User blog comment:Master Sima Yi/Assassinews 03-12-'14 — New Assassin's Creed in Victorian London leaked/@comment-5174994-20141220010142/@comment-4829046-20141222055300

I don't think ubisoft needs to be psychic to contemplate it. *cough*Skyrim Online*cough*FF Online*cough* I'm just going on marketing competition and more varied historical times that can actually be improved at any time instead of the problems of a yearly release. But they literally can't make one with the engines they currently use. AC isn't a hack n slash or shooter, it is a historical stealth game. If they make the MMO I want, it will have to be many years into the future because it would take waaaaaay too much tech. There would be incredible lag, botched animation, and all the rest if they attempt it now.

@Bobmor And don't you see the gameplay revamp in such suggestions? Where is the social stealth? Where is the 'assassination' element? It can still be there, but wouldn't be feel the same. Sure it works with games like Far Cry because of modern tech but in those days? I don't really mean the survival but survival in-line with being an Assassin that battles Templars. We might get memories where you need to find shelter to stop health drops(which have been there in previous games) but those were never applicable to the entire open-world. It would be nice, but inevitably destined for failure because of the way this series is. It's like Tomb Raider in an actual historical place full of people with real historical figures to kill or befriend.

But as before, they could still do it with some explanation. I mean think about it, if you make a blunder, unlike most games, in AC it is "Desynchronized. Sorry but this didn't happen to your character in the memory", which isn't the same as regular game over. Of course, in other games it is obvious that the character has to survive for you to see the ending of the game, but in this case it tells you that directly to your face because we are reliving something within a fictional software, so that aspect is somewhat lost. I'm not a hardcore survival-game fan but I feel the biggest factor in them cannot be replicated in the AC franchise. We saw a bit of it in Black Flag and Rogue and somewhat in Unity. In the ship games, getting your wanted level high at a low ship level is just asking to be killed. Then you have waves and tornadoes to worry about. But all you need to do is get desync and you are all right and peachy again because everything resets. You can try and be hardcore and do a survival playthrough, but desync makes that unlikely. AC is more spur of the moment where you are confined to mission parameters upon playing a memory.

Just my ramblings though. :P