Mathieu Cornille

Mathieu Cornille, sometimes known under the alias dipnusurf, is a Lead Character Artist working at Ubisoft Annecy, and is best known for his work on the Assassin's Creed series, among which are Assassin's Creed: Revelations and the upcoming Assassin's Creed III. His areas of specialty are 3D modelling, texture creation and concepts of rigging all of which he has employed in creating artwork for the multiplayer element of the Assassin's Creed series.

Role
For Assassin's Creed III, Cornille worked mainly in the accurate creation of in-game 3D models of characters and clothing.

Currently Cornille is back working on the multiplayer component of Assassin's Creed III at Ubisoft Annecy with much of the same team that worked on Brotherhood and Revelations.

Experience

 * Character Artist – Assassin’s Creed III (2011), Ubisoft
 * Character Artist – Assassin’s Creed: Revelations (2010 - 2011), Ubisoft
 * Character Artist – Assassin’s Creed: Brotherhood (2009 - 2010), Ubisoft
 * 3D Graphics Trainee - (2010), Artefacts-studio
 * 3D Graphics Trainee – (2007), Productions IMAGIX

Games credited

 * Assassin's Creed III (2011), Ubisoft
 * Assassin's Creed: Revelations (2011), Ubisoft

Educational background

 * Self-educated (2008 – 2010) - 3D Computer Graphics (Multimedia)
 * Activities and Societies: Modeling characters - Saint Geraud communication
 * BTS Communication (2005 – 2008) - Visual multimedia option, Applied Arts
 * Upgrade in Applied Arts from 2005 to 2006
 * University of Reims Champagne-Ardenne (2003 - 2005) - English DEUG Philology, languages

Specialities

 * 3D Modelling
 * Texture creation and concepts of rigging
 * 3DS Max,
 * Maya,
 * ZBrush,
 * Crazybump,
 * Photoshop,
 * Illustrator

Gallery
The following gallery contains Mathieu Cornille's concept development art for the multiplayer element of the Assassin's Creed series.

Trivia

 * Cornille is fluent in both French and English.