Nacho Yagüe

Nacho Yagüe (born 1980) is a Senior Concept Artist working at Ubisoft Toronto. He has created concept art for multiple entries in the Assassin's Creed series, such as Assassin's Creed III: Liberation and Assassin's Creed: Unity, as well as other video game franchises.

Biography
Born in Valencia, Spain, Yagüe decided to study Fine Arts after he finished high school. During this time, he also began working in a small graphic design studio, focusing on web design and multimedia. Via one of his colleagues, he came to know of Tragnarion Studios, a modest gaming company in Mallorca that was looking for new people. Yagüe subsequently applied for a job and was hired, leading him to move to the island and start his career, leaving his university studies unfinished.

After working at Tragnarion Studios for two years, Yagüe began working for, a Swedish video game developer. After GRIN closed due to financial difficulties, he found employment with Ubisoft Barcelona as Art Director on The Adventures of Tintin: The Secret of the Unicorn for the 3DS. Later, Yagüe moved to Bulgaria to work on Assassin's Creed III: Liberation for a year, following which he moved again, to Toronto.

Games credited

 * Doodle Hex (2008) - Tragnarion Studios
 * Wanted: Weapons of Fate (2009) - GRIN
 * The Scourge Project (2010) - Tragnarion Studios
 * MotionSports (2010) - Ubisoft Barcelona
 * The Adventures of Tintin: The Secret of the Unicorn (2011) - Ubisoft Barcelona
 * Assassin's Creed III: Liberation (2012) - Ubisoft Sofia
 * Splinter Cell: Blacklist (2013) - Ubisoft Toronto
 * Assassin's Creed: Unity (2014) - Ubisoft Toronto

Assassin's Creed III: Liberation
The following gallery contains concept art created by Nacho Yagüe for Assassin's Creed III: Liberation:

Assassin's Creed: Unity
The following gallery contains concept art created by Nacho Yagüe for Assassin's Creed: Unity: