Board Thread:Assassin's Creed general discussion/@comment-5174994-20150710183750/@comment-5174994-20150718012050

I agree with you on that. It's really hard to grow attached to the protagonists in AC games. It's not necessarily that it's impossible for an attachment to grow in one game, but the format of AC games isn't necessarily well-suited to allow such a thing to happen. Generally most AC games focus on the time period in order to make the most out of using it. And even when you start to get attached, you have to forget about them a year later. Edward & Shay are great examples of this happening.

Having been reading a lot of comic-related material recently, it's helped me realise that character development is key to a good story. I think that shows a lot in AC2. This is perhaps the only time a character has been fully realised in one game. And I would say that this worked because Ubi showed him grow over many years. AC3 tried that mixed in with many historical events, but Connor has only really grown on people through time rather than through experience with the character. So this means that Ubi are left with two options: become exclusively character focused or span the character out through multiple games.