User blog comment:Ghost127/What you want in Unity/@comment-5546424-20140423194020/@comment-5174994-20140426001544

I agree. It should be a lot less specific & more contextual. For example, the character could be trying to climb something but misses due to the player's accuracy. The character could then attempt to avoid & grap things where appropriate. This relates to the idea of lifting up their legs to get over something mid-jump.