Talk:Harash

Personality section: necessary? + Image of his loyal Assassins
Having just expanded on the article, I wasn't sure whether to remove the "Personality and characteristics" section or not. Normally with characters such as this, I don't think there's enough information on their personality to warrant such a section. The most we could probably say is that he had no qualms about defecting in the name of greed, given he was bribed, but even that may be an assumption since for all we know he was bribed with something more complex than just money. But more importantly, the only two sentences of the section remark on his skills in spite of his age (which I guess can be worthy of mention) and his attire. The latter I'm not sure could fall under this section. I'm not even sure if it needs to be mentioned at all.

The other issue, more minor, that I wanted to point out is the image in the gallery of three of his "Assassins turned Templars." The problem is that the game oddly has every Assassin in the mission treat Altaïr as an intruder when he is one of them. It is obviously a gameplay mechanic to give enemies for the player to face, but as we know with a more traditional platform game such as this, it may not be a representation of how it transpired canonically. That is, realistically, Assassins won't attack Altaïr the moment he is sighted in Alep. Thus, we can try to explain it as every Assassin faced in that mission were Harash's men turned Templars. A bit contrived, but possible. But it may also be explained that these were loyal Assassins through-and-through lied to by Harash that Altaïr is a traitor in advance. It may even be that being a gameplay mechanic, in what would have been the actual canonical version of this mission, most of the Assassins would not have been hostile to Altaïr at all. In both of the latter cases, the caption would be incorrect, so I'm not sure we should keep this image. These 3 Assassins are not the ones I mentioned at the end that aided Harash in his duel. Sol Pacificus (talk) 23:50, March 9, 2016 (UTC)