Board Thread:Series general discussion/@comment-5088097-20170624223327/@comment-18014300-20170711133736

Xangr8 wrote: Also, another thing to consider is that the memories that you experience are not actual 100% accurate representation of how those events occurred, but in fact a representation of how that ancestor perceived those events which adds in the biasedness of the stories that we get to experience in the games according to the way the ancestor felt then. While I had always considered this were a possibility, I've always been pretty certain this is a particular interpretation that hasn't been confirmed, and I actually doubt that this is how it is canonically. It's one fan interpretation that looms about due to fans feeling the need to explain every gameplay mechanic, but the sources never say that the memories synthesized are more about perception than what they were in reality. In fact, I think it's pretty clear from recent releases it is about actual memories not just the perception of them, and especially that there isn't a "biasedness" factor to it because if that were present that would skew the accuracy of memories immensely so that nothing synthesized were ever reliable anyways. It doesn't make much sense anyways since although in reality, our bias may influence how we remember certain things or interpret our memories, the Animus is meant to function not just based on what we consciously remember, but what our DNA has recorded even if it's something we don't remember 100%. Otherwise, I don't think it would be possible to create a virtual simulation of the entire world the ancestor lived in that is functioning and relatively accurate.

I would say the same about the rest. They are valid interpretations on how the Animus works, but we should be mindful that it's all speculation at best.