User blog comment:Master Sima Yi/Assassinews 05-08-'14 – Assassin's Creed: Rogue announced/@comment-4136513-20141118132459/@comment-4829046-20141118143737

Thanks for pointing out how it was nonexistent in Unity. I thought it happened during one of those close-up moments so that he could go past the two without being seen by the player.