User blog comment:SupremeAssassin/Height of Assassin's Creed Protagonists/@comment-4801149-20190820040536

I always chalked it up to Ubisoft wanting a consistent height to model the in-game actors off of. The less they had to worry about that, the easier the rest of development went. Reusing Altair's height certainly helped in development of the Ezio trilogy and the Kenway games, but when they got into next-gen hardware, they had more resources at their disposal. To wit, doesn't Paris feel... larger than Rome and Boston did? Ditto London? Like the buildings themselves are taller? It's like this has the added effect of making the 6'0" model they've been using for game after game seem smaller as well. And then we got sent back to the Ancient Era, where buildings didn't exist (save for temples to one god or another), so it didn't really matter.  But this collected data is certainly useful, and I for one appreciate it.