User blog:TheSt0ryTeller/Assassinews 09/26 - New AC3 Info and Videos!

Hello people, I'm Teller and I'm here to deliver a special news update. With the upcoming Assassin's Creed 3, the rate of updates will most likely increase but leave it up to us editors, Staff and even fellow community members to keep you people up to date. Though, read carefully, spoilers may be definite and we don't want those who are trying to avoid them read any spoilers! So, if you're trying your hardest to avoid Spoilers, I do not recommend reading this blog.

So, for a quick summary, here's what we've learned:
 * Memory 6 is around Half-way through Assassin's Creed 3.
 * The game-map covers about most of American's north-eastern coast.
 * A large part of Assassin's Creed 3 are discovery and side-missions.
 * Assassin's Creed 3 is the first in the series to go truly open-world.
 * The game features 2 cities (New York and Boston), sea battles and vast open expanse of New England Countryside.
 * You can openly shoot the wildlife.
 * You can fast travel from anywhere.
 * The civilians of Boston are more responsive than the previous installments.
 * Combat has been simplified.
 * You know when enemies are about to strike when exclamation marks appear over their heads.
 * You can interact with local life.
 * You can apparently open up shop to sell the goods you have collected.
 * Still no information on Desmond.
 * Game is large enough to last you months.

So, people, each time we finish an article, we're going to ask one question; What do you think?

Once more, a list of what we have learned:
 * Tower Defense is not making a comeback.
 * Homestead is their take on building your own little town.
 * Similar to Ezio, Connor is forced into action by tradgedy.
 * Like Altair, he will be overseen by Achilles, a master assassin.
 * Achilles is of British and Caribbean descent.
 * Achilles is not your Leonardo da Vinci.
 * Achilles remains at the homestead while you're off exploring.
 * Connor places an axe in wood until he returns from a quest successful.
 * This is not like The Sims, your settlement is personalized by people who join you.
 * In return for help and shelter they reward you with quests and off you their skills.
 * Inhabitants can harvest of craft items based on recipes found in chests.
 * There are now multiple optional objectives for each mission, for example; you may have to stay at a certain level of notoriety while limiting sneaky firearm usage.
 * You'll need to do them all to achieve 100% sync.
 * Connor obtains the Rope-Dart from Achilles.
 * The rope-dart was apparently the product of legendary Chinese Assassin Shao Jun (That name rings a bell, I wonder where it's from.)
 * Part of the game is knowing who's on each side.
 * From experience, the avid fan who played the game feels as if this is the game that we've all been waiting for.

To summarize this:
 * New modes are being added, namely; Domianton and Wolf Pack
 * These new modes are meant to take a break from the usual sneak and stab.
 * Your style differs depending on which mode you play, if you want the best you need to change your abilities with different behaviors.
 * They have incorporated difficulties into Wolf Pack.
 * They community challenge is something they've includes which has meta-goals to unlock pieces of the storyline.
 * It's console-based, so you can have PS3 players unlock the storyline before the 360 if, for example, they do it faster.
 * Now that multiplayer has been firmly established, it's offering variety by creating its own takes on common game types.

Summarizing once more:
 * So your theories of another person watching Desmond relive Altair and Ezio's memories can be put to rest.
 * It's not a dream.
 * People who've invested time into the Desmond story-line will understand the ending the most.
 * Their intention is to tie up loose ends.
 * Apparently Corey May has no idea about another AC game.
 * Though sources on the article of Assassin's Creed IV indicate otherwise.
 * The story is far too popular to end completely.
 * There are more periods they could use to craft more story.

Videos












What we've picked up from these videos:
 * Assassin recruits now have more variety in a new menu of their own.
 * Side Quests vary whether it's chasing down a robber or breaking up a fight between 2 people.
 * Though the path may not be properly visible, it's usually possible to scale cliffs.
 * Free-running has been simplified.
 * Counter is now "B" or "Circle".
 * Connor will not leap while holding that "free-running button".
 * You may need to be a specific level in order to hunt down bears and wolves and such. (Not Confirmed)
 * You can sell the Animal Skins that you collect.
 * The Boston Tea Party is a playable event and you throw boxes off into the water.
 * You can eliminate more enemies from a distance than in previous games.
 * You possess the ability to rid your enemy of their bayonet and ram it through 2 others.
 * At the beginning of Memory Sequence 6, Connor is faced with William Johnson trying to buy his homeland. You're faced with a Tax-Collector who tries to eliminate a simple bar-owner.

Last Minute Notes
Well, one thing is I'd like to congratulate Nesty who should be becoming a new Admin any day now after passing her nomination with flying colors. So, give her a nice round of applause.

Now, I'm a large Minecraft fan and wanted to know if anyone is too? If you feel like joining me on Full Minecraft, join the following server ---> probuild-mc.net:25534

We're currently making Monteriggioni and would love people to come and join us once it's finished!



Now, to give credit where credit is due:

''Everyone thank The Outsider for providing those awesome articles and videos! We'll be sure to find you a suitable reward, possibly a userbox!''

-- Teller Words, On my Screen :O 05:42, September 26, 2012 (UTC)