User blog comment:Master Sima Yi/Assassinews 05-08-'14 – Assassin's Creed: Rogue announced/@comment-5174994-20141128225947/@comment-4829046-20141129071838

AC1.... with..... Unity gameplay....mechanics.... HELL NO!!!! AC1 mechanics were unique and gritty. They seriously need to address the repetitiveness of the missions however. Oh and the ability to be more free when replaying memories. I know the free-running is tedious as hell but it's a combination of that and the other mechanics that really made it what it was. Of course, this is mostly in relation to combat and movement. The guard AI could be improved, but Unity guards are flawed as well so I don't see that as a big deal. Mostly just mission structure needs to tweaked so as to make it more fluid. Removal of flags or at least making them appear on the map is handy. The lone Templar Knights are essential but would be more accommodating to be able to do a mission or something in order to unlock their respective locations in a particular region(for instance, the informant could say he obtained location of valuable Templar funds, which is why Knights are always found guarding a chest). They are already positioned so that it is very tricky to stealth kill so knowing their position wouldn't do much except allow better planning and avoid running into them while doing a mission.

All in all though, an AC1 remake with the so-called 'updated mechanics' with pros as well as cons is not something I really want. I want that done for Bloodlines, not AC1. Only when they have provided me with the best elements of AC1 will I consider it. I know Unity makes a hefty nod to AC1 as well as Bloodlines, especially in how finishers work, but it is still too reliant on other mechanics and "Arno's techniques are new, fluid and more brutally extravagant" to feel like AC1. Just my personal problem though. I'd still play it, but the loss of those particular elements of AC1 would ultimately make me feel empty and force me to play the original game again. Sometimes, simpler is really better, at least in some areas of AC1. I've been playing the base games of multiple franchises, and I gotta say that Ubi did a great job with AC1 in comparison to other cases.

I am all up for a medieval game though. The loss of guns might feel different after so long, but we are used to crossbows, bows, blowpipes and throwing knives so it wouldn't be an issue.