Forum:Assassin's Creed: Unity

According to some rumors, (which should be taken with a light grain of salt), the future of Assassin's Creed has been rescoped and sounds very exciting. I can't wait.

"Assassin's Creed V has been in the development cycle for almost three years, at Ubisoft Montreal and Ubisoft Toronto with development support from Ubisoft studios at Annecy, Quebec and Montpellier. Assassin's Creed V will release on the PlayStation®4 from Sony Computer Entertainment Inc., Xbox One, the all-in-one games and entertainment system from Microsoft and Windows PC. The game will release worldwide on November 4, 2014.

In the events of the ongoing Industrial Revolution, Assassin's Creed V follows the story of Samuel Fey, as he enters the Assassin Order in a time of change and Templar rule. Fey is a successful and respectful entrepreneur, who works outside the corrupt law to guarantee the security of his own and others' futures. Taking place during the closing years of the Industrial Revolution in Victorian London, players will explore all new locales as they uncover the truth behind the hidden ongoing rebellion."

Source: GoNintendo.com

XX-w0lf f4ngs-X (talk) 21:02, February 28, 2014 (UTC)


 * "Great Fall" has been proven to be fan-made. Also, don't forget to sign your posts. 20:57, February 28, 2014 (UTC)


 * I understand that, but that was just for heading purposes. The news release posted above is a seperate rumor. EDIT: I renamed the post, to clear any confusion xD XX-w0lf f4ngs-X (talk) 21:02, February 28, 2014 (UTC)


 * Also, there are rumors that New-Gen will be getting it's own game, while Last-Gen will be receiving another one. XX-w0lf f4ngs-X (talk) 22:12, February 28, 2014 (UTC)


 * If X360, PS3 and PC are due to get a game now, I don't believe it will be a main one in the series – at the most, it will be a side game like Recollection or Pirates is. After all, I don't think Ubi will want to split their playerbase like Black Flag again, although that was only due to the release of the "current"-gen consoles.


 * Personally, I think AC5 is going to be pure "current"-gen just to keep the flow of the titled games going, as well as encourage more buyers for the platform. I hope the multiplayer portion is greatly rescoped. I would really like the passion in editing that part of the Wiki articles to come back. Right now, it's stuck on the point of knowing another game will come and steal the focus away, as well as the generally uninspiring direction it is going, that doesn't allow me to actively want to pick up the controller and play. Slate Vesper (talk) 00:23, March 1, 2014 (UTC)


 * I'm not sure what you mean by current-gen, because many people still refer to the PS3 and current-gen. In my opinion, Ubisoft is putting all their focus on new-gen (PS4, Xbox One). They have already stated that the next Assassin's Creed will undergo a massive rescope and be a "true next-gen" game.


 * About the multiplayer, I've felt like they almost NEED a co-op element to the single-player. I can only imagine free-running around a huge open world map with 3 of my friends.


 * Also, the newfound focus on stealth and combat is exciting. Could we be seeing AC finally recognizing it's best path, not as a Prince of Persia spin-off but as a stealth-based series? THAT is exciting. XX-w0lf f4ngs-X (talk) 01:24, March 1, 2014 (UTC)1901520_630093483712635_1508014974_n.jpg


 * So here's a leaked picture of Ubisoft's Montreal studio courtesy of the UBI Forums. It's definitely not Edward or any of the previous Assassins. It COULD be something small like a new comic, but I highly doubt that they'd have a full-blown poster in the major studio about it.


 * With that out of the way, the robe's fashion look about Victorian England-ish. Plus, it's black! That'd be a refreshing change. XX-w0lf f4ngs-X (talk) 02:30, March 10, 2014 (UTC)


 * Foldable-dagger-pepperbox-knuckle-duster.jpg revolver, I just noticed thanks to those in the UBI Forums, has a strikingly similar design to this bad boy. Apparently, this revolver was designed for the Apache gang of Navajos by the French.


 * In ACIV, the Navajos are referred to as a group of anti-Nazis. This might be a coincidence, but it's very exciting.


 * Backing up these theories are various "leaks" and rumors that the new AC will be "massively rescoped" and will take place in France and England.


 * For the multiplayer portion, there are rumors that Ubisoft has scrapped the competitive multiplayer completely, in exchange for a single player co-op.


 * Further more, other rumors suggest that the protagonist will be the leader of the French divison of Assassins, and that he'll be able to manage his city through his villa.
 * As exciting as all of this is, these rumors should be taken with a grain of salt. XX-w0lf f4ngs-X (talk) 02:47, March 10, 2014 (UTC)


 * More rumors / leaks. This rumor came from the major French news website GameBlog. According to close sources to them (translation may not be 100% accurate on my part):
 * ACV will take place in the French Revolution and some other unspecified time period / region.
 * The main character is named Arno. The name is of Germanic origin, and uncoincidentally means eagle.
 * One of the new weapons in the game will be metal gloves.
 * The game will be reserved for the new-gen consoles: PS4 and Xbox One. (No mention of a PC port at all).
 * There will be co-op missions within the single-player campaign.
 * One of the taglines for the marketing of ACV will be; "Liberty is written in blood."

XX-w0lf f4ngs-X (talk) 17:07, March 12, 2014 (UTC)

Seems interesting. So far it seems we have rumours of France and England. I wouldn't mind either, personally. Could be that Ubisoft is in the works of both of those, considering they put a few years into each one. Honestly I'm more excited about the co-op missions that've been mentioned. I've always preferred a good co-op game over multiplayer, and it'll be interesting to see exactly how they can pull it off, if they decide to go that direction. Regardless, I hope we get an announcement or even a major leak soon. Elder-Fan (talk) 13:30, March 13, 2014 (UTC)


 * If they're going to do co-op, I want it to be something like utilizing contracts for Assassin recruits as playable missions for you and a partner, which depending on your performance could increase or decrease your chances of success, but also the difficulty affecting guard rates etc.


 * Having an over the shoulder helper, or another character on screen to drag the camera away from the main protagonist's playtime is an inconvenience that demerits co-operative play. The story portion of Assassin's Creed has been about the protagonist's development and progression, so I'd prefer the main bulk of the game to cater to a solo player, with the co-op elements being useful in extraneous circumstances. A good example of this is Black Flag's companion app for smartphones and tablets, because it gives another person the opportunity of fun in securing your trade routes and fighting ships to earn you money while you focus on the main missions. Slate Vesper (talk) 00:23, March 14, 2014 (UTC)

Slate, I doubt that they'd add couch co-op. If they were going to add co-op, it'd possibly only be online. XX-w0lf f4ngs-X (talk) 01:01, March 14, 2014 (UTC)


 * Perhaps, but with many fans shouting "we want co-op!", Ubisoft might not know how to approach the implementation in a way that pleases everybody, and may just cater to the majority because "the majority knows best", despite some people who originally asked for it growing frustrated with those elements later down the line. Slate Vesper (talk) 01:10, March 14, 2014 (UTC)

If done correctly,(which is a matter of POV, like you said), it'd be a great addition to the franchise. I remember that I easily got bored with naval after I finished ACIV; but imagine your buddies manning your swivel guns and boarding ships with you.

To make the game more difficult, (as opposed to easier), Ubisoft would implement a Borderlands-esque system in which you'd have to kill more enemies to accomodate for every person in your game. XX-w0lf f4ngs-X (talk) 01:14, March 14, 2014 (UTC)

That comes with the increased risk of desynchronization if missions call for it, and I doubt I'd like to play through my main story with 3 other players trying to hijack the progression or throwing off my focus. Isolated cases, such as a randomly generated Assassin recruit contract mission, still allows for multiple players in an instance, without disrupting the main objective of the game. Slate Vesper (talk) 01:31, March 14, 2014 (UTC)

Fair point, but you're forgetting that they would most likely give you the option to disable co-op entirely, or just invite your friends when you'd like it. XX-w0lf f4ngs-X (talk) 01:35, March 14, 2014 (UTC)

And to elaborate on your idea; can you imagine a seamless online / single-player experience with Assassination contracts? For example, I'm playing the main missions, but in between I decide to do a contract. As soon as I accept, a few other people online are hunting the same contract. Whoever reaches the contract first gets the rewards.

Yes, it'd need a seperate combat system from the main story (perhaps), but it'd be exhilarating. XX-w0lf f4ngs-X (talk) 01:52, March 14, 2014 (UTC)


 * First part: You also raise a good point, but I was mainly referring to a co-op element in the game for the front room (or elsewhere) with another person present, shying away from a co-op that wasn't just a collection of solo players grouped online.


 * Second part: I could see it working in the sense that you can choose between random players or friends, with it being on a seperate "coop" to the main story missions, or perhaps accessed through the same spot but the division of "main story" contracts and competitive contracts.


 * However, I've been describing my idea of "co-op" in the perspective of ACB and ACR's Assassin recruit contracts where you can assign people to missions and gain an estimated percentage, but the suggestion enters where you can choose another option that would allow you to enter a mission in progress/just beginning and manually complete the contract for extra reward, more exp, or certain collectibles with computer AI running through scheduled processes (from this checkpoint, CPU goes to guard to kill -> success/fail, if aided then increased chance of success) or friends taking up the other positions. The only flaw in this idea is that the game may not introduce Assassin recruits at all, given Edward's well received response despite him only becoming an ally of the Assassins towards AC4's end. Slate Vesper (talk) 02:12, March 14, 2014 (UTC)

Again, excellent points. But the way I'd imagine co-op is (different modes):

Integration w/ Single-Player (4-player cap) You would be able to participate in the whole single-player experience with friends (Story missions, Free-roaming, Assassin Hideouts / Forts), no detractions. Each player would see themselves as the main character, and the other friends would look like random Assassins from the Brotherhood.

Adding other characters with narratives to be controlled would distract from the main over-all game.

Competitive Activites via Seamless Solo-To-Online Basically the situation I described on top describing the Assassination contract. Add in some other activities such as: board games (Chess, Checkers, etc), fight clubs, etc.

XX-w0lf f4ngs-X (talk) 02:39, March 14, 2014 (UTC)