User blog comment:D. Cello/Assassinews 02/16 -- AC3 date released/@comment-92.233.98.100-20120218152241/@comment-1888015-20120218233026

The reason why everyone liked Brotherhood more was because even if the story wasn't that great, it kept a player engaged and had an element of fun to it.

Half of the reasons you mentioned for Revelations being good are wrong too. The script was too straight forward and lacked mystery, the story was rushed, and Constantinople was dark, cramped and crowded.

The hookblade made climbing a chore because Ubisoft required you to use A/Cross instead of B/Circle, which was the button for the Climb Leap. They also made climbing difficult too, with how the hookblade gets caught on things and halts movement indefinately. The buildings in the game were also altered to stop you at every point with the hookblade, with Galata Tower being a prominent example, and sidling along the side of things was not made quicker to suit it, which made it time consuming.

If bombs were such a game-changing element, it seems odd that they were optional. You would have thought that their effects would have been considered closely as well, but half of the combinations are pointless to create. If Impact bombs were removed from the game and Tripwire bombs only detonated by guards, they might have been more useful and tactical, if the situations allowed for it. People can just charge into battle and not use bombs effectively because they can just lob one in and watch their enemies fly around. I'd have to say, I'd rather lay a Tripwire Datura bomb and then lead my enemies to it with a Diversion bomb, than throw one straight at them and then be done with combat.

I don't disagree with Eagle Sense, I just believe that there was no reason to move it and implement a secondary weapon option. Even if double kills are still in the game, re-allocating the button just made it harder to activate, which is pointless.

There's nothing wrong with the concept of buying properties in the game. The problem with its re-introduction in Constantinople is that buying buildings adds to the notoriety and that compared to the availability of funds in the game (both from missions and bank deposits), you can end up completing the game before you even consider doing it.

If you've ever read the Secret Crusade novel, you will be disappointed in the Altair missions. There are plenty of opportunites in that book that could have been used for greater effect and yet they weren't, which sounds to me like they couldn't be bothered to make them interesting over the time they went on for.

I would have preferred a flashback approach for when Desmond talks in the first-person sequences, as it would have helped to impart more of a connection to re-building Desmond's mind and his past.

The missions introduced weren't all that unique. I feel that the side missions in the game focused solely around the Assassins, and there wasn't really a need to make Recruit Assassin missions seperate from the Master Assassin/Templar Agent missions. They also needed to bring back Assassination Contracts and implement more of a presence for the Romani, Mercenary and Thief factions.

The problem with Den Defense is that it is boring, meaningless and difficult after the first instance.

Random events aren't something to consider great all too soon. There was only 2 examples of it in the game, so they felt more tacked on than anything.

The characters in the game were good, but they weren't great. They required more characterization to have been something spectacular.

Ezio's end in ACR felt a little rushed for me. It seemed he effectively eliminated Ahmet and then all of a sudden, he was at Masyaf with Sofia. A build up would have been nice.

Yearly releases did affect Revelations. You could see with how short the story was and how much potential that the game had but wasn't explored. I'm pretty sure they also had less of a development staff with the game, considering that other developers were on work with AC3.

They didn't take a risk. They thought the game needed new gameplay elements for each new game to appease the fans. Needless to say, it doesn't work. It over saturates the game and takes development away from features that need it to be improved for the better.

Just because AC3 has supposedly been in development for 3 years, it does not mean it has been worked on for 3 years. Even if it has been, that does not go to show that it has been widely worked on either. Development can be done with one person just as much as a team, so you shouldn't believe everything you hear.