User blog comment:SupremeAssassin/Assassin's Creed 3: Combat System/@comment-4530924-20120527214718/@comment-4530924-20120529030925

Fairy Tail Grand Master, I disagree, but in a loving way, when you say that janissaries made the game more assassin's creed-ish, simply because in real life, a master assassin, and when I say master assassin I mean anyone whose job it is to kill, shouldn't struggle that much to kill his enemies. I mean, fair enough that the janissaries were more difficult to counter or something, but sometimes I would counter, look at the attack sequence and think "Ezio could have stabbed him in the back of the neck right there". Maybe if after one counter they were succeptible to a standard kill, meaning that you had broken his defense, then it would have been a bit more interesting. However, in a game that strikes for realism in these field (combat and movement mainly), long boss fight or enemies that can be hit several times and survive don't seem to fit, in humblest of opinions.