Board Thread:Wiki discussion/@comment-84037-20170106215439/@comment-18014300-20170402080415

Roger Murtaugh wrote: I think that it should be chronological depending on what time period the character is in, even in the game takes place in present day. It would still be chronological order, but from the character's perspective. I'm sorry, can you rephrase that? "The character" can refer to either the modern day character or the ancestor whose memories are being relived.

I propose that it be ordered by the actual period that the game is set in (i.e. modern-day), not the regressions even if the regressions fill up more than 90% of the game. I think this is actually more objective. Mostly, either way the order would be the same, but I will give a few examples where they may differ.

If we choose the chronological order of the regressions (and/or the "main setting" we think of), it would be like this: One of the problems with this option is that for some works, the line between which is the "principal setting" is blurred, as we can see with the Assassins and Templars line of comics or the film which roughly take place 50:50::modern-day:historical. I assume that in this option, we use the regressions as the "principal setting" because those are the settings advertised, not the modern-day ones. Then we have Assassin's Creed: The Secret Crusade where it is Ezio Auditore reading a journal by the Polos, recounting the life of Altaïr.
 * Assassin's Creed II
 * Assassin's Creed II: Discovery
 * Assassin's Creed: The Movie
 * Assassin's Creed: Brotherhood
 * Assassin's Creed: Identity
 * Assassin's Creed: Revelations
 * Assassin's Creed Assassins: Volume 2 Setting Sun
 * Assassin's Creed Assassins: Volume 1 Trial by Fire
 * Assassin's Creed IV: Black Flag
 * Assassin's Creed: Rogue
 * Assassin's Creed III: Liberation
 * Assassin's Creed III
 * Assassin's Creed: Unity

If we choose the chronological order of what is technically the "true" setting, there is a complication whereby some games, such as Altaïr's Chronicles, Bloodlines, and Discovery are essentially set in the ancestor's setting itself; that is, we're actually playing as them not through their descendant's exploration of their memories, but them, themselves. There's no ancestor indicated and only the interface implies it might be an Animus, which may or may not just be to be consistent with the style of the series. Then we have Liberation where the "modern-day" time period is more ambiguous because we're not playing a character exploring the ancestor's memories, but the game itself as marketed by Abstergo... Depending on how we go about this, it may look like this:
 * Assassin's Creed: Altaïr's Chronicles
 * Assassin's Creed: Bloodlines
 * Assassin's Creed II: Discovery
 * Assassin's Creed III: Liberation?
 * Assassin's Creed
 * Assassin's Creed II
 * Assassin's Creed: Brotherhood
 * Assassin's Creed: Revelations
 * Assassin's Creed III
 * Assassin's Creed III: Liberation?
 * Assassin's Creed IV: Black Flag
 * Assassin's Creed: Rogue
 * Assassin's Creed: Unity
 * Assassin's Creed: Syndicate
 * Assassin's Creed: The Movie

Or it may look like the following, if for games with ambiguous "modern-day" settings that are nonetheless still assumed to exist (e.g. Altaïr's Chronicles and Bloodlines, we sort them by release date or by assuming that their settings are also regressions and therefore matching them chronologically with other games' regressions ~ TOOK ME FOREVER TO WORD THIS):
 * Assassin's Creed: Altaïr's Chronicles
 * Assassin's Creed
 * Assassin's Creed: Bloodlines
 * Assassin's Creed II
 * Assassin's Creed II: Discovery
 * Assassin's Creed: Brotherhood
 * Assassin's Creed: Revelations
 * Assassin's Creed III: Liberation?
 * Assassin's Creed III
 * Assassin's Creed III: Liberation?
 * Assassin's Creed IV: Black Flag
 * Assassin's Creed: Rogue
 * Assassin's Creed: Unity
 * Assassin's Creed: Syndicate
 *  Assassin's Creed: The Movie

And of course, we can just choose to sort by release date.