User blog comment:Master Sima Yi/Assassinews 10-05'12 — World Gameplay Premiere/@comment-4812363-20120513072329/@comment-1888015-20120513135357

Just because Connor would realistically be taught to hunt by his tribe, that doesn't bridge the gap between hunting an animal at first and then hunting to kill a human being.

What FTGM means about Connor being pure is that he wouldn't be likely to act in a frivolous way like Ezio did, which isn't to say that he's a shining white knight in armor, but he would be more reserved to doing more judicious actions and act in a loyal manner, I believe.

Personally, I would like to see the introduction to hunting in a manner that after Connor's village is burned down and he is left with no-one, he elects to go hiding in the woods in case any of the ones responsible for destroying his tribe come back.

As well as this, it would show characterization as we play as a young child striving to keep himself alive, and if he has to hunt down a deer with little more than the knife he carries in the pictures of him as a child, we can get the challenge from us controlling him to try and keep up to the animal and then finally killing it, before using the meat to feed himself and the skin to keep himself warm through the night. If fact, maybe he could camp for the night in someone's barn or wood storage, which would then lead to him soon meeting some human contact.

Following this, it would provide us with a better understanding of how harsh the winters were back then, as well as paint whoever he meets after that in a light somewhat of a savior, which would explain Connor's admiration for justice and him developing into the person we see him as later on in his life.

There could even be a slightly funny scene where he comes across, say, the man of the house he shelters in to avoid the cold, and when they show compassion to him and ask for his name, he would give his Native American one, but then they could say "How about we just call you Connor?"