User blog:H4V0Kn0t/Assassin's Creed Online

This page is dedicated to the revival of Assassin's Creed multiplayer with the introduction of new creative gamemodes and the revitilasation of the classic gamemodes. The goal of this project is to inspire Ubisoft to revive their unique multiplayer creation and to relaunch this service by learning from the mistakes of the past and building from their earliest foundations. A full overhaul plan will be detailed meticulously to cover all the of the mechanics and social aspects of the multiplayer revival.

Battle Royale (New) Adversary Mode Custom Mode & Game Lab  E-sports  Cooperative Abilities & Crafting Amendments: Smoke Bomb Teammates can now dodge in your smoke bomb if thrown at last second Now effects player vertically up and down by 50% for rooftop encounters Can’t get hidden bonus when your smoke bomb is down At the end of the vulnerability timer, all players can move freely through it Default cooldown: 70s. Team Game Offence Round: 90s cooldown Mute Cooldown time 75 seconds instead of 90 Charge Offence Charge duration doesn’t affect silent meter (Overhaul) Offence Charge prevents target from getting honourable death Cooldown time of 70 seconds instead of 90 You have to lock target for it to work Range reduced to where you need to be as close as stun range for it to kill Range: 5 Meters Sprint Boost All versions increase climbing speed by same percent as sprinting (Overhaul) Cooldown time 50 seconds instead of 60 (40 for rapid reload) Base lasting time of 8 seconds instead of 5 (12 seconds for long lasting) Silent meter: Unaffected by new speed, acts as if using regular speed Poison Base cooldown time reduced to 80 seconds instead of 90 Poisoned target invulnerable to other players Replace Fast Acting with Long Reach, 1 craft point +15% Range, 2 points +30% Poisoned target lasts 3 seconds longer before death 150 points default, 1 craft point on strong poison +50 points, 2 points give +100 Decoy Default Decoy you target player you want it to move towards Strong Decoy behaviour scurries around instead of straight sprinting Morph Rewards 2 extra blend points for each NPC Morphed in group (Overhaul) When morphing, all NPC’s turn white (like disguise) including the player When using morph, it takes all locks that are currently on you Strong Morph: 1 craft point spawns +1 NPC into the group, 2 points spawn +2 Power Morph: 1 craft point morphs +1 NPC, 2 points morphs +2 Base parameter reach increased to 3.8m instead of 3.2 Disguise Based duration increased to 18 seconds instead of 15 (long lasting 22s) Hidden Bonus on all versions of Disguise Stunning while disguised gives you +150 hidden bonus 150 points default hidden bonus, 200 if in incognito mode Firecracker Added Blur effect as seen in later games Added sound blur effect Intensity of white screen decreased by 30% Cooldown time 60 seconds Knives Stops enemy from making a bunch of fast steps just after being hit Base cooldown: 45 seconds Base duration and Long Lasting duration decreased by 10% Templar Vision Distance decreased by 50% Cooldown time increased to 80 seconds instead of 60 Hidden Gun Exclusive to Artefact Assault New: 1. Teleport – Based on AC4 balancing, but with 25% longer delay and 25% shorter distance 2. Trip wire bomb – Based on AC4 balancing 3. Animus shield – Same on AC4, but doesn’t go through smoke bombs but goes through mute) [rock, paper scissors system = smoke beats shield, shield beats mute, mute beats smoke] 4. Time Phase – Reduce radius by 30%, doesn’t have clutter on radius ball, cooldown 80s (REMOVE)

Perks

New

Kill Streaks


 * Amendments:



Loss Streaks

 Scoring 


 * Amendments:


 * 1) Brutal Escape: 50


 * 1) Honourable Death: 100 (No contested penalty for pursuer)


 * 1) Revive Teammate: 50 (These three new scores will also make greater variety more practical on manhunt which encourages offence players to try a variety of things)


 * 1) Focus: Increased to 200 points


 * 1) Drop Kill: Increased to 200 points


 * 1) 5 silent kill streaks: 650 instead of 750


 * 1) Incognito: 350 instead of 300


 * 1) Loss Streak: Score x2 requires 8 losses instead of 5


 * 1) New Bonus: Abolish – When pursers desynchronise after being stunned, +50 points are rewarded to hiding team players within 10-meter radius. (contributes to the variety bonus)


 * 1) Variety Changes: No Longer Contributes – First blood, Diversion. Now Contributes – Co-Op Kill, Co-Op Stun, Honourable Death, Abolish

 Core Mechanics 


 * Amendments:


 * 1) Field of view increased 20% wider


 * 1) Offence Buff: Kill animation time speed increased by 10%


 * 1) Defence Buff: Stun animation speed increased by 15%


 * 1) Defence Buff: Stun range increased by 10%


 * 1) Offence Buff: No cinematic kill animation to be aware of surroundings when killing


 * 1) Defence Buff: No slow-motion death to spawn back into the game faster


 * 1) Offence Buff: Stunned recovery speed increased by 20%


 * 1) Defence Buff: Stunned recovery speed with Resistance decreased by 10%


 * 1) Offence Buff: Incognito has 0.5 second delay before silent when depleting the meter down


 * 1)  Defence Buff: Arial Kill reach decreased by 20%


 * 1)  Defence Buff: Stun prompt appears where the pursuer model is when they’re in kill animation


 * 1)  Offence Buff: Drop Kill range increased by 10%


 * 1) Defence Buff: Blending into crowds auto integrates you to appear natural (same as ac4)


 * 1) Defence Buff: When pursuers go into discrete, sound + lock prompt appears above their head instead of red icon (as seen in later games). This is particularly useful for newer players


 * 1) Defence Buff: Players can stun pursuers hiding in haybales but have to be up close


 * 1) No going back to menu when dying or losing contract like in AC4 (AA has a 5 second delay)


 * 1) More NPC’s and maximum group numbers increased by 2 (number dependant on what the game can handle without interfering with other performance aspects such as frame rate)


 * 1) 3rd Perk Slot: For lower tier perks for more variety of strategies including: Sentry, Unstoppable, Fast Getaway, Chase Expert, New: Stalk (no whispers to target)


 * 1) Crafting: instead of choosing between rapid reload, long lasting etc. 2 points allowed for each ability; 1 point is half of a full version of an enhanced ability eg. Rapid reload smoke bomb 1 point = -5 seconds off cooldown


 * 1) Haybales: Diving into them has 40% less drawback on silent meter


 * 1) Haybales: Less magnetic pull into diving in them


 * 1) Haybales: kill reach doesn’t grow larger against running players


 * 1) Haybales: Locking onto haybales doesn’t give away person hiding in it


 * 1) Chase Breakers: Lifts reset speed +25% and opens for you if teammate has just gone through


 * 1) Chase Breakers: Doors reset speed increased by 25%


 * 1) Bench: killing from benches has 40% reach increase


 * 1) Parkour: Hanging from swinging pole areal kill reach increased to default areal range


 * 1) Parkour: Rolling from landing transition into sprinting recovery speed increased


 * 1) The Mute ability is visible to teammates


 * 1) Abilities are colour coded to your team to make things less confusing


 * 1) Desynch after being stunned prompt size increased by 20%


 * 1) Wanted, Deathmatch and Assassinate you can throw abilities down during animation


 * 1) Wanted: player in 1st and 2nd have 2 pursuers each, 3rd 4 th 5 th and 6th place have 1 pursuer each, 7th and 8th place have 0 pursuers. Reason: 3 pursuers when in top 2 places is too difficult

Characters

Maps

The original maps from Assassin's Creed Brotherhood will be used alongside these handpicked maps from the later games.

These maps were picked for their careful use of building placement and generally smaller size.



 . 

 . 

 . 

 . 

 . 

 . 

 . 

 Experience & Leveling 

 Prestige 

 Ranks & Icons 

 Shop 

 Animations & Weapons 

 Theatre