Sacrifice

 * He is dead. I will likely never know who he was or why he was trapped here beside me, but he gave me no choice! Giulia tries not to vomit.

Gameplan

 * Our plan is set, however fantastic its details. I will succeed, for both my son and for Giulia!

Hidden Talents

 * We are free! Giulia reunites with her brother outside. He cradles my dying child and I vow to return for my son once I have scouted a way out of the city. Giulia's brother briefly tends to my wound and assures me that I am able to ride.

Mad Dash

 * The soldier is my equal, but my desperate tactics best him! I take his horse and return for my son. Someday I will repay Guila's kindness, but first I must finish what I have started! I secure my child and set out for Agnadello!

Desperate Measures
This is ... disturbing. I've been following the progress of the other Abstergo recruits. Why are you tuning in to a new episode while they're stuck watching reruns? Where's the usual censorship? You must be really close to solving their little problem. Surely they know I'm watching, too! Tread carefully... -Erudito

Tag Alongs

 * I knew we were being chased, but I had hoped for more time! We have only made it as far as Firenze, but I will have to stop to plan an ambush. Alexander's men will be here soon! I leave my horse in an alcove and bring my son to hide in the forest, my bow ready.
 * The baby cries! I put an arrow through the back of one man's head before he can turn to face me!


 * One of the soldiers, probably their leader, has remained on his horse. I shoot an arrow into its flank! The beast hurls its rider from his saddle and tramples him!


 * They return fire! I hear the arrows rip through the foliage around me, but none manage to come close enough to worry me.


 * My arrow goes wide! I correct my aim and the follow-up hits!


 * At first I believe I have missed my mark, but my arrow has nearly buried itself in my target!


 * The rest of Alexander's hunting party turns tail! I have spooked them, but for how long? I am back on the road immediately, pushing my horse hard.

Alone

 * My Brothers have travelled from Agnadello to greet me, swords drawn! They know why I am here. They will not allow me to use the Shroud! None shall stand in my way!
 * Vincenzo, it seems only yesterday we trained together. I try to wound him, but he is not holding back! He exposes his side and I react! I will mourn him later.
 * Why do they face me one at a time? Together, they could easily take me!
 * One of our recruits sweeps low and I swing high! I have left him with a horrible scar, but he may survive.
 * I hear the soft click of a wrist blade and immediately thrust behind me. My sword connects with an assassin moving in for the kill!
 * A thrown knife digs into my shoulder. I shudder as I pull it out and hurl it back into its owner's right eye!


 * I leave my Brothers either dead or disabled and continue. There is no returning to the Order. No returning to Roma. Only Agnadello.

Psychosomatic
My enemies will come in greater numbers if my Brothers do not reach me first. I give my life for my son's, gambling everything upon a legend. Where I am empty in faith, I am filled with desperate hope.

Revelation

 * So ... beautiful! It is a plain thing, carefully folded inside a simple wooden box, but it is also so much more! It speaks inside my head. I feel that it wants to heal my wounds. No! I am here for my son! I wrap his tiny body in the shroud.

=Project Legacy Florins and XP Farming Guide= This guide breaks down the most efficient/profitable quests if you are ever in need of florins or xp. To be considered, the quests cannot require consumables unless these can be bought at a cheap cost with a decent net gain. These calculations are based on an Intrigue skill of 62 so especially for a lot of the money losing or unprofitable quests i.e. the crafting based ones, These figures are only to be used as a rough guide unless you are around the same level or higher since those quests only become profitable once the applicable skill(s) are raised adequately. The best missions to farm are bolded below, and the rest are listed alternatives that are also decent depending on what's available to you and how many AP's you have at the time. Guide complete up to Chapter 3.


 * xpr - xp per AP


 * fpr - florins per AP

Best Quests In Summary

 * Chapter 1, Vying For The Village, Stand: 7 AP, 11 XP, 356 florins 1.57xpr 51fpr - If you're out requirements for all the other missions for whatever reasons, this is your best standby. Decent xp and florins
 * Chapter 2, Bloodwork, Professionals: 3 AP 5 XP, (176 florins net req carrier pigeon) 1.6 xpr, 58 fpr Best for florins for small AP investment
 * Chapter 2, Bloodwork, Into The Den: 12 AP, 19 XP 1.58xpr 766 florins net (req lockpick) 63.83 fpr * best alternative for florin farming, depending on left over AP's and whether you can reafford investment into requirements if they've been consumed
 * Chapter 3, Defensive Measures, Running the Ramparts: 5AP 10 XP, 243 florins 2 xpr 48.6 fpr * Best for XP, recommend you keep one spare monterrigioni mercenary once you have the requirements as it can be expensive to repurchase them again later when they've been used up to craft military units
 * Chapter 3, Cleaning House, Mano a Mano: 20 AP, 44 XP, 1296 florins 2.2 xpr 64 fpr Best for florins AND XP / dual farming

Note: Professionals, Into The Den, Mano A Mano should be your bread-and-butter farming for florins and xp in general.

Alternatives

 * Chapter 2, Bloodwork
 * Crowd Control: 7 AP 11xp 260 florins 1.57xpr 37 fpr.
 * Cruel Efficiency: 10 AP, 16xp 456 florins 1.6 xpr, 28.5 fpr.
 * Chapter 3, Cleaning House, Cornered: 15 AP 32xp, 850 florins 2.13 xpr 56.6 fpr.

Missions Made Easier/More Profitable by Crafting
If you have excess materials and can craft the expensive requirements for these missions, then you can make a LOT more bang for your AP buck than the other recommended farming missions, assuming you already have materials. These can save you a lot of AP to get ahead in missions once you have the money you need, but otherwise if you are buying the requirements each time, the net xp and florin gain rates are not impressive. Take advantage of these missions if you can.


 * Chapter 2 On The Hunt, Character Assassination: 4 AP 6xp 712 florins (req expensive gift 212 florins net if not) 1.5 apr 178 fpr
 * Chapter 3, Bloodwork, Boxing In: 5Ap 7xp ( -22 florins net) 768 florins otherwise, 153.6 fpr

An Overview of Crafting Chains
A player can make or save money through the use of crafting chains. A crafting chain is a group of craftings, in which the product of one crafting is either the final product or an ingredient in another, the product of which is, in turn, either the final product or an ingredient in another crafting, etc. Crafting chains are often done for the purpose of making money by selling the final product. In an ideal crafting chain, all of the ingredients can be purchased for a far lower price than the final product can be sold for, leading to large profit margins. Crafting chains can also be used to obtain otherwise expensive or difficult-to-acquire mission requirement items from far cheaper or more easily obtained ingredients. The profit/savings margin of a crafting chain is obviously important, but there are other considerations as well. For example, whether a crafting chain whose ingredients, some or all of which, can only be obtained as chance items from missions or a crafting chain whose ingredients, some or all of which, can be obtained through purchase, is easier to complete, depending upon the player's AP's and whether or not they have sufficient florins or mission requirements, and whether or not to purchase the ingredients for a crafting chain or try to obtain them as chance items from the appropriate mission, if they can be acquired either way. The number of craftings a crafting chain entails and how they ar sequenced is another important consideration; a crafting chain that is more lucrative but requires more craftings or whose craftings are sequenced unfavorably (i.e., several craftings in the crafting chain cannot be performed at the same time, but rather must follow one another chronologically because the products of some are the ingredients of other) may not be worth the extra time and effort as compared to a crafting chain requiring less or more suitably sequenced (many craftings can be performed at one time) craftings.

Determining a Crafting Chain's Profit or Savings Margin Algebraicly
You can determine a crafting chain's profit margin by modeling it algebraicly, substituting values in for the variables, and solving. One crafting chain with a large profit margin, particularly useful in the 3rd memory sequence, starts with coal and ends with poisoned daggers. The cheapest/most lucrative way to complete this crafting chain is to craft pyrite from coal, combine the pyrite with saltpeter to get vitriol, and then combine the vitriol with unpoisoned daggers to get poisoned daggers.

Here is an algebraic model of the total profit of the crafting chain:

T=750CPVp(1+I/100)-(150C+100CP+200CPV), where T represents total profit of the crafting chain in florins, C represents the total number of coals used, P represents the average number of pyrites obtained per extraction from coal (can be 1 to 2), V represents the average number of doses of vitriol obtained per combination of pyrite and saltpeter (can be 1 to 2), p represents the average number of poisoned daggers obtained per combination of vitriol and a dagger (can be 1 to 2), and I represents the player's Intrigue stat at the time of the sale of all of the poisoned daggers obtained. The right side of the equation looks complicated, but it's fairly simple if you break it down.

The first part: 750CPVp(1+I/100). This part represents the total income, in florins, of the crafting chain, or, in other words, how much money is obained by the sale of all of the poisoned daggers obtained. Broken down further: The second part: -(150C+100CP+200CPV). This part represents the total costs incurred by the crafting chain, or, in other words, how much money is spent on ingredients to reach the final product-the poisoned daggers-with no ingredients left over. Broken down further: Here is a demonstration of how to solve the equation, assuming the hypothetical player started with 1 coal, obtained an average of 2 products at each step of the crafting chain, and had an Intrigue stat of 30 at the time of the sale of all of the poisoned daggers obtained. So the player's total profit from the whole crafting chain in florins is 6,650.
 * 750: the base selling price, in florins, of a poisoned dagger.
 * CPVp: represents the total number of poisoned daggers obtained.
 * (1+I/100): represents the selling price modifier placed on any sold item by the player's Intrigue stat.
 * 150C: 150 florins is the purchasing price of a coal, which, multiplied by C (the total number of coals used), gives the total number of florins spent on coals.
 * 100CP: 100 florins is the purchasing price of a dose of saltpeter, which, multiplied by CP (the total number of doses of pyrite obtained, giving the number of doses of saltpeter needed to use up all the pyrite obtained), gives the total number of florins spent on doses of saltpeter.
 * 200CPV: 200 florins is the purchasing price of an unpoisoned dagger, which, multplied by CPV (the total number of doses of vitriol obtained, giving the number of unpoisoned daggers needed to use up all the vitriol obtained), gives the total number of florins spent on unpoisoned daggers.
 * The original equation: T=750CPVp(1+I/100)-(150C+100CP+200CPV)
 * Substituting for the variables: T=750(1)(2)(2)(2)(1+30/100)-(150(1)+100(1)(2)+200(1)(2)(2))
 * Performing multiplication and division inside the parentheses: T=750(1)(2)(2)(2)(1+0.3)-(150+200+800)
 * Performing addition and subtraction inside the parentheses (note that 1,150 is the total cost of the crafting chain in florins): T=750(1)(2)(2)(2)(1.3)-1,150
 * Performing multiplication and division (note that 7,800 is the total income of the crafting chain in florins): T=7,800-1,150
 * Performing addition and subtraction: T=6,650

Profitable Crafting Chains and their Algebraic Models
Memorize the expression (1+I/100). You will see it in the algebraic model of every selling crafting chain, because it represents the modifier placed on the price of any sold item by a player's Intrigue stat.
 * Coal to Poisoned Dagger:
 * Flowchart: Coal->Pyrite, Pyrite+Saltpeter->Vitriol, Vitriol+Unpoisoned Dagger->Poisoned Dagger.
 * Algebraic Model: T=750CPVp(1+I/100)-(150C+100CP+200CPV), where T represents total profit of the crafting chain in florins, C represents the total number of coals used, P represents the average number of pyrites obtained per extraction from coal (can be 1 to 2), V represents the average number of doses of vitriol obtained per combination of pyrite and saltpeter (can be 1 to 2), p represents the average number of poisoned daggers obtained per combination of vitriol and a dagger (can be 1 to 2), and I represents the player's Intrigue stat at the time of the sale of all of the poisoned daggers obtained.


 * Coal to Flintlock Rifle:
 * Flowchart: Coal->Pyrite, Pyrite+Olive (wood)+Tin+Copper->Flintlock Rifle.

Also you can make more money by crafting flintlock rifles as if you have enough olive, tin and copper, all of which is easy to get from digging in and lumbering, then craft pyrite with coal (150 florins) and sell for 11175f to make 11025f even without double crafting