Assassin's Creed: Unity

Assassin's Creed: Unity is an upcoming 2014 sandbox action adventure game, and a sequel to 2013's Assassin's Creed IV: Black Flag. Unity follows the story of an Assassin named Arno Dorian during the French Revolution. The game will be exclusive to PlayStation 4, Xbox One, and PC. It is set to be released on 28 October 2014.

Development
Assassin's Creed: Unity began development in 2010 as Assassin's Creed: Brotherhood wrapped up development. Ubisoft's Montreal-based team, in conjunction with nine other studios from Toronto, Kiev, Singapore, Shanghai, Annecy, Montpellier, Bucharest, Quebec and Chengdu are working on the completion of the game.

The game's lead writer is  contributor Travis Stout, while the creative director is Alexandre Amancio, who also served in that capacity on 2011's Assassin's Creed: Revelations: Amancio signed on for Unity in June 2012.

The game uses a rebuilt Anvil game engine utilizing the Theatre, Zen and City Lights tools, which respectively improve animation, asset management and volumetric lighting.

Amancio explained the game's cast are using English accents because unlike previous games, where accents distinguished characters and reminded players where they are from, it is clear to the player that the characters in Unity are French so using those accents were deemed unnecessary.

Unlike previous installments, Unity is set to have three composers for the soundtrack: Chris Tilton, Ryan Amon and Sarah Schachner.

Locations and navigation
As the game is exclusive to next-generation consoles and PC, it will enable renderings of Paris to 1:1 scale and crowds numbering in the thousands. Players will able to explore the city's entirety, including seamless interiors and the catacombs, with landmarks like Notre-Dame having a quarter of the building's interior playable. Even empty buildings may have unlockable rooms with treasures inside. Map icons or 'eyeground icons' will be visible when standing on rooftops after using viewpoints.

Haystacks have been largely removed in favor of allowing players to control their descent from rooftops, and the controls for freerunning up and down are now separate. Social Stealth has been improved upon with a special crouching mode activated by button, and combat has been made more tactical to feel more realistic: counter kills are now gone.

Memories
For memories, instead of the player being given a series of objectives, Ubisoft have developed the Adaptive Mission Mechanic, which gives players several potential paths to complete a mission. For example, choosing to stalk a target will lead to a chase if they detect you, as opposed to causing desynchronization.

Customization
The Assassins' weapons and appearance are customizable, while experience gained can be spent on combat, navigation or stealth abilities. Arno possesses Eagle Pulse, which allows him to sense how many guards are in a location he intends to infiltrate. Like other skills, it can be upgraded with experience points at the player's discretion.

Other
The modern day portion will return, but will differ from the Abstergo Entertainment setting of Black Flag. This time players will play as themselves, being contacted by the Assassins at one point requesting you to explore Arno's memories for them as well as help them in the present day against the Templars.

Unity is set to be the first game in the Assassin's Creed series to lack the competitive multiplayer, since its initiation in Brotherhood.

Cooperative play
"Assassins do not only embark on their own quests (like Ezio avenging his family), they have to pay their dues to the Assassin council. So players will have to complete what we call Brotherhood missions, in shared experience, to fulfill their duties towards the Assassins."

- Alex Amancio discussing the reason behind cooperative gameplay.

Following the success of Wolfpack in Assassin's Creed III and Assassin's Creed IV: Black Flag, Assassin's Creed: Unity is the first game in the series to introduce campaign co-op. Up to four players can take on story-based missions including sabotaging an execution, protecting an emperor or assassinating a target. However, the co-op missions will be optional, all story-based, and can be completed singularly as well.

Co-operative gameplay starts at taverns, where the player can see a "ghost" of a friend who is also playing sitting there. Approaching a ghost can establish a request to join the friend on their mission, and both will loaded to the mission's nearest checkpoint. Amancio expects players will spend a third of their time in co-op mode.

Controversy
The development team had intended for players to choose the co-op characters' gender, but it was abandoned due to time constraints. "It's double the animations, it's double the voices, all that stuff and double the visual assets", Amancio explained. "Especially because we have customizable assassins. It was really a lot of extra production work."

Assassin's Creed III animation director Jonathan Cooper criticized this reason, stating, "In my educated opinion, I would estimate this to be a day or two's work. Not a replacement of 8000 animations", explaining "Walk/run cycles and idles are the easiest way to define a character. Everything else is androgynous." He also revealed Aveline de Grandpré shared more animations with Ratonhnhaké:ton than Edward Kenway did.

In response, Ubisoft issued the following statement:


 * "Assassin's Creed Unity is focused on the story of the lead character, Arno. Whether playing by yourself or with the co-op shared experiences, you the gamer will always be playing as Arno, complete with his broad range of gear and skill sets that will make you feel unique. With regard to diversity in our playable Assassins, we've featured Aveline, Connor, Adéwalé and Altaïr in Assassin's Creed games and we continue to look at showcasing diverse characters. We look forward to introducing you to some of the strong female characters in Assassin's Creed Unity."

Editions
To date, Ubisoft has announced several collector's editions of Assassin's Creed: Unity.

Collector's Edition= Amazon Edition= GameStop Edition= Special Edition=
 * A retail copy of Assassin's Creed: Unity.
 * A collector's box.
 * A copy of the official soundtrack.
 * A copy of the official artbook.
 * A 16" Arno figurine.
 * A music box.
 * Two exclusive single player missions: Chemical Revolution and Killed by Science.
 * A retail copy of Assassin's Creed: Unity.
 * A collector's box.
 * A replica of Arno's pocket watch.
 * An exclusive weapon: the Parade Pistol.
 * One exclusive single player mission: Chemical Revolution.
 * A retail copy of Assassin's Creed: Unity.
 * An exclusive weapon: the Razorhead Spear.
 * One exclusive single player mission: Chemical Revolution.
 * A "Spin to Win" opportunity.
 * A retail copy of Assassin's Creed: Unity.
 * One exclusive single player mission: Chemical Revolution.
 * Royal Arsenal exclusive weapons and outfits pack.

Bastille Edition= Notre Dame Edition= Guillotine Collector's Case=
 * A retail copy of Assassin's Creed: Unity.
 * A jumbo steel case.
 * A copy of the official soundtrack.
 * A copy of the official artbook.
 * Two lithographs.
 * Two exclusive single player missions: Chemical Revolution and American Prisoner.
 * A retail copy of Assassin's Creed: Unity.
 * A collector's box.
 * A copy of the official soundtrack.
 * A copy of the official artbook.
 * A 39.5cm Arno gargoyle figurine.
 * Two exclusive single player mission: Chemical Revolution and American Prisoner.
 * A retail copy of Assassin's Creed: Unity.
 * A collector's box.
 * A FuturePak case.
 * A copy of the official soundtrack.
 * A copy of the official artbook.
 * A 41cm Arno guillotine figurine.
 * A secret Paris map.
 * A framed canvas print.
 * Two lithographs.
 * A customized tarot card game.
 * A music box.
 * Two exclusive single player missions.
 * Exclusive weapons and outfits.

Pre-order packs
Along with special editions, Ubisoft released several pre-order packs.

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