Civilian

Summary
Civilians are the common people in the Assassin's Creed series, found abundantly throughout the game worlds.

Assassin's Creed
Civilians found in Assassin's Creed react to Altair's various "Anti-social" actions, such as free-running through crowded streets or rapidly scaling a building in plain sight. Some may even remark about Altair's actions, asking things like "I wonder where he's going?" and "Why is he running like that?" and some particularly vicious citizens might even remark when Altair is scaling a building, "Look at him. When he falls, I'm not helping him up." Civilians can also act as shields for a fleeing Altair, or a hindrance. If he runs into enough of them while sprinting, he will lose his balance and fall to the ground, greatly offending those he ran into. However, if he is shoving his way through a crowd, he may keep up his momentum.

If Altair murders a civilian, he suffers a large desynchronization because he broke the first tenet of The Creed.

Assassin's Creed II
Civilians in ACII are very similar to their AC counterparts, yet there are a few more complexities to their reactions. Unlike civilians in Altair's time, the civilians of Italy will sometimes apologize to Ezio if he runs into them, saying things like "Oh, I'm so sorry, amico!" and "I'm sorry sir, it won't happen again." Also, if Ezio is free-running through the streets, sometimes a civilian exclaims "Oh! He must be in a hurry... and she must be beautiful." Sometimes one can bear witness to a couple arguing outside their home, or a dock-worker carrying a crate. If Ezio bumps into a crate-carrying civilian and a guard is nearby, the guard will be alerted to Ezio and shove him. There are also civilians in ACII that are seen painting buildings or repairing walls.

If Ezio murders a civilian, a dialog box appears warning players that "Ezio did not kill innocents." If the player continues to kill them, another box appears warning players that "Desynchronization is imminent" if he kills another.