User blog comment:D. Cello/Assassinews 01/17 -- ACW New Admin, key Ubisoft figure leaves AC/@comment-4508344-20120118101951

Personally I felt that ACR felt rushed rather than a disaster. Lots of details missing, lots of plot/gameplay were half-formed. When you consider originally it was going to be a mobile/handheld game until early 2011 and therefore compare it to Bloodlines or Discovery in terms of resources, it stands up better. I am guessing the B team at Ubisoft were largely doing this (McDevitt was the writer of Bloodlines & Discovery rather than AC2 or ACB), whilst the A team have been creating AC3. It usually takes 2+ years to do a full on game of the epic nature of AC2 or AC1.

Having said that I still enjoyed playing it, and I don't think either McDevitt / Amancio did a particularly terrible job given they only had 9 months, but hopefully Ubisoft will be back at the top of its game in 2012.